"I Meant to Do That!"
Strength
Shout. You gain 1...4...5 strikes of adrenaline if you are knocked-down.
Energy Cost 5
Cooldown Time 8

"You Will Die!"
Strength
Shout. You gain 1...3...3 strike[s] of adrenaline. No effect unless target foe is under 50% Health.
Energy Cost 5
Cooldown Time 15

Battle Rage
Strength
Elite Stance. (5...17...20 seconds.) You move 33% faster and gain double adrenaline from your attacks. Ends if you use any non-adrenal skills.
Adrenaline Cost 4
Berserker Stance
Strength
Stance. (5...10...11 seconds.) You attack 33% faster and gain 50% more adrenaline. Ends if you use a skill.
Energy Cost 5
Cooldown Time 20

Body Blow
Strength
Melee Attack. Deals +10...34...40 damage. Inflicts Deep Wound (0...12...15 second[s]) if target foe has Cracked Armor.
Adrenaline Cost 7
Bull's Charge
Strength
Elite Stance. (5...10...11 seconds.) You move 33% faster. Causes knock-down if you hit a moving foe in melee. Ends if you use a skill.
Energy Cost 5
Cooldown Time 20

Bull's Strike
Strength
Melee Attack. Deals +5...25...30 damage and causes knock-down if target foe is moving.
Energy Cost 5
Cooldown Time 10

Charging Strike
Strength
Elite Stance. (1...8...10 second[s].) You move 33% faster and deal +10...34...40 damage with your next melee hit. Ends when you hit or if you use a skill.
Energy Cost 5
Cooldown Time 5

Dolyak Signet
Strength
Signet. (8...18...20 seconds.) You have +10...34...40 armor and cannot be knocked-down. You move 75% slower.
Cooldown Time 20

Dwarven Battle Stance
Strength
Elite Stance. (5...10...11 seconds.) You attack 33% faster, you gain +40 armor, and your attack skills interrupt actions. No effect unless you have a hammer equipped.
Energy Cost 5
Cooldown Time 20

Endure Pain
Strength
Skill. (7...16...18 seconds.) You have +90...258...300 maximum Health.
Energy Cost 5
Cooldown Time 30

Enraging Charge
Strength
Stance. (5...13...15 seconds.) You move 25% faster. Gain +0...2...3 adrenaline on your next melee attack. Ends after your next hit.
Energy Cost 5
Cooldown Time 20

Flail
Strength
Stance. (1...12...15 second[s].) You attack 33% faster. You move 33% slower.
Adrenaline Cost 4
Headbutt
Strength
Elite Touch Skill. Deals 40...88...100 damage. You are Dazed (5...17...20 seconds).
Energy Cost 15
Cast Time 0.75 Cooldown Time 20

Leviathan's Sweep
Strength
Melee Attack. Deals +5...17...20 damage. Causes knock-down and deals 10...29...34 damage if blocked.
Energy Cost 5
Cooldown Time 8

Lion's Comfort
Strength
Skill. You are healed for 50...98...110 and gain 0...2...3 strike[s] of adrenaline. Disables your signets (12 seconds).
Adrenaline Cost 4
Cast Time 1.00 Cooldown Time 1

Power Attack
Strength
Melee Attack. Deals +10...34...40 damage.
Energy Cost 5
Cooldown Time 3

Protector's Strike
Strength
Melee Attack. Deals +10...34...40 damage if target is moving.
Energy Cost 5
Cast Time 0.50 Cooldown Time 3

Signet of Strength
Strength
Signet. Your attacks deal +5 damage. Ends after 1...13...16 attack[s].
Cast Time 1.00 Cooldown Time 45

Warrior's Endurance
Strength
Elite Skill. (5...29...35 seconds.) You gain 3 Energy each time you hit with a melee attack. No Energy gain if you have more than 10...22...25 Energy.
Energy Cost 5
Cooldown Time 30

Axe Rake
Axe Mastery
Axe Attack. Deals +1...8...10 damage and inflicts Crippled condition (15 seconds) if target foe has a Deep Wound.
Adrenaline Cost 5
Axe Twist
Axe Mastery
Axe Attack. Deals +1...16...20 damage and inflicts Weakness condition (20 seconds) if target foe has a Deep Wound.
Adrenaline Cost 5
Cleave
Axe Mastery
Elite Axe Attack. Deals +10...26...30 damage.
Adrenaline Cost 4
Cyclone Axe
Axe Mastery
Axe Attack. Deals +4...10...12 damage to all foes adjacent to you.
Energy Cost 5
Cooldown Time 4

Disrupting Chop
Axe Mastery
Axe Attack. Interrupts an action. Interruption effect: interrupted skill is disabled for +20 seconds.
Adrenaline Cost 6
Eviscerate
Axe Mastery
Elite Axe Attack. Deals +1...25...31 damage. Inflicts Deep Wound condition (5...17...20 seconds).
Adrenaline Cost 8
Whirling Axe
Axe Mastery
Elite Axe Attack. Deals +5...17...20 damage and removes a stance. Unblockable.
Adrenaline Cost 4
Counter Blow
Hammer Mastery
Hammer Attack. Causes knock-down if target foe is attacking.
Adrenaline Cost 4
Crushing Blow
Hammer Mastery
Hammer Attack. Deals +1...16...20 damage. Inflicts Deep Wound condition if target foe is knocked-down (5...17...20 seconds).
Energy Cost 5
Cooldown Time 10

Devastating Hammer
Hammer Mastery
Elite Hammer Attack. Causes knock-down. Inflicts Weakness condition (5...17...20 seconds).
Adrenaline Cost 7
Enraged Smash
Hammer Mastery
Elite Hammer Attack. Gives you 1...3...4 strike[s] of adrenaline if you hit. Deals +10...34...40 damage and causes knockdown if target foe was moving.
Energy Cost 5
Cooldown Time 5

Forceful Blow
Hammer Mastery
Elite Hammer Attack. Deals +10...26...30 damage. Remove target foe's stance. Inflicts Weakness condition (5...17...20 seconds). Unblockable.
Adrenaline Cost 5
Irresistible Blow
Hammer Mastery
Hammer Attack. Deals +5...17...20 damage. Deals 5...17...20 damage and causes knock-down if blocked.
Energy Cost 5
Cooldown Time 6

Magehunter's Smash
Hammer Mastery
Elite Hammer Attack. Causes knock-down. Unblockable if target foe is enchanted.
Adrenaline Cost 8
Mokele Smash
Hammer Mastery
Hammer Attack. Deals +5...17...20 damage and you gain 2 strikes of adrenaline.
Energy Cost 5
Cooldown Time 12

Renewing Smash
Hammer Mastery
Hammer Attack. Deals +10...34...40 damage. You gain 3 Energy and this attack recharges instantly if target foe was knocked down.
Energy Cost 5
Cast Time 1.00 Cooldown Time 30

Staggering Blow
Hammer Mastery
Hammer Attack. Inflicts Weakness condition (5...17...20 seconds).
Adrenaline Cost 4
Cast Time 1.00
Yeti Smash
Hammer Mastery
Hammer Attack. Attack all adjacent foes. Knocks down foes suffering from a condition. You lose all adrenaline. 50% failure chance unless Hammer Mastery is 5 or more.
Adrenaline Cost 6
Crippling Slash
Swordsmanship
Elite Sword Attack. Inflicts Crippled condition (5...13...15 seconds) and Bleeding condition (10...22...25 seconds).
Adrenaline Cost 6
Dragon Slash
Swordsmanship
Elite Sword Attack. Deals +10...34...40 damage. You gain 1...4...5 strike[s] of adrenaline if it hits.
Adrenaline Cost 10
Final Thrust
Swordsmanship
Sword Attack. Deals +1...32...40 damage. Deals +1...32...40 more damage if target foe is below 50% Health. Lose all adrenaline.
Adrenaline Cost 10
Galrath Slash
Swordsmanship
Sword Attack. Deals +1...32...40 damage.
Adrenaline Cost 8
Hamstring
Swordsmanship
Sword Attack. Inflicts Crippled condition (3...13...15 seconds).
Energy Cost 10
Cooldown Time 15

Hundred Blades
Swordsmanship
Elite Skill. (15 seconds.) Deals 10...22...25 slashing damage to all adjacent foes whenever you attack with a sword.
Energy Cost 5
Cooldown Time 25

Pure Strike
Swordsmanship
Sword Attack. Deals +1...24...30 damage. Unblockable unless you are in a stance.
Energy Cost 5
Cooldown Time 8

Sever Artery
Swordsmanship
Sword Attack. Inflicts Bleeding condition (5...21...25 seconds).
Adrenaline Cost 4
Silverwing Slash
Swordsmanship
Sword Attack. Deals +1...32...40 damage.
Adrenaline Cost 8
Steelfang Slash
Swordsmanship
Sword Attack. Deals +1...25...31 damage. You gain 1...4...5 adrenaline if target foe is knocked down.
Adrenaline Cost 8
Cooldown Time 1

Sun and Moon Slash
Swordsmanship
Sword Attack. You attack target foe twice. Unblockable.
Adrenaline Cost 8
"Fear Me!"
Tactics
Shout. (1...12...15 second[s].) You have +5...25...30% chance of a critical hit with melee attacks against stationary foes. Initial effect: nearby foes lose 1...3...4 Energy.
Adrenaline Cost 4
Cooldown Time 6

"Shields Up!"
Tactics
Shout. (5...10...11 seconds.) Party members in earshot have +60 armor against projectile attacks.
Energy Cost 10
Cooldown Time 30

"To the Limit!"
Tactics
Shout. (10...18...20 seconds.) You have +10...50...60 maximum Health. Initial effect: you gain one strike of adrenaline for each foe within earshot (maximum 1...5...6).
Energy Cost 5
Cooldown Time 15

"Victory Is Mine!"
Tactics
Elite Shout. You gain 10...56...68 Health and 3...6...7 Energy for each condition on target foe.
Energy Cost 5
Cooldown Time 15

Bonetti's Defense
Tactics
Stance. (5...10...11 seconds.) You have 75% chance to block. Gain 5 Energy for each melee attack blocked. Ends if you use a skill.
Adrenaline Cost 8
Deadly Riposte
Tactics
Skill. (8 seconds). You block the next melee attack and your attacker takes 15...75...90 damage. Inflicts Bleeding condition. (3...21...25 seconds). No effect unless you have a sword equipped.
Energy Cost 5
Cooldown Time 10

Desperation Blow
Tactics
Melee Attack. Deals +10...34...40 damage. Inflicts one of the following random conditions: Deep Wound (20 seconds), Weakness (20 seconds), Bleeding (25 seconds), or Crippled (15 seconds). You are knocked-down.
Energy Cost 5
Cooldown Time 7

Healing Signet
Tactics
Signet. You gain 82...154...172 Health. You have -40 armor while using this skill.
Cast Time 2.00 Cooldown Time 4

Shield Stance
Tactics
Stance. (1...5...6 second[s].) You have 75% chance to block. Damage is reduced by 2 for each rank of Strength (maximum 15 damage reduction). No effect unless you have a shield equipped.
Energy Cost 5
Cooldown Time 15

Shove
Tactics
Elite Touch Skill. Causes knockdown. Initial effect: ends foe's stance and deals 15...63...75 damage if target foe is moving.
Energy Cost 5
Cast Time 0.75 Cooldown Time 15

Soldier's Defense
Tactics
Stance. (1...5...6 second[s].) You have 75% chance to block while under the effects of a shout or chant. Block effect: gain 1 adrenaline.
Energy Cost 5
Cooldown Time 15

Soldier's Speed
Tactics
Stance. (3...15...18 seconds.) You move 15% faster and an additional 15% while affected by a chant or shout.
Energy Cost 5
Cooldown Time 12

Soldier's Stance
Tactics
Elite Stance. (5...13...15 seconds.) You have a 75% chance to block. You attack 33% faster while under the effects of a chant or shout.
Energy Cost 5
Cooldown Time 15

Steady Stance
Tactics
Elite Stance. (10 seconds.) The next time you would be knocked-down, you gain 1...3...3 adrenaline and 1...6...7 Energy instead.
Energy Cost 5
Cooldown Time 6

Wary Stance
Tactics
Stance. (1...5...6 second[s]). You block attack skills. Gain adrenaline and 5 Energy for each block. Ends if you use a skill.
Energy Cost 10
Cooldown Time 10

"For Great Justice!"
No Attribute
Shout. (20 seconds.) You gain 100% more adrenaline.
Energy Cost 5
Cooldown Time 45

"On Your Knees!"
No Attribute
Shout. Recharges all your stances if you are adjacent to a knocked-down foe. You lose all adrenaline.
Adrenaline Cost 6
Flurry
No Attribute
Stance. (5 seconds). You attack 33% faster. You do 25% less damage.
Energy Cost 5
Cooldown Time 5

Frenzied Defense
No Attribute
Stance. (8 seconds.) You have 75% chance to block. You take double damage.
Energy Cost 5
Cooldown Time 10

Grapple
No Attribute
Touch Skill. Causes knockdown. You are also knocked down. Your current stance ends.
Energy Cost 5
Cast Time 0.75 Cooldown Time 12

Skull Crack
No Attribute
Elite Melee Attack. Interrupts an action. Inflicts Dazed condition (10 seconds) if target is casting a spell.
Adrenaline Cost 9
Cast Time 0.50
Symbolic Strike
No Attribute
Melee Attack. Deals +12 damage (maximum 70) for each signet you have equipped.
Adrenaline Cost 4
Archer's Signet
Expertise
Elite Signet. (1...19...24 second[s].) Conditions you apply while wielding a bow last 100% longer.
Cast Time 1.00 Cooldown Time 12

Dodge
Expertise
Stance. (5...10...11 seconds.) You move 33% faster and have 27...65...75% chance to block projectile attacks. Ends if you attack.
Energy Cost 5
Cooldown Time 30

Infuriating Heat
Expertise
Elite Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Doubles adrenaline gain for creatures in range.
Energy Cost 5
Cast Time 3.00 Cooldown Time 15

Lightning Reflexes
Expertise
Stance. (5...10...11 seconds.) You attack 33% faster and have 75% chance to block.
Energy Cost 10
Cooldown Time 30

Marksman's Wager
Expertise
Elite Preparation. (18 seconds.) Gain 5...9...10 Energy whenever your arrows hit. Lose 10 Energy whenever your arrows fail to hit.
Energy Cost 5
Cast Time 2.00 Cooldown Time 24

Oath Shot
Expertise
Elite Bow Attack. Recharges all skills except Oath Shot if it hits. Disables all skills if it misses (10...5...4 seconds). 50% miss chance unless Expertise 8 or higher.
Energy Cost 10
Cooldown Time 25

Point Blank Shot
Expertise
Half Range Bow Attack. Deals +10...34...40 damage.
Energy Cost 5
Cooldown Time 3

Throw Dirt
Expertise
Touch Skill. Inflicts Blindness condition (3...13...15 seconds). Also affects foes adjacent to target foe.
Energy Cost 5
Cast Time 1.00 Cooldown Time 30

Whirling Defense
Expertise
Stance. (8...18...20 seconds.) You have 75% chance to block. Deals 5...10...11 damage to adjacent foes whenever you block a projectile attack.
Energy Cost 10
Cooldown Time 60

Bestial Mauling
Beast Mastery
Pet Attack. Deals +5...17...20 damage. Inflicts Dazed condition (4...9...10 seconds) if target foe is knocked-down.
Energy Cost 5
Cooldown Time 20

Bestial Pounce
Beast Mastery
Pet Attack. Deals +5...17...20 damage. Causes knock-down if target foe is casting a spell.
Energy Cost 5
Cooldown Time 10

Brutal Strike
Beast Mastery
Pet Attack. Deals +5...29...35 damage. Deals +5...29...35 more damage if target foe is under 50% health.
Energy Cost 10
Cooldown Time 5

Call of Protection
Beast Mastery
Shout. (120 seconds.) Your pet has 5...17...20 damage reduction.
Energy Cost 5
Cooldown Time 90

Comfort Animal
Beast Mastery
Skill. Your pet gains 20...87...104 Health. Resurrects your pet (10...48...58% Health.) If you have Comfort Animal equipped, your animal companion will travel with you.
Energy Cost 5
Cast Time 1.00 Cooldown Time 1

Energizing Wind
Beast Mastery
Nature Ritual. Creates a level 1...5...6 spirit (1...25...31 second[s] lifespan). Skills cost 15 less energy (minimum cost 10 energy) and recharge 25% slower for creatures in range. Does not affect spirits.
Energy Cost 15
Cast Time 5.00 Cooldown Time 60

Feral Aggression
Beast Mastery
Skill. (5...17...20 seconds.) Your pet attacks 33% faster and deals +3...9...10 damage.
Energy Cost 15
Cooldown Time 20

Ferocious Strike
Beast Mastery
Elite Pet Attack. Deals +13...25...28 damage. You gain adrenaline and 3...9...10 energy.
Energy Cost 5
Cooldown Time 8

Heket's Rampage
Beast Mastery
Stance. (5...10...11 seconds). You attack 33% faster. Ends if you use an attack skill.
Energy Cost 5
Cooldown Time 10

Otyugh's Cry
Beast Mastery
Shout. (10...22...25 seconds.) Your pet has +24 armor and is unblockable.
Energy Cost 5
Cooldown Time 30

Predator's Pounce
Beast Mastery
Pet Attack. Deals +5...29...35 damage. Your pet gains 5...41...50 Health if this attack hits.
Energy Cost 5
Cooldown Time 5

Revive Animal
Beast Mastery
Skill. Resurrects all nearby allied pets (10...77...94% Health).
Energy Cost 5
Cast Time 6.00 Cooldown Time 20

Savage Pounce
Beast Mastery
Pet Attack. Deals +5...17...20 damage. Causes knock-down if target foe is casting a spell.
Energy Cost 5
Cooldown Time 10

Symbiosis
Beast Mastery
Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Creatures in range have +27...125...150 maximum health for each enchantment on them. Does not affect spirits.
Energy Cost 5
Cast Time 5.00 Cooldown Time 60

Symbiotic Bond
Beast Mastery
Shout. (120...264...300 seconds.) Your pet has +1...3...3 Health regeneration. Half of all damage dealt to your pet is redirected to you.
Energy Cost 10
Cooldown Time 55

Tiger's Fury
Beast Mastery
Stance. (5...10...11 seconds.) You attack 25% faster. Disables your non-attack skills (5 seconds).
Energy Cost 10
Cooldown Time 10

Toxicity
Beast Mastery
Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan.) Poisoned or Diseased creatures within range have -2 Health degeneration.
Energy Cost 15
Cast Time 5.00 Cooldown Time 60

Concussion Shot
Marksmanship
Bow Attack. Interrupts a spell. Interruption effect: inflicts Dazed condition (5...17...20 seconds). Hits for only 1...13...16 damage.
Energy Cost 25
Cast Time 0.50 Cooldown Time 5

Crippling Shot
Marksmanship
Elite Bow Attack. Unblockable. Inflicts Crippled condition (1...9...11 second[s]).
Energy Cost 10
Cooldown Time 4

Crossfire
Marksmanship
Bow Attack. Deals +5...17...20 damage. Unblockable if target foe is near any of your allies.
Energy Cost 5
Cooldown Time 4

Disrupting Accuracy
Marksmanship
Preparation. (36 seconds.) Interrupts an action whenever your arrows critical.
Energy Cost 5
Cast Time 2.00 Cooldown Time 12

Disrupting Shot
Marksmanship
Bow Attack. Interrupts an action. Interruption effect: +10...34...40 damage if you interrupt a skill.
Energy Cost 10
Cast Time 0.50 Cooldown Time 15

Favorable Winds
Marksmanship
Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Arrows move twice as fast and hit for +6 damage for creatures in range. Does not affect spirits.
Energy Cost 5
Cast Time 5.00 Cooldown Time 60

Hunter's Shot
Marksmanship
Bow Attack. Inflicts Bleeding condition (3...21...25 seconds) if your target is hit.
Energy Cost 5
Cast Time 1.00 Cooldown Time 10

Keen Arrow
Marksmanship
Bow Attack. Deals +5...17...20 damage. Deals +5...21...25 more damage if you land a critical hit.
Energy Cost 5
Cooldown Time 6

Melandru's Shot
Marksmanship
Elite Bow Attack. Inflicts Bleeding (5...21...25 seconds). Deals +10...22...25 damage and inflicts Crippled (5...13...15 seconds) if target foe was moving or knocked down.
Energy Cost 5
Cast Time 1.00 Cooldown Time 8

Pin Down
Marksmanship
Bow Attack. Inflicts Crippled condition (3...13...15 seconds).
Energy Cost 15
Cooldown Time 8

Power Shot
Marksmanship
Bow Attack. Target foe takes 25...45...50 damage.
Energy Cost 10
Cooldown Time 3

Precision Shot
Marksmanship
Bow Attack. Deals +3...9...10 damage. Unblockable. Easily Interrupted.
Energy Cost 10
Cast Time 1.00 Cooldown Time 6

Prepared Shot
Marksmanship
Elite Bow Attack. Deals +10...22...25 damage. You gain 1...7...9 Energy if you have a preparation active.
Energy Cost 5
Cooldown Time 6

Read the Wind
Marksmanship
Preparation. (24 seconds). +3...9...10 damage. Your arrows move twice as fast.
Energy Cost 5
Cast Time 2.00 Cooldown Time 12

Savage Shot
Marksmanship
Bow Attack. Interrupts an action. Interruption effect: deals +13...25...28 damage if action was a spell.
Energy Cost 10
Cast Time 0.50 Cooldown Time 5

Seeking Arrows
Marksmanship
Preparation. (3...12...14 seconds.) Your arrows are unblockable. Ends if you fail to hit.
Energy Cost 15
Cast Time 2.00 Cooldown Time 20

Sloth Hunter's Shot
Marksmanship
Bow Attack. Deals +10...22...25 damage. Deals +10...30...35 more damage if target foe is not using a skill.
Energy Cost 10
Cooldown Time 8

Splinter Shot
Marksmanship
Bow Attack. Deals +3...13...15 damage. Deals 5...53...65 damage to adjacent foes if blocked.
Energy Cost 10
Cooldown Time 5

Volley
Marksmanship
Bow Attack. Deals +1...8...10 damage. Hits up to 3 foes adjacent to your target. All your preparations are removed.
Energy Cost 5
Cooldown Time 2

Barbed Arrows
Wilderness Survival
Preparation. (24 seconds.) Your arrows inflict Bleeding condition (3...13...15 seconds). You have -40 armor while activating this skill.
Energy Cost 10
Cast Time 2.00 Cooldown Time 12

Barbed Trap
Wilderness Survival
Trap. (90 seconds.) Affects nearby foes. Deals 7...20...23 piercing damage. Inflicts Crippled and Bleeding conditions (3...21...25 seconds). Easily interrupted.
Energy Cost 15
Cast Time 2.00 Cooldown Time 20

Choking Gas
Wilderness Survival
Preparation. (1...10...12 seconds.) +1...7...8 damage. Spreads Choking Gas to foes adjacent to target. Choking Gas interrupts spells.
Energy Cost 15
Cast Time 2.00 Cooldown Time 24

Equinox
Wilderness Survival
Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Overcast-causing spells cast within range cause an additional 10 Overcast.
Energy Cost 10
Cast Time 3.00 Cooldown Time 15

Famine
Wilderness Survival
Elite Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 lifespan). Deals 10...30...35 damage to creatures in range that reach 0 energy. Does not affect spirits.
Energy Cost 10
Cast Time 3.00 Cooldown Time 15

Flame Trap
Wilderness Survival
Trap. (90 seconds.) Affects nearby foes. Deals 5...17...20 fire damage every second (3 seconds). Inflicts Burning condition (1...3...3 second[s]). Easily interrupted.
Energy Cost 10
Cast Time 2.00 Cooldown Time 20

Frozen Soil
Wilderness Survival
Nature Ritual. Creates a level 1...8...10 spirit. (30...78...90 second lifespan). Creatures in range cannot activate resurrection skills. Does not affect spirits.
Energy Cost 10
Cast Time 5.00 Cooldown Time 30

Greater Conflagration
Wilderness Survival
Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Converts physical damage to fire damage for creatures in range. Does not affect spirits.
Energy Cost 5
Cast Time 3.00 Cooldown Time 15

Incendiary Arrows
Wilderness Survival
Elite Bow Attack. Hits 2 foes near your target and inflicts burning (1...3...3 second[s]).
Energy Cost 5
Cooldown Time 5

Melandru's Arrows
Wilderness Survival
Elite Preparation. (18 seconds.) Your arrows inflict Bleeding condition (3...21...25 seconds) and deal +8...24...28 damage to enchanted foes.
Energy Cost 5
Cast Time 2.00 Cooldown Time 12

Melandru's Resilience
Wilderness Survival
Elite Stance. (8...18...20 seconds.) You have +4 Health regeneration and +1 Energy regeneration for each condition and hex on you.
Energy Cost 5
Cooldown Time 15

Pestilence
Wilderness Survival
Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). When any creature in range dies, conditions on this creature spread to any creature in the area with a condition. Spirits are not affected.
Energy Cost 5
Cast Time 5.00 Cooldown Time 60

Piercing Trap
Wilderness Survival
Trap. (90 seconds.) Affects nearby foes. Deals 5...41...50 piercing damage. Deals 15...51...60 more damage to any foes with Cracked Armor. Easily interrupted.
Energy Cost 10
Cast Time 2.00 Cooldown Time 30

Poison Tip Signet
Wilderness Survival
Signet. (60 seconds.) Inflicts Poisoned condition (8...14...15 seconds) with your next attack.
Cast Time 1.00 Cooldown Time 6

Scavenger's Focus
Wilderness Survival
Elite Skill. (10 seconds). You gain 3...10...12 Energy if you strike a foe who has a condition.
Energy Cost 5
Cooldown Time 20

Serpent's Quickness
Wilderness Survival
Stance. (15...27...30 seconds.) Your skills recharge 33% faster. Ends if your Health drops below 50%.
Energy Cost 5
Cooldown Time 45

Storm Chaser
Wilderness Survival
Stance. (8...18...20 seconds.) You move 25% faster and gain 1...4...5 Energy whenever you take elemental damage.
Energy Cost 10
Cooldown Time 20

Tranquility
Wilderness Survival
Nature Ritual. Creates a level 1...8...10 spirit (15...51...60 second lifespan). Enchantments expire 20...44...50% faster on creatures in range. Does not affect spirits.
Energy Cost 15
Cast Time 5.00 Cooldown Time 60

Tripwire
Wilderness Survival
Trap. (90 seconds.) Deals 5...17...20 piercing damage to nearby foes. Causes knock-down to Crippled foes. Easily interrupted.
Energy Cost 10
Cast Time 2.00 Cooldown Time 30

Winnowing
Wilderness Survival
Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Increases physical damage by +4 for creatures in range. Does not affect spirits.
Energy Cost 5
Cast Time 5.00 Cooldown Time 60

Winter
Wilderness Survival
Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Converts elemental damage to cold damage for creatures in range. Does not affect spirits.
Energy Cost 5
Cast Time 3.00 Cooldown Time 60

Antidote Signet
No Attribute
Signet. Remove Poison, Disease, and Blindness from yourself, and one additional condition.
Cast Time 1.00 Cooldown Time 4

Called Shot
No Attribute
Bow Attack. You shoot an arrow that moves 3 times faster. Unblockable.
Energy Cost 5
Cooldown Time 3

Forked Arrow
No Attribute
Bow Attack. You shoot two arrows simultaneously. Shoot only one arrow if you are enchanted or hexed.
Energy Cost 10
Cooldown Time 5

Magebane Shot
No Attribute
Elite Bow Attack. Interrupts an action. Interruption effect: an interrupted spell is disabled for +10 seconds. Unblockable.
Energy Cost 10
Cast Time 0.50 Cooldown Time 5

Quick Shot
No Attribute
Elite Bow Attack. You shoot an arrow that moves twice as fast.
Energy Cost 5
Cast Time 1.00 Cooldown Time 1

Never Rampage Alone
Sunspear rank
Skill. (18...25 seconds.) You and your pet attack 25% faster and have +1...3 Health regeneration.
Energy Cost 15
Cooldown Time 20

Angorodon's Gaze
Soul Reaping
Spell. Steals 10...42...50 Health. You gain 3...10...12 Energy if you have a condition.
Energy Cost 5
Cast Time 1.00 Cooldown Time 10

Masochism
Soul Reaping
Enchantment Spell. (10...34...40 seconds.) You have +2 Death Magic and Soul Reaping. Sacrifice 5...3...3% Health when you cast a spell.
Energy Cost 5
Cast Time 1.00 Cooldown Time 20

Reaper's Mark
Soul Reaping
Elite Hex Spell. (30 seconds.) Causes -1...4...5 Health degeneration. You gain 5...13...15 Energy if target foe dies while suffering from this hex.
Energy Cost 5
Cast Time 1.00 Cooldown Time 15

Signet of Lost Souls
Soul Reaping
Signet. You gain 10...82...100 Health and 1...8...10 Energy if target foe is below 50% Health.
Cast Time 0.25 Cooldown Time 8

Barbed Signet
Blood Magic
Signet. Target and adjacent foes suffer from Bleeding (3...13...15 seconds).
Cast Time 1.00 Cooldown Time 10

Blood Bond
Blood Magic
Hex Spell. Also hexes foes adjacent to your target (3...10...12 seconds). Allies hitting these foes gain 5...17...20 health. If any of these foes dies while hexed, adjacent allies are healed for 20...84...100.
Energy Cost 5
Cast Time 1.00 Cooldown Time 8

Blood of the Aggressor
Blood Magic
Spell. Steal 5...37...45 Health. Inflicts Weakness (3...10...12 seconds) if target foe was attacking.
Energy Cost 5
Cast Time 1.00 Cooldown Time 5

Demonic Flesh
Blood Magic
Enchantment Spell. (30...54...60 seconds.) When using a skill on a foe, deal 5...17...20 shadow damage to all other foes adjacent to you.
Energy Cost 5
Cast Time 1.00 Cooldown Time 30

Jaundiced Gaze
Blood Magic
Enchantment Spell. Removes an enchantment from target foe. Removal effect: your next enchantment casts 0...1...1 second[s] faster and costs 1...8...10 less Energy. (1...12...15 second[s])
Energy Cost 10
Cast Time 1.00 Cooldown Time 15

Lifebane Strike
Blood Magic
Spell. Deals 12...41...48 damage. Steals 12...41...48 Health if target foe's Health is above 50%.
Energy Cost 10
Cast Time 2.00 Cooldown Time 15

Mark of Fury
Blood Magic
Hex Spell. (5 seconds.) Allies hitting target foe gain 0...2...2 strike[s] of adrenaline. End effect: inflicts Cracked Armor (1...12...15 second[s].)
Energy Cost 5
Cast Time 0.75 Cooldown Time 10

Offering of Blood
Blood Magic
Elite Spell. You gain 8...18...20 Energy.
Energy Cost 1
Cast Time 0.25 Cooldown Time 15

Oppressive Gaze
Blood Magic
Spell. Deals 10...26...30 damage to target and adjacent foes. Inflicts Poison and Weakness (3...10...12 second) on foes suffering from a condition.
Energy Cost 10
Cast Time 1.00 Cooldown Time 10

Order of the Vampire
Blood Magic
Elite Enchantment Spell. Enchants all party members (5 seconds.) These party members steal 3...13...16 Health with each physical damage attack. Party members under another Necromancer enchantment are not affected.
Energy Cost 5
Cast Time 2.00 Cooldown Time 5

Shadow Strike
Blood Magic
Spell. Deals 12...41...48 damage. Steal up to 12...41...48 Health if this foe was above 50% Health.
Energy Cost 10
Cast Time 2.00 Cooldown Time 15

Signet of Agony
Blood Magic
Signet. Deals 10...58...70 damage to foes near you. You begin Bleeding (25 seconds).
Cast Time 0.75 Cooldown Time 8

Soul Leech
Blood Magic
Elite Hex Spell. (10 seconds.) Steal 16...67...80 Health whenever target foe casts a spell.
Energy Cost 10
Cast Time 2.00 Cooldown Time 15

Spoil Victor
Blood Magic
Elite Hex Spell. (3...13...15 seconds.) Causes 25...85...100 Health loss whenever target foe attacks or casts spells on a creature with less Health.
Energy Cost 10
Cast Time 1.00 Cooldown Time 10

Strip Enchantment
Blood Magic
Spell. Removes 0...2...2 enchantment[s] from target foe. Removal effect: you steal 5...53...65 Health.
Energy Cost 10
Cast Time 1.00 Cooldown Time 20

Touch of Agony
Blood Magic
Touch Skill. Deals 20...50...58 damage.
Energy Cost 1
Cast Time 0.75 Cooldown Time 3

Unholy Feast
Blood Magic
Spell. Steals 10...54...65 Health from 1...3...4 foe[s] in the area around you.
Energy Cost 15
Cast Time 0.75 Cooldown Time 8

Vampiric Spirit
Blood Magic
Elite Enchantment Spell. Steal 5...41...50 Health from target foe. You have +5...9...10 Health regeneration (10 seconds).
Energy Cost 5
Cast Time 2.00 Cooldown Time 8

Well of Blood
Blood Magic
Well Spell. (8...18...20 seconds.) Allies in this well have +1...5...6 Health regeneration. Exploits a fresh corpse.
Energy Cost 10
Cast Time 1.00 Cooldown Time 2

Barbs
Curses
Hex Spell. (30 seconds.) Target foe takes 1...12...15 damage whenever it takes physical damage.
Energy Cost 10
Cast Time 2.00 Cooldown Time 5

Defile Defenses
Curses
Hex Spell. (5...17...20 seconds.) Deals 30...102...120 damage the next time target foe blocks.
Energy Cost 5
Cast Time 1.00 Cooldown Time 5

Depravity
Curses
Elite Hex Spell. (5...17...20 seconds.) Causes 1...4...5 Energy loss whenever target foe casts a spell. One foe near your target also loses Energy.
Energy Cost 10
Cast Time 2.00 Cooldown Time 15

Desecrate Enchantments
Curses
Spell. Deals 6...49...60 damage to target and nearby foes. Deals 4...17...20 more damage for each enchantment on them.
Energy Cost 10
Cast Time 2.00 Cooldown Time 15

Enfeebling Blood
Curses
Spell. Inflicts Weakness condition (5...17...20 seconds) on this foe and nearby foes.
Energy Cost 1
Cast Time 1.00 Cooldown Time 8

Enfeebling Touch
Curses
Touch Skill. Causes 5...41...50 Health loss. Inflicts Weakness condition (5...17...20 seconds).
Energy Cost 5
Cast Time 0.75 Cooldown Time 5

Faintheartedness
Curses
Hex Spell. (3...13...16 seconds.) Target foe attacks 50% slower and has -0...2...3 Health degeneration.
Energy Cost 10
Cast Time 1.00 Cooldown Time 8

Feast of Corruption
Curses
Elite Spell. Deals 16...67...80 damage to target and adjacent foes. Steal 8...34...40 Health from each hexed foe.
Energy Cost 15
Cast Time 2.00 Cooldown Time 20

Insidious Parasite
Curses
Hex Spell. (5...13...15 seconds.) Steal 15...39...45 Health whenever target foe hits with an attack.
Energy Cost 15
Cast Time 1.00 Cooldown Time 12

Lingering Curse
Curses
Elite Hex Spell. (6...25...30 seconds.) Target and nearby foes have -0...2...3 Health degeneration and receive 20% less benefit from healing.
Energy Cost 15
Cast Time 1.00 Cooldown Time 10

Malaise
Curses
Hex Spell. (5...29...35 seconds.) Causes -1 Energy degeneration. Deals 5...41...50 damage if target foe's Energy drops to 0. You have -1 Health degeneration. Ends if this foe's Energy drops to 0.
Energy Cost 5
Cast Time 2.00 Cooldown Time 2

Mark of Pain
Curses
Hex Spell. (30 seconds.) Deals 10...34...40 damage to adjacent foes whenever target foe takes physical damage.
Energy Cost 10
Cast Time 1.00 Cooldown Time 20

Pain of Disenchantment
Curses
Elite Spell. Target foe loses 1...3...3 enchantment[s]. Removal effect: that foe and all adjacent foes lose 10...82...100 Health.
Energy Cost 10
Cast Time 1.00 Cooldown Time 15

Plague Sending
Curses
Spell. Transfer 1...3...3 condition[s] and [its/their] remaining duration[s] from yourself to target foe and all adjacent foes.
Energy Cost 1
Cast Time 1.00 Cooldown Time 5

Poisoned Heart
Curses
Spell. Inflicts Poisoned condition (5...13...15 seconds) to adjacent foes. You are also Poisoned.
Energy Cost 5
Cast Time 0.25 Cooldown Time 12

Price of Failure
Curses
Hex Spell. (30 seconds.) 25% chance to miss. Target foe takes 1...37...46 damage whenever it fails to hit.
Energy Cost 15
Cast Time 2.00 Cooldown Time 20

Reckless Haste
Curses
Hex Spell. Also hexes foes adjacent to your target (6...11...12 seconds). These foes have 50% chance to miss, but attack 25% faster.
Energy Cost 15
Cast Time 1.00 Cooldown Time 12

Rend Enchantments
Curses
Spell. Removes 5...8...9 enchantments from target foe. Removal cost: you lose 55...31...25 Health for each Monk enchantment removed.
Energy Cost 5
Cast Time 2.00 Cooldown Time 20

Rigor Mortis
Curses
Hex Spell. (8...18...20 seconds.) Target foe cannot block.
Energy Cost 10
Cast Time 1.00 Cooldown Time 20

Shadow of Fear
Curses
Hex Spell. Also hexes foes adjacent to target (5...25...30 seconds). They attack 50% slower.
Energy Cost 10
Cast Time 2.00 Cooldown Time 5

Shivers of Dread
Curses
Hex Spell. (10...34...40 seconds.) Cold damage interrupts target foe's skills. Interruption cost: you lose 10...6...5 Energy or this hex ends.
Energy Cost 10
Cast Time 2.00 Cooldown Time 15

Spinal Shivers
Curses
Hex Spell. (10...34...40 seconds.) Cold damage interrupts target foe's skills. Interruption cost: you lose 10...6...5 Energy or Spinal Shivers ends.
Energy Cost 10
Cast Time 2.00 Cooldown Time 15

Spiteful Spirit
Curses
Elite Hex Spell. (8...18...20 seconds.) Deals 5...29...35 damage to target and adjacent foes whenever this foe attacks or uses a skill.
Energy Cost 15
Cast Time 2.00 Cooldown Time 10

Ulcerous Lungs
Curses
Hex Spell. Also hexes foes near your target (10...22...25 seconds). Causes -4 Health degeneration to any of these foes that are Bleeding. Inflicts Bleeding (3...13...15 seconds) whenever these foes use a shout or chant.
Energy Cost 15
Cast Time 2.00 Cooldown Time 10

Vocal Minority
Curses
Hex Spell. Also hexes foes near target (5...17...20 seconds). These foes cannot use shouts or chants.
Energy Cost 10
Cast Time 1.00 Cooldown Time 20

Weaken Knees
Curses
Elite Hex Spell. (1...13...16 second[s].) Target foe has -1...3...4 Health degeneration and takes 5...9...10 damage while moving.
Energy Cost 5
Cast Time 1.00 Cooldown Time 10

Well of Ruin
Curses
Well Spell. (5...25...30 seconds.) Inflicts Cracked Armor condition (5...17...20 seconds) to any foe in the well that takes physical damage. Exploits a fresh corpse.
Energy Cost 10
Cast Time 1.00 Cooldown Time 20

Well of Silence
Curses
Well Spell. (10...26...30 seconds.) Foes in this well cannot use shouts and chants and have -1...3...4 Health degeneration. Exploits a fresh corpse.
Energy Cost 10
Cast Time 1.00 Cooldown Time 20

Animate Bone Horror
Death Magic
Spell. Creates a level 1...14...17 bone horror. Exploits a fresh corpse.
Energy Cost 10
Cast Time 3.00 Cooldown Time 5

Animate Bone Minions
Death Magic
Spell. Creates two level 0...10...12 bone minions. Exploits a fresh corpse.
Energy Cost 15
Cast Time 3.00 Cooldown Time 5

Animate Shambling Horror
Death Magic
Spell. Creates a level 1...14...17 shambling horror. When the shambling horror dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks. Exploits a fresh corpse.
Energy Cost 15
Cast Time 3.00 Cooldown Time 25

Animate Vampiric Horror
Death Magic
Spell. Creates a level 1...14...17 vampiric horror. You gain Health equal to the damage it deals. Exploits a fresh corpse.
Energy Cost 15
Cast Time 3.00 Cooldown Time 15

Bitter Chill
Death Magic
Spell. Deals 15...51...60 cold damage. Recharges instantly if target foe had more Health than you.
Energy Cost 5
Cast Time 1.00 Cooldown Time 10

Blood of the Master
Death Magic
Spell. Heals your undead servants for 30...99...116. Healing cost: +2% Health sacrifice per servant healed.
Energy Cost 5
Cast Time 1.00 Cooldown Time 2

Consume Corpse
Death Magic
Spell. Teleport to a corpse's location. You gain 25...85...100 Health and 5...17...20 Energy. Exploits a fresh corpse.
Energy Cost 10
Cast Time 1.00
Death Nova
Death Magic
Enchantment Spell. (30 seconds.) Deals 26...85...100 damage and inflicts Poisoned condition (15 seconds) on adjacent foes if target ally dies.
Energy Cost 5
Cast Time 2.00
Deathly Swarm
Death Magic
Spell. Deathly Swarm flies out slowly and deals 30...78...90 cold damage. Hits two additional foes in the area.
Energy Cost 10
Cast Time 2.00 Cooldown Time 6

Infuse Condition
Death Magic
Enchantment Spell. (15...51...60 seconds.) Whenever you receive a condition, it transfers from you to your closest undead servant.
Energy Cost 5
Cast Time 1.00 Cooldown Time 20

Jagged Bones
Death Magic
Elite Enchantment Spell. (30 seconds.) When target undead servant dies, it is replaced by a level 0...12...15 jagged horror that inflicts Bleeding with attacks.
Energy Cost 5
Cast Time 1.00 Cooldown Time 15

Necrotic Traversal
Death Magic
Spell. Teleport to a corpse's location. Inflicts Poisoned condition (5...17...20 seconds). Affects all nearby foes. Exploits a fresh corpse.
Energy Cost 5
Cast Time 0.75
Putrid Explosion
Death Magic
Spell. Explodes a corpse, dealing 24...101...120 damage to foes near it. Exploits a fresh corpse.
Energy Cost 10
Cast Time 1.00 Cooldown Time 5

Taste of Death
Death Magic
Spell. Steals 100...340...400 Health from allied undead servant.
Energy Cost 5
Cast Time 0.25
Taste of Pain
Death Magic
Spell. Heals you for 30...126...150. No effect unless target foe is below 50% Health.
Energy Cost 5
Cast Time 0.25 Cooldown Time 10

Verata's Aura
Death Magic
Enchantment Spell. (120...264...300 seconds.) Become master of all hostile undead servants in the area. End effect: your undead servants become masterless. 50% failure chance unless Death Magic 5 or more.
Energy Cost 15
Cast Time 0.75 Cooldown Time 30

Verata's Sacrifice
Death Magic
Spell. (5...9...10 seconds.) 10 undead allied servants gain +10 Health regeneration. Instantly recharges if you have control of 3 or fewer servants. Transfers all conditions from those servants to you.
Energy Cost 10
Cast Time 2.00 Cooldown Time 60

Vile Miasma
Death Magic
Hex Spell. Causes -1...4...5 Health degeneration (10 seconds). Initial effect: deals 10...54...65 cold damage. Hex is only applied if target foe has a condition.
Energy Cost 10
Cast Time 1.00 Cooldown Time 15

Well of the Profane
Death Magic
Well Spell. (8...18...20 seconds.) Foes in this well lose all enchantments and cannot be the target of further enchantments. Exploits a fresh corpse. 50% failure chance unless Death Magic 5 or more.
Energy Cost 25
Cast Time 3.00 Cooldown Time 10

Signet of Corruption
Allegiance rank
Signet. Deals 20...30 damage to target and nearby foes. You gain 2 Energy (maximum 12...20) for each of these foes with a condition or hex.
Cast Time 1.00 Cooldown Time 20

Aura of Restoration
Energy Storage
Enchantment Spell. (60 seconds.) You gain 0...1...1 Energy and are healed for 200...440...500% of the Energy cost each time you cast a spell.
Energy Cost 5
Cast Time 0.25 Cooldown Time 20

Elemental Attunement
Energy Storage
Elite Enchantment Spell. (25...53...60 seconds.) Your elemental attributes are increased by +1...2...2. You gain 50% of the Energy cost of any Air, Earth, Fire, and Water Magic skills you use.
Energy Cost 10
Cast Time 1.00 Cooldown Time 20

Ether Prism
Energy Storage
Elite Skill. (3 seconds.) All damage you take is reduced by 75%. End effect: gain 5...17...20 Energy.
Energy Cost 5
Cooldown Time 25

Ether Prodigy
Energy Storage
Elite Enchantment Spell. (8...18...20 seconds.) You have +6 Energy regeneration. End effect: lose 2 Health for each point of Energy you have. Lose all enchantments.
Energy Cost 5
Cast Time 1.00 Cooldown Time 5

Ether Renewal
Energy Storage
Elite Enchantment Spell. (5...17...20 seconds.) Each time you cast a spell, you gain 1...3...4 Energy and 5...17...20 Health for each enchantment on you.
Energy Cost 10
Cast Time 1.00 Cooldown Time 30

Glyph of Lesser Energy
Energy Storage
Glyph. (15 seconds.) Your next 2 spells cost 10...16...18 less Energy.
Energy Cost 5
Cast Time 1.00 Cooldown Time 30

Air Attunement
Air Magic
Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost whenever you use an Air Magic skill.
Energy Cost 10
Cast Time 1.00 Cooldown Time 30

Blinding Flash
Air Magic
Spell. Inflicts Blindness condition (3...7...8 seconds).
Energy Cost 10
Cast Time 0.75 Cooldown Time 8

Blinding Surge
Air Magic
Elite Spell. Deals 5...41...50 lightning damage. Inflicts Blindness condition (3...7...8 seconds) on target and adjacent foes. 25% armor penetration. If target was attacking, also hits adjacent foes and deals 50% more damage.
Energy Cost 10
Cast Time 0.75 Cooldown Time 6

Chain Lightning
Air Magic
Spell. Deals 10...70...85 lightning damage. Also hits two foes near your target. 25% armor penetration.
Energy Cost 10
Cast Time 2.00 Cooldown Time 6

Glimmering Mark
Air Magic
Elite Hex Spell. (10 seconds.) Deals 5...21...25 damage each second to target and adjacent foes. Inflicts Blindness on foes using attack skills. Ends if you use a skill that targets this foe.
Energy Cost 10
Cast Time 1.00 Cooldown Time 15

Gust
Air Magic
Elite Enchantment Spell. (5...10...11 seconds.) You and target ally move 33% faster. Initial effect: Foes near you and target ally are struck for 15...59...70 cold damage. Attacking or moving foes are knocked down.
Energy Cost 10
Cast Time 0.75 Cooldown Time 10

Lightning Hammer
Air Magic
Spell. Deals 10...82...100 lightning damage. Applies Cracked Armor (5...17...20 seconds). 25% armor penetration.
Energy Cost 25
Cast Time 2.00 Cooldown Time 4

Lightning Javelin
Air Magic
Spell. Projectile: Deals 15...43...50 lightning damage. Interrupts if your target is attacking. 25% armor penetration. Strikes all foes between you and your target.
Energy Cost 5
Cast Time 1.00 Cooldown Time 5

Lightning Surge
Air Magic
Elite Hex Spell. (3 seconds.) End effect: deals 14...83...100 lightning damage, causes knock-down, and inflicts Cracked Armor (5...17...20 seconds). 25% armor penetration.
Energy Cost 10
Cast Time 1.00 Cooldown Time 10

Storm Djinn's Haste
Air Magic
Enchantment Spell. (10...22...25 seconds.) You move 25% faster. Lose 1 Energy each second while moving.
Energy Cost 5
Cast Time 0.25 Cooldown Time 10

Teinai's Wind
Air Magic
Spell. Deals 10...34...40 cold damage. Burning foes take +40...72...80 damage and are interrupted. Also strikes adjacent.
Energy Cost 5
Cast Time 1.00 Cooldown Time 8

Windborne Speed
Air Magic
Enchantment Spell. (5...11...13 seconds.) Target ally moves 33% faster.
Energy Cost 10
Cast Time 0.75 Cooldown Time 5

Ash Blast
Earth Magic
Hex Spell. Deals 35...59...65 earth damage. Burning foes are hexed for 5 seconds and miss 20...64...75% of attacks. Also strikes adjacent.
Energy Cost 5
Cast Time 1.00 Cooldown Time 15

Dragon's Stomp
Earth Magic
Spell. Deals 26...85...100 earth damage. Causes knock-down. Also hits foes near this foe.
Energy Cost 25
Cast Time 3.00 Cooldown Time 15

Earthen Shackles
Earth Magic
Hex Spell. (3 seconds.) Target and nearby foes move 90% slower. Applies Weakness for 5...17...20 seconds when it ends.
Energy Cost 10
Cast Time 1.00 Cooldown Time 15

Earthquake
Earth Magic
Spell. Deals 26...85...100 earth damage. Also hits foes near target. Causes knock-down.
Energy Cost 25
Cast Time 3.00 Cooldown Time 15

Ebon Hawk
Earth Magic
Spell. Projectile: deals 10...70...85 earth damage and inflicts Weakness condition (5...13...15 seconds).
Energy Cost 10
Cast Time 1.00 Cooldown Time 5

Eruption
Earth Magic
Spell. Deals 10...34...40 earth damage each second (5 seconds). Hits foes near target's initial location. Inflicts Blindness condition (10 seconds).
Energy Cost 25
Cast Time 2.00 Cooldown Time 30

Iron Mist
Earth Magic
Enchantment Spell. (8...14...15 seconds.) Gain +15 armor. Air Magic spells that target a foe activate and recharge 25% faster, but you are Overcast by 3 points.
Energy Cost 10
Cast Time 1.00 Cooldown Time 20

Kinetic Armor
Earth Magic
Enchantment Spell. (8 seconds.) You have +20...68...80 armor. Renewal bonus: cast a spell.
Energy Cost 15
Cast Time 3.00 Cooldown Time 60

Magnetic Aura
Earth Magic
Enchantment Spell. (1...4...5 second[s].) Block the next attack against you and reflect 10...42...50 damage to the attacker. If you are Overcast, enchant party members in earshot.
Energy Cost 10
Cast Time 1.00 Cooldown Time 12

Obsidian Flame
Earth Magic
Spell. Deals 22...94...112 damage.
Energy Cost 5
Cast Time 1.50 Cooldown Time 5

Sandstorm
Earth Magic
Elite Spell. Deals 10...26...30 earth damage each second (10 seconds). Hits foes near target foe's initial location. Hits attacking foes for 10...26...30 more earth damage each second.
Energy Cost 15
Cast Time 2.00 Cooldown Time 25

Sliver Armor
Earth Magic
Enchantment Spell. (5...10...11 seconds.) You have 25...45...50% chance to block. Deals 5...29...35 earth damage to one nearby foe whenever you are the target of a hostile spell or attack.
Energy Cost 10
Cast Time 1.00 Cooldown Time 30

Stone Daggers
Earth Magic
Spell. Two projectiles: each deals 8...28...33 earth damage. If Overcast, cause Bleeding for 1...4...5 second[s].
Energy Cost 5
Cast Time 1.00
Stone Sheath
Earth Magic
Elite Enchantment Spell. (5...17...20 seconds.) Gives you and target ally +1...24...30 armor and immunity to critical hits. Initial effect: Foes near you and target ally are struck for 15...59...70 earth damage and are Weakened (5...17...20 seconds).
Energy Cost 10
Cast Time 1.00 Cooldown Time 15

Stone Striker
Earth Magic
Enchantment Spell. (5...25...30 seconds.) Converts elemental and physical damage you take or deal to earth damage.
Energy Cost 5
Cast Time 0.25 Cooldown Time 20

Stoneflesh Aura
Earth Magic
Enchantment Spell. (5...13...15 seconds.) Reduces damage you take by 1...25...31, and you are immune to critical hits.
Energy Cost 10
Cast Time 2.00 Cooldown Time 15

Teinai's Crystals
Earth Magic
Spell. Deals 20...36...40 damage to target. Deals +20...36...40 more damage and causes Cracked Armor (5...13...15 seconds) nearby if that foe had a Water Magic hex.
Energy Cost 5
Cast Time 1.00 Cooldown Time 8

Ward of Weakness
Earth Magic
Ward Spell. (5...17...20 seconds). Inflicts Weakened condition (5...17...20 seconds) to any foes that take elemental damage in this ward.
Energy Cost 10
Cast Time 1.00 Cooldown Time 20

Breath of Fire
Fire Magic
Spell. Deals 10...34...40 fire damage each second (5 seconds). Hits foes adjacent to target's initial location.
Energy Cost 5
Cast Time 2.00 Cooldown Time 10

Burning Speed
Fire Magic
Enchantment Spell. (7 seconds.) You move 30...42...45% faster. You suffer from Burning (7 seconds). End effect: inflicts Burning condition (3...8...9 seconds) on adjacent foes.
Energy Cost 10
Cast Time 0.25
Double Dragon
Fire Magic
Elite Enchantment Spell. (8 seconds.) Enchants you and target ally. Adjacent foes take 5...25...30 fire damage each second. Skills that target a foe also inflict Burning (0...2...3 second[s]).
Energy Cost 10
Cast Time 1.00 Cooldown Time 20

Elemental Flame
Fire Magic
Enchantment Spell. (10...30...35 seconds.) Inflicts Burning condition (1...4...5 second[s]) whenever you apply an Elemental hex to a target.
Energy Cost 10
Cast Time 1.00 Cooldown Time 30

Fire Attunement
Fire Magic
Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use a Fire Magic skill.
Energy Cost 10
Cast Time 1.00 Cooldown Time 30

Fireball
Fire Magic
Spell. Projectile: deals 7...91...112 fire damage to target and adjacent foes.
Energy Cost 10
Cast Time 1.50 Cooldown Time 7

Flame Burst
Fire Magic
Spell. Deals 15...99...120 fire damage to all foes near you.
Energy Cost 15
Cast Time 0.75 Cooldown Time 5

Flare
Fire Magic
Spell. Projectile: deals 20...56...65 fire damage. If Overcast, strikes adjacent.
Energy Cost 5
Cast Time 1.00
Glowing Gaze
Fire Magic
Spell. Deals 5...41...50 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning.
Energy Cost 5
Cast Time 1.00 Cooldown Time 8

Glyph of Immolation
Fire Magic
Glyph. (15 seconds.) Your next 1...3...4 spell[s] that target[s] a foe also inflict[s] Burning condition (1...3...4 second[s]).
Energy Cost 5
Cast Time 1.00 Cooldown Time 10

Incendiary Bonds
Fire Magic
Hex Spell. (3 seconds.) End effect: deals 20...68...80 fire damage and inflicts Burning condition (1...3...3 second[s]) to foes near your target. Also triggers if foe dies.
Energy Cost 10
Cast Time 1.00 Cooldown Time 7

Lava Arrows
Fire Magic
Spell. Projectile: deals 20...56...65 fire damage. Bonus effect: sends projectiles at 2 other foes near your target.
Energy Cost 5
Cast Time 1.00 Cooldown Time 2

Lava Font
Fire Magic
Spell. Deals 5...41...50 fire damage each second (5 seconds). Hits foes adjacent to your initial location. If Overcast, range increased to nearby.
Energy Cost 10
Cast Time 1.50 Cooldown Time 4

Mind Burn
Fire Magic
Elite Spell. Deals 15...51...60 fire damage. If you have more energy than target foe, deals 15...51...60 more fire damage and inflicts Burning (1...8...10 second[s]). Also hits adjacent foes.
Energy Cost 5
Cast Time 1.00 Cooldown Time 5

Rodgort's Invocation
Fire Magic
Spell. Deals 15...99...120 fire damage. Also affects foes near your target. Inflicts Burning condition (1...3...3 second[s]).
Energy Cost 25
Cast Time 2.00 Cooldown Time 8

Savannah Heat
Fire Magic
Elite Spell. Deals 5...17...20 fire damage for each second since casting this spell (5 seconds). Hits foes near target's initial location.
Energy Cost 5
Cast Time 2.00 Cooldown Time 25

Star Burst
Fire Magic
Elite Touch Spell. Deals 7...91...112 fire damage. Inflicts Burning (1...3...4 seconds). Gain 2 Energy for each foe struck. Also hits foes in the area.
Energy Cost 5
Cast Time 0.75 Cooldown Time 7

Teinai's Heat
Fire Magic
Ward Spell. (10...14...15 seconds.) Causes -2...4...5 health degeneration. Weakened foes in the ward attack 33% slower. Disabled for 20 seconds.
Energy Cost 15
Cast Time 1.00 Cooldown Time 20

Armor of Mist
Water Magic
Enchantment Spell. (8...18...20 seconds.) You have +10...34...40 armor and move 33% faster.
Energy Cost 10
Cast Time 1.00 Cooldown Time 30

Blurred Vision
Water Magic
Hex Spell. Also hexes foes adjacent to target (4...9...10 seconds). They have 50% chance to miss.
Energy Cost 10
Cast Time 1.00 Cooldown Time 12

Conjure Frost
Water Magic
Enchantment Spell. (60 seconds.) Your attacks hit for +5...17...20 cold damage. No effect unless your weapon deals cold damage.
Energy Cost 10
Cast Time 1.00 Cooldown Time 45

Freezing Gust
Water Magic
Hex Spell. Deals 20...68...80 cold damage if target foe is hexed with Water Magic. Otherwise, this foe moves 66% slower (1...4...5 second[s]).
Energy Cost 10
Cast Time 1.00 Cooldown Time 8

Frigid Armor
Water Magic
Enchantment Spell. (10...22...25 seconds.) You have +10...34...40 armor against physical damage and immunity to Burning.
Energy Cost 5
Cast Time 1.00 Cooldown Time 20

Ice Spikes
Water Magic
Hex Spell. Also hexes foes adjacent to target (2...5...6 seconds). These foes move 66% slower. Initial effect: deals 20...68...80 cold damage.
Energy Cost 15
Cast Time 1.50 Cooldown Time 10

Icy Shackles
Water Magic
Elite Hex Spell. (1...8...10 second[s].) Target foe moves 66% slower. This foe moves 90% slower if enchanted.
Energy Cost 10
Cast Time 1.00 Cooldown Time 12

Mind Freeze
Water Magic
Elite Hex Spell. Deals 10...50...60 cold damage. If you have more Energy than target foe, deals +10...50...60 cold damage and causes 90% slower movement (1...4...5 second[s]).
Energy Cost 5
Cast Time 1.00 Cooldown Time 5

Mist Form
Water Magic
Elite Enchantment Spell. (10...38...45 seconds.) Take 33% less damage from foes hexed with Water Magic. Heals non-spirit allies in earshot for 50...210...250% of the energy cost of your elemental spells.
Energy Cost 5
Cast Time 1.00 Cooldown Time 20

Rust
Water Magic
Hex Spell. Deals 10...58...70 cold damage to target and adjacent foes. Hexes target and adjacent foes (5...17...20 seconds). Doubles signet activation time. Interrupts and disables signets for 1...8...10 second[s] if you are Overcast.
Energy Cost 10
Cast Time 1.00 Cooldown Time 8

Slippery Ground
Water Magic
Spell. Causes knock-down if this foe is Blind or moving. Affects foes adjacent to your target. 50% failure chance unless Water Magic greater than 4.
Energy Cost 5
Cast Time 1.00 Cooldown Time 10

Vapor Blade
Water Magic
Spell. Deals 15...111...135 cold damage. Half damage if target foe is enchanted.
Energy Cost 10
Cast Time 1.50 Cooldown Time 7

Water Attunement
Water Magic
Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use a Water Magic skill.
Energy Cost 10
Cast Time 1.00 Cooldown Time 30

Winter's Embrace
Water Magic
Hex Spell. (2...5...6 seconds.) Target foe moves 66% slower and takes 5...13...15 damage while moving.
Energy Cost 10
Cast Time 0.75 Cooldown Time 15

Glyph of Essence
No Attribute
Glyph. (15 seconds.) Your next spell casts instantly. You lose all Energy.
Energy Cost 5
Cast Time 1.00 Cooldown Time 20

Glyph of Renewal
No Attribute
Elite Glyph. (15 seconds.) Your next spell recharges instantly.
Energy Cost 5
Cast Time 1.00 Cooldown Time 10

Glyph of Sacrifice
No Attribute
Glyph. (15 seconds.) Your next spell casts instantly but takes an additional 30 seconds to recharge. Ends if you use a non-spell skill.
Energy Cost 5
Cast Time 1.00 Cooldown Time 15

Elemental Lord
Allegiance rank
Enchantment Spell. (40...60 seconds.) Your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 energy for every 10 ranks of Energy Storage and are healed for 100...300% of the spell's Energy cost.
Energy Cost 5
Cast Time 0.25 Cooldown Time 45

Intensity
Sunspear rank
Skill. (10 seconds.) The next time you deal elemental damage with a spell, other targets in the area take 60...70% of that damage.
Energy Cost 5
Cooldown Time 10

Keystone Signet
Fast Casting
Elite Signet. (20 seconds.) Your next 0...5...6 signet[s] interrupt and deal 15...51...60 damage to other foes adjacent to your target. Initial Effect: recharges all of your other signets.
Cast Time 1.00 Cooldown Time 15

Stolen Speed
Fast Casting
Elite Hex Spell. Also hexes adjacent foes (1...8...10 seconds). Doubles spell casting time. Spells cast by you or your allies have -50% casting times.
Energy Cost 5
Cast Time 1.00 Cooldown Time 12

Symbolic Celerity
Fast Casting
Enchantment Spell. (36...55...60 seconds.) Your signets use your Fast Casting attribute.
Energy Cost 15
Cast Time 1.00 Cooldown Time 30

Symbolic Posture
Fast Casting
Stance. (5...17...20 seconds.) Your next signet recharges 20...68...80% faster.
Energy Cost 10
Cooldown Time 20

Symbols of Inspiration
Fast Casting
Elite Skill. (1...25...31 seconds.) This skill becomes the Elite of target foe. Elite spells you cast use your Fast Casting attribute instead of their normal attributes.
Energy Cost 5
Cast Time 1.00 Cooldown Time 15

Aneurysm
Domination Magic
Spell. Target foe regains all Energy. For each point of Energy gained, target takes 1...3...3 damage and all adjacent foes lose 1 Energy (maximum 1...24...30).
Energy Cost 5
Cast Time 1.00 Cooldown Time 5

Arcane Thievery
Domination Magic
Spell. (5...29...35 seconds.) Disables one random spell. This skill becomes that spell.
Energy Cost 10
Cast Time 1.00
Complicate
Domination Magic
Spell. Interrupt a skill. Interruption effect: disables interrupted skill (+5...11...12 seconds) for target foe and all foes in the area.
Energy Cost 10
Cast Time 0.25 Cooldown Time 20

Enchanter's Conundrum
Domination Magic
Elite Hex Spell. Causes 100...180...200% slower enchantment casting (10 seconds). Initial effect: deals 10...82...100 damage to target and adjacent foes if target foe is not enchanted.
Energy Cost 10
Cast Time 2.00 Cooldown Time 10

Guilt
Domination Magic
Hex Spell. (6 seconds.) Target foe's next spell fails and you steal 5...12...14 Energy. No effect unless this foe's spell targets one of your allies.
Energy Cost 5
Cast Time 2.00 Cooldown Time 25

Hex Breaker
Domination Magic
Stance. (5...65...80 seconds.) The next hex against you fails and the caster takes 10...39...46 damage.
Energy Cost 5
Cooldown Time 15

Mind Wrack
Domination Magic
Hex Spell. (5...33...40 seconds.) Causes 1 Energy loss each time foe is the target of your non-hex Mesmer skills. Deals 5...21...25 damage per point of Energy lost. If target foe's Energy drops to 0, it takes 15...83...100 damage and Mind Wrack ends.
Energy Cost 5
Cast Time 1.00 Cooldown Time 7

Overload
Domination Magic
Hex Spell. (5 seconds.) Causes -1...3...3 Health degeneration. If target foe is using a skill, that foe and all adjacent foes take 15...63...75 damage.
Energy Cost 5
Cast Time 0.25 Cooldown Time 5

Power Block
Domination Magic
Elite Spell. If target foe is casting a spell or chant, that skill and all skills of the same attribute are disabled (1...10...12 seconds) and that skill is interrupted.
Energy Cost 15
Cast Time 0.25 Cooldown Time 20

Power Flux
Domination Magic
Elite Hex Spell. Interrupts a spell or chant. Interruption effect: -2 Energy degeneration (4...9...10 seconds).
Energy Cost 10
Cast Time 0.25 Cooldown Time 10

Power Spike
Domination Magic
Spell. Interrupts a spell or chant. Interruption effect: deals 30...102...120 damage.
Energy Cost 5
Cast Time 0.25 Cooldown Time 12

Price of Pride
Domination Magic
Hex Spell. (5...17...20 seconds.) Causes 1...6...7 Energy loss the next time target foe uses an elite skill.
Energy Cost 5
Cast Time 2.00 Cooldown Time 8

Shatter Hex
Domination Magic
Spell. Removes a hex from target ally. Removal effect: deals 30...102...120 damage to foes near this ally.
Energy Cost 10
Cast Time 1.00 Cooldown Time 10

Signet of Disruption
Domination Magic
Signet. Interrupts a spell. Can interrupt any skill if target foe is hexed. Interruption effect: deals 10...43...51 damage.
Cast Time 0.25 Cooldown Time 15

Unnatural Signet
Domination Magic
Signet. Deals 15...63...75 damage. Deals 5...41...50 damage to other adjacent foes if the target is hexed or enchanted.
Cast Time 1.00 Cooldown Time 10

Wastrel's Demise
Domination Magic
Hex Spell. (5 seconds.) Each second while hexed, target foe and all foes adjacent to that foe take 1...8...10 damage. Foes take +1...8...10 damage each second this hex is in effect. Ends early if target foe uses a skill.
Energy Cost 5
Cast Time 0.25 Cooldown Time 3

Accumulated Pain
Illusion Magic
Spell. Deals 15...63...75 damage. Inflicts Deep Wound condition (5...17...20 seconds) if target foe has 2 or more hexes.
Energy Cost 5
Cast Time 2.00 Cooldown Time 12

Air of Disenchantment
Illusion Magic
Elite Hex Spell. Also hexes foes near your target (5...17...20 seconds). Remove one enchantment from target and nearby foes. Enchantments expire 150...270...300% faster on those foes.
Energy Cost 10
Cast Time 1.00 Cooldown Time 10

Ancestor's Visage
Illusion Magic
Enchantment Spell. (4...9...10 seconds.) All adjacent foes lose all adrenaline and 3 Energy whenever a melee attack hits target ally.
Energy Cost 10
Cast Time 1.00 Cooldown Time 20

Calculated Risk
Illusion Magic
Hex Spell. Target foe does +10 damage with attacks (3...20...24 seconds). There is a 50% chance that the damage from each attack (maximum 15...83...100) will be done to that foe instead.
Energy Cost 5
Cast Time 1.00 Cooldown Time 7

Clumsiness
Illusion Magic
Hex Spell. (4 seconds.) Also hexes adjacent foes. Interrupts next attack. Interruption effect: deals 10...76...92 damage.
Energy Cost 10
Cast Time 2.00 Cooldown Time 8

Confusing Images
Illusion Magic
Hex Spell. (2...8...10 seconds). Target foe takes twice as long to activate non-attack skills.
Energy Cost 10
Cast Time 2.00 Cooldown Time 20

Distortion
Illusion Magic
Stance. (1...4...5 second[s].) You have 75% chance to block. Block cost: you lose 2 Energy or Distortion ends.
Energy Cost 5
Cooldown Time 8

Ethereal Burden
Illusion Magic
Hex Spell. (10 seconds.) Target foe moves 50% slower. End effect: you gain 10...16...18 Energy.
Energy Cost 15
Cast Time 1.50 Cooldown Time 30

Fevered Dreams
Illusion Magic
Elite Hex Spell. (10...22...25 seconds.) Foes in the area also have any new conditions that target foe acquires. Inflicts Dazed on target foe (1...3...3 second[s]) if that foe has two or more conditions.
Energy Cost 10
Cast Time 2.00 Cooldown Time 10

Frustration
Illusion Magic
Hex Spell. (5...17...20 seconds.) Causes 50% slower spell casting. Target foe takes 5...41...50 damage whenever interrupted. Deals double damage on skill interrupt.
Energy Cost 10
Cast Time 1.00 Cooldown Time 7

Illusion of Haste
Illusion Magic
Enchantment Spell. (5...10...11 seconds.) You move 33% faster. Initial effect:: removes Crippled condition. End effect: you are Crippled (3 seconds).
Energy Cost 5
Cast Time 1.00 Cooldown Time 5

Illusion of Weakness
Illusion Magic
Enchantment Spell. Lose 50...202...240 Health. End effect: you gain 50...202...240 Health. Ends if damage drops your Health below 25% of your maximum.
Energy Cost 10
Cast Time 2.00 Cooldown Time 30

Images of Remorse
Illusion Magic
Hex Spell. (5...9...10 seconds.) Causes -1...3...3 Health degeneration. Initial effect: 10...44...52 damage if target foe is attacking.
Energy Cost 5
Cast Time 2.00 Cooldown Time 5

Kitah's Burden
Illusion Magic
Hex Spell. (10 seconds.) Target foe moves 50% slower. End effect: you gain 10...16...18 Energy.
Energy Cost 15
Cast Time 1.50 Cooldown Time 30

Phantom Pain
Illusion Magic
Hex Spell. (10 seconds.) Causes -1...3...4 Health degeneration. End effect: inflicts Deep Wound condition (5...17...20 seconds).
Energy Cost 5
Cast Time 2.00 Cooldown Time 15

Recurring Insecurity
Illusion Magic
Elite Hex Spell. (10 seconds.) Causes -1...4...5 Health degeneration. Renewal: if target foe has another hex when Recurring Insecurity would end.
Energy Cost 10
Cast Time 1.00 Cooldown Time 10

Shared Burden
Illusion Magic
Elite Hex Spell. Also hexes foes near your target (5...17...20 seconds). These foes attack, cast spells, and move 50% slower.
Energy Cost 5
Cast Time 2.00 Cooldown Time 15

Signet of Clumsiness
Illusion Magic
Signet. Interrupts an attack for target foe and all adjacent foes. Interruption effect: deals 15...51...60 damage; knocks down foes using attack skills.
Cast Time 0.25 Cooldown Time 8

Signet of Illusions
Illusion Magic
Elite Signet. Your next 1...3...3 spell[s] use your Illusion attribute instead of its normal attribute.
Cast Time 2.00 Cooldown Time 5

Sum of All Fears
Illusion Magic
Hex Spell. (1...8...10 second[s].) Target foe moves, attacks, and casts spells 33% slower.
Energy Cost 10
Cast Time 2.00 Cooldown Time 10

Drain Delusions
Inspiration Magic
Spell. Removes one Mesmer hex from target foe. Causes 1...4...5 Energy loss. You gain 4 Energy for each point lost. No effect unless a hex was removed.
Energy Cost 5
Cast Time 0.25 Cooldown Time 12

Energy Tap
Inspiration Magic
Spell. Causes 4...6...7 Energy loss. You gain 2 Energy for each point of Energy lost.
Energy Cost 5
Cast Time 2.00 Cooldown Time 30

Ether Lord
Inspiration Magic
Hex Spell. You lose all Energy. Target foe has -1...3...3 Energy degeneration and you have +1...3...3 Energy regeneration (5...9...10 seconds).
Energy Cost 5
Cast Time 2.00 Cooldown Time 20

Ether Phantom
Inspiration Magic
Hex Spell. (10 seconds.) Causes -1 Energy degeneration. Causes 1...4...5 Energy loss if this hex ends early.
Energy Cost 5
Cast Time 1.00 Cooldown Time 10

Ether Signet
Inspiration Magic
Signet. You gain 10...18...20 Energy. No effect unless you have less than 5...9...10 Energy.
Cast Time 1.00 Cooldown Time 45

Extend Conditions
Inspiration Magic
Elite Spell. Spread all conditions from target foe to foes near your target. Those durations of those conditions are increased by 5...81...100% (maximum 30 seconds).
Energy Cost 5
Cast Time 0.25 Cooldown Time 5

Hex Eater Signet
Inspiration Magic
Touch Signet. Removes a hex from target and 2...4...5 adjacent allies. Removal effect: you gain 1...3...4 Energy for each hex removed.
Cast Time 1.00 Cooldown Time 25

Lyssa's Aura
Inspiration Magic
Elite Enchantment Spell. (10 seconds.) You have +0...4...5 Energy regeneration. Renewal: every time you cast a spell on an enemy.
Energy Cost 5
Cast Time 1.00 Cooldown Time 30

Mantra of Inscriptions
Inspiration Magic
Stance. (5...21...25 seconds.) Signets you successfully activate while in this stance recharge 10...34...40% faster.
Energy Cost 10
Cooldown Time 20

Mantra of Recall
Inspiration Magic
Elite Enchantment Spell. (20 seconds.) End effect: you gain 10...22...25 Energy.
Energy Cost 10
Cast Time 1.00 Cooldown Time 30

Mantra of Signets
Inspiration Magic
Stance. (10...34...40 seconds.) You have +3 armor for each signet. You gain 5...49...60 health each time you use a signet.
Energy Cost 5
Cooldown Time 20

Physical Resistance
Inspiration Magic
Stance. (30...78...90 seconds.) You have +40 armor against physical damage. You have -24...14...12 armor against elemental damage.
Energy Cost 10
Cooldown Time 20

Revealed Enchantment
Inspiration Magic
Spell. Removes an enchantment from target foe. Removal effects: you gain 3...13...15 Energy; this spell is replaced with that enchantment (20 seconds).
Energy Cost 10
Cast Time 1.00
Revealed Hex
Inspiration Magic
Spell. Removes a hex from target ally. Removal effects: you gain 4...9...10 Energy; this spell is replaced with that hex (20 seconds).
Energy Cost 5
Cast Time 1.00
Signet of Humility
Inspiration Magic
Signet. Disables elite skill (1...13...16 second[s]). Disables your non-Mesmer skills (10 seconds).
Cast Time 3.00 Cooldown Time 20

Signet of Recall
Inspiration Magic
Signet. (10 seconds.) You have -4 Energy regeneration. End effect: you gain 13...19...20 Energy.
Cast Time 1.00 Cooldown Time 20

Spirit of Failure
Inspiration Magic
Hex Spell. (30 seconds.) Target foe has 25% chance to miss. You gain 1...3...3 Energy whenever this foe misses.
Energy Cost 15
Cast Time 3.00 Cooldown Time 20

Arcane Echo
No Attribute
Enchantment Spell. (20 seconds.) Arcane Echo becomes the next spell you use (20 seconds). This enchantment ends if you use any skill that is not a spell.
Energy Cost 15
Cast Time 2.00 Cooldown Time 20

Echo
No Attribute
Elite Enchantment Spell. (30 seconds.) Echo becomes the next skill you use (30 seconds).
Energy Cost 5
Cast Time 1.00 Cooldown Time 10

Expel Hexes
No Attribute
Elite Spell. Removes 2 hexes from target ally.
Energy Cost 5
Cast Time 1.00 Cooldown Time 8

Lyssa's Balance
No Attribute
Spell. Removes one enchantment from target foe. No effect if you have more enchantments than this foe.
Energy Cost 5
Cast Time 1.00 Cooldown Time 15

Shatter Storm
No Attribute
Elite Spell. Removes all enchantments. Removal cost: Shatter Storm is disabled for +7 seconds for each enchantment removed.
Energy Cost 10
Cast Time 1.00
Signet of Disenchantment
No Attribute
Signet. Removes one enchantment. You lose all Energy.
Cast Time 1.00 Cooldown Time 15

Signet of Midnight
No Attribute
Elite Touch Signet. (15 seconds.) Inflicts Blindness condition. You suffer from Blindness (15 seconds).
Cast Time 2.00 Cooldown Time 10

Cry of Pain
Sunspear rank
Spell. Interrupts a skill. If target foe had a Mesmer hex, deals 25...50 damage to target and foes in the area and causes 3...5 Health degeneration (10 seconds).
Energy Cost 10
Cast Time 0.25 Cooldown Time 15

Blessed Light
Divine Favor
Elite Spell. Heals for 10...114...140. Removes one condition and one hex.
Energy Cost 10
Cast Time 0.75 Cooldown Time 3

Blessed Signet
Divine Favor
Signet. You gain 3 Energy for each enchantment you are maintaining. You cannot gain more than 3...20...24 Energy in this way.
Cast Time 2.00 Cooldown Time 10

Contemplation of Purity
Divine Favor
Skill. You gain 0...64...80 Health and lose one hex and one condition for each enchantment on you (maximum 1...7...8 hexes and conditions). You lose all enchantments.
Energy Cost 5
Cast Time 0.25 Cooldown Time 10

Deny Hexes
Divine Favor
Spell. Removes one hex from target ally and one additional hex for each recharging Divine Favor skill you have.
Energy Cost 5
Cast Time 1.00 Cooldown Time 12

Divine Intervention
Divine Favor
Enchantment Spell. (10 seconds.) Negates the next fatal damage target ally takes. Negation effect: heals for 26...197...240.
Energy Cost 5
Cast Time 0.25 Cooldown Time 30

Divine Spirit
Divine Favor
Enchantment Spell. (1...11...14 second[s].) Monk spells cost you 5 less Energy. Minimum cost: 1 Energy.
Energy Cost 10
Cast Time 0.25 Cooldown Time 60

Healer's Boon
Divine Favor
Elite Enchantment Spell. (10...46...55 seconds.) Healing Prayers spells cast 50% faster and heal for 50% more.
Energy Cost 5
Cast Time 0.25 Cooldown Time 10

Heaven's Delight
Divine Favor
Spell. Heals you and party members within earshot for 15...51...60 points.
Energy Cost 5
Cast Time 1.00 Cooldown Time 12

Holy Haste
Divine Favor
Enchantment Spell. (1...48...60 second[s].) Your Healing Prayers spells cast 50% faster. Ends if you cast an enchantment.
Energy Cost 10
Cast Time 1.00 Cooldown Time 10

Peace and Harmony
Divine Favor
Elite Enchantment Spell. Target ally loses 0...7...9 condition[s] and hex[es]. Conditions and hexes expire 90% faster on that ally (1...3...3 second[s]). Disables your Smiting Prayers (20 seconds).
Energy Cost 5
Cast Time 0.25 Cooldown Time 10

Scribe's Insight
Divine Favor
Elite Enchantment Spell. (10...30...35 seconds.) You gain 3 Energy whenever you use a signet.
Energy Cost 5
Cast Time 0.25 Cooldown Time 20

Smiter's Boon
Divine Favor
Enchantment Spell. (30 seconds.) Your Smiting Prayers have double Divine Favor healing bonus.
Energy Cost 5
Cast Time 0.25 Cooldown Time 10

Spell Shield
Divine Favor
Enchantment Spell. (5...17...20 seconds.) While casting spells, you cannot be the target of spells. End effect: your skills are disabled (10...6...5 seconds).
Energy Cost 10
Cast Time 2.00 Cooldown Time 30

Watchful Healing
Divine Favor
Enchantment Spell. (10 seconds.) Target ally has +1...3...4 Health regeneration and gains 30...102...120 Health if this enchantment ends early.
Energy Cost 5
Cast Time 1.00 Cooldown Time 10

Cure Hex
Healing Prayers
Spell. Removes a Hex. Removal effect: Heals for 30...102...120.
Energy Cost 5
Cast Time 1.00 Cooldown Time 12

Glimmer of Light
Healing Prayers
Elite Spell. Heals for 10...94...115.
Energy Cost 5
Cast Time 0.25 Cooldown Time 1

Heal Area
Healing Prayers
Spell. Heals you and adjacent allies and foes for 30...150...180.
Energy Cost 10
Cast Time 1.00 Cooldown Time 5

Healer's Covenant
Healing Prayers
Elite Enchantment Spell. Your Healing Prayers spells cost 1...3...3 less Energy. These spells heal for 25% less.
Energy Cost 5
Cast Time 0.25 Cooldown Time 5

Healing Burst
Healing Prayers
Elite Spell. Heals for 10...130...160. Party members in earshot of your target gain Health equal to the Divine Favor bonus. Disables your Smiting Prayers (20 seconds).
Energy Cost 5
Cast Time 0.75 Cooldown Time 4

Healing Hands
Healing Prayers
Elite Enchantment Spell. (10 seconds.) Heals for 5...29...35 whenever target takes damage.
Energy Cost 5
Cast Time 0.25 Cooldown Time 25

Healing Light
Healing Prayers
Elite Spell. Heals for 40...88...100. You gain 1...3...3 Energy if target ally is enchanted.
Energy Cost 5
Cast Time 1.00 Cooldown Time 4

Healing Seed
Healing Prayers
Enchantment Spell. (10 seconds.) Target and adjacent allies gain 3...25...30 Health whenever this ally takes damage. Cannot self-target.
Energy Cost 10
Cast Time 2.00 Cooldown Time 25

Healing Touch
Healing Prayers
Touch spell. Heals for 16...51...60. Double Health gain from Divine Favor for this spell.
Energy Cost 5
Cast Time 0.75 Cooldown Time 5

Healing Whisper
Healing Prayers
Half Range Spell. Heals for 40...88...100. Cannot self-target.
Energy Cost 5
Cast Time 1.00 Cooldown Time 1

Infuse Health
Healing Prayers
Spell. Heals for 100...129...136% of half your current Health. Lose half your current Health. Cannot self-target.
Energy Cost 10
Cast Time 0.25
Karei's Healing Circle
Healing Prayers
Spell. Heals you for 30...150...180. Also heals adjacent creatures.
Energy Cost 10
Cast Time 1.00 Cooldown Time 5

Light of Deliverance
Healing Prayers
Elite Spell. Heals entire party for 5...57...70.
Energy Cost 5
Cast Time 1.00 Cooldown Time 6

Live Vicariously
Healing Prayers
Enchantment Spell. You gain 2...14...17 Health whenever target ally hits a foe.
Energy Cost 5
Cast Time 2.00
Mending
Healing Prayers
Enchantment Spell. +1...3...4 Health regeneration.
Energy Cost 10
Cast Time 2.00
Renew Life
Healing Prayers
Touch Spell. Resurrects target party member (50% Health and 5...17...20% Energy). Heals allies within earshot for 55...115...130.
Energy Cost 15
Cast Time 4.00 Cooldown Time 5

Restful Breeze
Healing Prayers
Enchantment Spell. (8...16...18 seconds.) +10 Health regeneration. Ends if target ally attacks or uses a skill.
Energy Cost 5
Cast Time 1.00 Cooldown Time 8

Spotless Mind
Healing Prayers
Enchantment Spell. (1...12...15 seconds.) Removes a hex every 5 seconds. Cannot self-target.
Energy Cost 5
Cast Time 0.25 Cooldown Time 12

Words of Comfort
Healing Prayers
Spell. Heals for 15...51...60. Heals for 15...39...45 more if target ally has a condition.
Energy Cost 5
Cast Time 1.00 Cooldown Time 4

Aegis
Protection Prayers
Enchantment Spell. Enchants all party members within earshot (5...10...11 seconds). 50% chance to block.
Energy Cost 10
Cast Time 2.00 Cooldown Time 30

Air of Enchantment
Protection Prayers
Elite Enchantment Spell. (4...9...10 seconds.) Enchantments cast on target ally cost 5 less Energy (minimum 1 Energy). Cannot self-target.
Energy Cost 5
Cast Time 0.25 Cooldown Time 8

Convert Hexes
Protection Prayers
Spell. Removes all hexes; +10 armor for each Necromancer hex removed (8...18...20 seconds). Cannot self-target.
Energy Cost 15
Cast Time 1.00 Cooldown Time 12

Dismiss Condition
Protection Prayers
Spell. Removes one condition. Heals for 15...63...75 if target ally is enchanted.
Energy Cost 5
Cast Time 0.75 Cooldown Time 3

Divert Hexes
Protection Prayers
Elite Spell. Removes 1...3...3 hex[es]. For each hex removed, target ally loses one condition and gains 15...63...75 Health.
Energy Cost 10
Cast Time 1.00 Cooldown Time 5

Extinguish
Protection Prayers
Spell. Affects all party members. Removes one condition. Party members relieved of Burning are healed for 10...82...100.
Energy Cost 15
Cast Time 1.00 Cooldown Time 12

Mend Condition
Protection Prayers
Spell. Removes one condition. Removal effect: heals for 5...57...70. Cannot self-target.
Energy Cost 5
Cast Time 0.75 Cooldown Time 2

Mending Touch
Protection Prayers
Touch Spell. Removes two conditions. Heals for 15...51...60 for each condition removed.
Energy Cost 5
Cast Time 0.75 Cooldown Time 6

Pensive Guardian
Protection Prayers
Enchantment Spell. (5...10...11 seconds.) 50% chance to block enchanted foes.
Energy Cost 5
Cast Time 1.00 Cooldown Time 5

Protective Bond
Protection Prayers
Enchantment Spell. Target ally cannot lose more than 5% max Health from a single attack or spell. Each time damage is reduced you lose 6...4...3 Energy or this spell ends.
Energy Cost 10
Cast Time 2.00
Protective Spirit
Protection Prayers
Enchantment Spell. (5...19...23 seconds.) Incoming damage is reduced to 10% of target ally's maximum Health.
Energy Cost 10
Cast Time 0.25 Cooldown Time 5

Rebirth
Protection Prayers
Spell. Resurrects target party member (25% Health, 0 Energy). Teleports target to you. Disables target's skills (10...4...3 seconds). You lose all Energy.
Energy Cost 10
Cast Time 5.00
Reverse Hex
Protection Prayers
Enchantment Spell. (5...9...10 seconds.) Removes one hex from target ally. The next damage this ally takes is reduced by 5...41...50. No effect unless this ally is hexed.
Energy Cost 10
Cast Time 0.25 Cooldown Time 10

Shield of Absorption
Protection Prayers
Enchantment Spell. (3...6...7 seconds.) Reduces incoming damage by 5 each time target ally takes damage.
Energy Cost 5
Cast Time 1.00 Cooldown Time 10

Spirit Bond
Protection Prayers
Enchantment Spell. (8 seconds.) Heals for 30...78...90 whenever target ally takes more than 50 damage. Ends after this ally takes damage from 10 attacks or spells.
Energy Cost 10
Cast Time 0.25 Cooldown Time 2

Zealous Benediction
Protection Prayers
Elite Spell. Heals for 30...150...180. You gain 7 Energy if target ally was below 50% Health.
Energy Cost 10
Cast Time 0.75 Cooldown Time 4

Balthazar's Aura
Smiting Prayers
Enchantment Spell. (8 seconds.) Deals 10...22...25 holy damage each second to foes adjacent to target ally.
Energy Cost 25
Cast Time 2.00 Cooldown Time 25

Balthazar's Spirit
Smiting Prayers
Enchantment Spell. Target ally gains adrenaline and 1 Energy when taking damage.
Energy Cost 10
Cast Time 2.00
Defender's Zeal
Smiting Prayers
Elite Hex Spell. (5...21...25 seconds.) You gain 2 Energy whenever target foe hits with an attack.
Energy Cost 5
Cast Time 1.00 Cooldown Time 5

Holy Strike
Smiting Prayers
Touch Skill. Deals 10...46...55 holy damage. Deals 10...46...55 more holy damage if target is knocked down.
Energy Cost 5
Cast Time 0.75 Cooldown Time 8

Holy Wrath
Smiting Prayers
Enchantment Spell. (10...26...30 seconds). Deals 66% of each attack's damage (maximum 5...41...50) back to source. Ends after dealing damage 1...8...10 time[s]. Cannot self-target.
Energy Cost 10
Cast Time 1.00 Cooldown Time 10

Kirin's Wrath
Smiting Prayers
Spell. Deals 8...27...32 holy damage each second (5 seconds). Hits foes adjacent to your initial location.
Energy Cost 5
Cast Time 2.00 Cooldown Time 30

Ray of Judgment
Smiting Prayers
Elite Spell. Deals 5...37...45 holy damage and inflicts Burning (1...3...3 second[s]) every second (5 seconds). Hits foes adjacent to target's initial location.
Energy Cost 10
Cast Time 2.00 Cooldown Time 20

Reversal of Damage
Smiting Prayers
Enchantment Spell. (8 seconds.) Negates the next damage and hits the source for that same amount (maximum 5...61...75).
Energy Cost 5
Cast Time 0.25 Cooldown Time 3

Scourge Enchantment
Smiting Prayers
Hex Spell. (30 seconds.) Deals 15...63...75 damage to anyone casting an enchantment on target foe.
Energy Cost 10
Cast Time 2.00 Cooldown Time 5

Scourge Healing
Smiting Prayers
Hex Spell. (30 seconds.) Whenever target foe is healed, the healer takes 15...67...80 holy damage.
Energy Cost 10
Cast Time 2.00 Cooldown Time 5

Scourge Sacrifice
Smiting Prayers
Hex Spell. Also hexes foes adjacent to target (8...18...20 seconds). Doubles Health sacrifice.
Energy Cost 10
Cast Time 1.00 Cooldown Time 5

Shield of Judgment
Smiting Prayers
Elite Enchantment Spell. (8...18...20 seconds.) Deals 5...41...50 holy damage to foes attacking target ally. Causes knock-down.
Energy Cost 15
Cast Time 1.00 Cooldown Time 45

Smite Condition
Smiting Prayers
Spell. Removes a condition. Removal effect: deals 10...50...60 holy damage to foes in the area of target ally.
Energy Cost 5
Cast Time 1.00 Cooldown Time 7

Smite Hex
Smiting Prayers
Spell. Removes a hex from target ally. Removal effect: deals 10...70...85 holy damage to foes in the area of target ally.
Energy Cost 5
Cast Time 1.00 Cooldown Time 12

Strength of Honor
Smiting Prayers
Enchantment Spell. Target ally deals 5...21...25 more damage in melee.
Energy Cost 10
Cast Time 2.00 Cooldown Time 15

Zealot's Fire
Smiting Prayers
Enchantment Spell. (60 seconds.) Whenever you use a skill on an ally, all foes adjacent to that ally are hit for 5...29...35 fire damage. Damage cost: you lose 1 Energy.
Energy Cost 10
Cast Time 0.25 Cooldown Time 30

Holy Veil
No Attribute
Enchantment Spell. Doubles casting time of hexes cast on target ally. End effect: removes a hex.
Energy Cost 5
Cast Time 1.00 Cooldown Time 12

Light of Dwayna
No Attribute
Spell. Resurrects all dead party members in the area. (25% Health, zero Energy).
Energy Cost 25
Cast Time 4.00 Cooldown Time 20

Purge Conditions
No Attribute
Spell. Removes all conditions.
Energy Cost 5
Cast Time 0.25 Cooldown Time 20

Resurrect
No Attribute
Spell. Resurrects target party member (25% Health, 0 Energy).
Energy Cost 10
Cast Time 5.00 Cooldown Time 8

Vengeance
No Attribute
Enchantment Spell. (30 seconds.) Resurrects target party member (full Health, full Energy). This ally deals 25% more damage and does not incur death penalty. End effect: this ally dies.
Energy Cost 10
Cast Time 4.00 Cooldown Time 30

Selfless Spirit
Allegiance rank
Enchantment Spell. (15...20 seconds.) Spells you cast that target another ally cost 3 less Energy.
Energy Cost 5
Cast Time 0.25 Cooldown Time 45

Critical Defenses
Critical Strikes
Enchantment Spell. (4...9...10 seconds.) You have a 75% chance to block. Renewal: every time you land a critical hit.
Energy Cost 10
Cast Time 1.00 Cooldown Time 30

Critical Strike
Critical Strikes
Dual Attack. Deals +10...26...30 damage. Automatic critical hit. You gain 1...3...3 Energy. Must follow an off-hand attack.
Energy Cost 5
Cooldown Time 6

Deadly Haste
Critical Strikes
Enchantment Spell. (10...30...35 seconds.) Your half-ranged spells cast 5...41...50% faster and recharge 5...41...50% faster.
Energy Cost 10
Cast Time 1.00 Cooldown Time 20

Twisting Fangs
Critical Strikes
Dual Attack. Deals +10...18...20 damage. Inflicts Bleeding and Deep Wound conditions (5...17...20 seconds). Must follow an off-hand attack.
Energy Cost 10
Cooldown Time 15

Unsuspecting Strike
Critical Strikes
Lead Attack. Deals +19...29...31 damage. Deals 15...63...75 more damage if target foe's Health is above 90%.
Energy Cost 10
Cooldown Time 2

Desperate Strike
Dagger Mastery
Lead Attack. Deals +15...51...60 damage if you have less than 50...74...80% Health.
Energy Cost 5
Cooldown Time 6

Falling Lotus Strike
Dagger Mastery
Off-Hand Attack. Deals +15...31...35 damage; you gain 1...10...12 Energy. No effect unless target foe is knocked-down.
Energy Cost 5
Cooldown Time 12

Fox's Promise
Dagger Mastery
Elite Enchantment Spell. (5...17...20 seconds.) Your dagger attacks are unblockable. Ends the next time you fail to hit.
Energy Cost 10
Cast Time 1.00 Cooldown Time 20

Golden Phoenix Strike
Dagger Mastery
Off-Hand Attack. Deals +10...26...30 damage to target and deals 10...26...30 damage to adjacent foes. Fails if you are not enchanted.
Energy Cost 5
Cooldown Time 8

Horns of the Ox
Dagger Mastery
Dual Attack. Deals +1...9...11 damage. Causes knock-down if the target foe is not adjacent to any of its allies. Must follow an off-hand attack.
Energy Cost 5
Cooldown Time 12

Jungle Strike
Dagger Mastery
Off-Hand Attack. Deals +10...22...25 damage. Deals +1...25...31 damage to target and adjacent foes if target foe is Crippled. Must follow a lead attack.
Energy Cost 5
Cast Time 0.50 Cooldown Time 10

Leaping Mantis Sting
Dagger Mastery
Lead Attack. Deals +5...13...15 damage. Inflicts Crippled condition (3...13...15 seconds) if target foe is moving.
Energy Cost 5
Cast Time 0.50 Cooldown Time 8

Moebius Strike
Dagger Mastery
Elite Off-Hand Attack. Deals +10...30...35 damage. Recharges all your other attack skills if target foe's Health is below 50%. Must follow a dual attack.
Energy Cost 5
Cooldown Time 2

Repeating Strike
Dagger Mastery
Off-Hand Attack. Deals +10...26...30 damage. This skill has +15 second recharge time if it misses. Must follow an off-hand attack.
Energy Cost 5
Wild Strike
Dagger Mastery
Off-Hand Attack. Deals +10...30...35 damage. Removes target foe's stance. Unblockable. Must follow a lead attack.
Energy Cost 5
Cooldown Time 4

Augury of Death
Deadly Arts
Half Range Hex Spell. (5...29...35 seconds.) Inflict Deep Wound condition (5...17...20 seconds) and Shadow Step to target foe the next time damage would drop this foe's Health below 50%.
Energy Cost 5
Cast Time 1.00 Cooldown Time 20

Crippling Dagger
Deadly Arts
Half Range Spell. Projectile: deals 15...51...60 earth damage. Inflicts Crippled condition (3...13...15 seconds) if target foe is moving.
Energy Cost 5
Cast Time 1.00 Cooldown Time 5

Dark Prison
Deadly Arts
Hex Spell. Shadow Step to target foe. This foe moves 33% slower (1...5...6 seconds).
Energy Cost 10
Cast Time 0.25 Cooldown Time 30

Enduring Toxin
Deadly Arts
Hex Spell. (5 seconds.) Causes -1...4...5 Health degeneration. Renewal: if the target foe is moving when this hex ends.
Energy Cost 5
Cast Time 0.25 Cooldown Time 10

Entangling Asp
Deadly Arts
Spell. Causes knock-down. Inflicts Poisoned condition (5...17...20 seconds). Must follow a lead attack.
Energy Cost 10
Cast Time 1.00 Cooldown Time 20

Expose Defenses
Deadly Arts
Hex Spell. (1...9...11 second[s].) Target foe cannot block your attacks.
Energy Cost 10
Cast Time 1.00 Cooldown Time 25

Expunge Enchantments
Deadly Arts
Touch Skill. Removes one enchantment for each non-attack skill you have. All your non-attack skills are disabled (10...6...5 seconds).
Energy Cost 10
Cast Time 0.75 Cooldown Time 30

Impale
Deadly Arts
Skill. Deals 25...85...100 earth damage. Inflicts Deep Wound condition (5...17...20 seconds). Must follow a dual attack.
Energy Cost 5
Cast Time 1.00 Cooldown Time 15

Mantis Touch
Deadly Arts
Spell. Inflicts Crippled condition (5...17...20 seconds). This skill counts as an off-hand attack. Must follow a lead attack.
Energy Cost 5
Cast Time 0.75 Cooldown Time 15

Shadow Fang
Deadly Arts
Hex Spell. Shadow Step to target foe. End effect after 10 seconds: inflicts Deep Wound condition (5...17...20 seconds); you return to your original location.
Energy Cost 10
Cast Time 0.25 Cooldown Time 45

Shadow Prison
Deadly Arts
Elite Hex Spell. Shadow Step to target foe. This foe moves 66% slower (1...6...7 seconds).
Energy Cost 10
Cast Time 0.25 Cooldown Time 25

Shameful Fear
Deadly Arts
Hex Spell. (10 seconds.) Target foe takes 5...17...20 damage each second while moving, but moves 10% faster.
Energy Cost 10
Cast Time 2.00 Cooldown Time 10

Shroud of Silence
Deadly Arts
Elite Touch Hex Spell. (1...3...3 second[s].) Target foe cannot cast spells. Your spells are disabled for 15 seconds.
Energy Cost 10
Cast Time 0.75 Cooldown Time 30

Signet of Toxic Shock
Deadly Arts
Signet. Deals 10...82...100 damage. No effect unless target foe is Poisoned
Cast Time 1.00 Cooldown Time 15

Siphon Strength
Deadly Arts
Elite Hex Spell. (5...17...20 seconds.) Target foe deals -5...41...50 attack damage. You have +33% chance to land a critical hit on this foe.
Energy Cost 10
Cast Time 1.00 Cooldown Time 10

Way of the Empty Palm
Deadly Arts
Elite Enchantment Spell. (5...17...20 seconds.) Your off-hand and dual attacks cost no Energy.
Energy Cost 5
Cast Time 0.25 Cooldown Time 10

Blinding Powder
Shadow Arts
Spell. Inflicts Blindness condition (3...13...15 seconds) on target and adjacent foes. Must follow an off-hand attack.
Energy Cost 5
Cast Time 0.25 Cooldown Time 20

Dark Escape
Shadow Arts
Stance. (5...13...15 seconds.) You move 25% faster and take half damage. Ends if you hit with an attack.
Energy Cost 5
Cooldown Time 30

Heart of Shadow
Shadow Arts
Spell. You are healed for 30...126...150 and you Shadow Step to a nearby location directly away from your target.
Energy Cost 5
Cast Time 0.25 Cooldown Time 15

Hidden Caltrops
Shadow Arts
Elite Hex Spell. (1...8...10 seconds.) Causes 50% slower movement. End effect: inflicts Crippled condition (1...12...15 seconds). Your non-Assassin skills are disabled (10 seconds.)
Energy Cost 5
Cast Time 1.00 Cooldown Time 12

Mirrored Stance
Shadow Arts
Hex Spell. (10...30...35 seconds.) You enter any stance used by target foe.
Energy Cost 5
Cast Time 0.25 Cooldown Time 15

Shadow Form
Shadow Arts
Elite Enchantment Spell. (5...18...21 seconds.) Enemy spells cannot target you. Gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5...21...25 damage with a single skill or attack.
Energy Cost 5
Cast Time 1.00 Cooldown Time 30

Shadow Refuge
Shadow Arts
Enchantment Spell. (6 seconds.) You have +5...9...10 Health regeneration. End effect: heals you for 40...88...100 if you are attacking.
Energy Cost 5
Cast Time 1.00 Cooldown Time 8

Shadow of Haste
Shadow Arts
Stance. (10...34...40 seconds.) You move 15% faster. End effect: return to your original location.
Energy Cost 5
Cooldown Time 45

Smoke Powder Defense
Shadow Arts
Stance. (8 seconds.) The next time you are struck, you take half damage and inflict Blindness condition (2...5...6 seconds) on adjacent foes.
Energy Cost 5
Cooldown Time 20

Unseen Fury
Shadow Arts
Stance. Inflicts Blindness condition on adjacent foes (3...9...10). You cannot be blocked by Blinded foes for 10...26...30 seconds.
Energy Cost 5
Cooldown Time 20

Viper's Defense
Shadow Arts
Spell. Inflict Poisoned condition (5...17...20 seconds) on all adjacent foes and Shadow Step to a nearby location directly away from your target.
Energy Cost 5
Cast Time 0.25 Cooldown Time 10

Way of the Fox
Shadow Arts
Enchantment Spell. (10...30...35 seconds.) Your attacks are unblockable. Ends after 1...5...6 attack[s].
Energy Cost 5
Cast Time 0.25 Cooldown Time 45

Way of the Lotus
Shadow Arts
Enchantment Spell. (20 seconds.) You gain 5...17...20 Energy the next time you hit with a dual attack.
Energy Cost 5
Cast Time 0.25 Cooldown Time 20

Aura of Displacement
No Attribute
Elite Enchantment Spell. Shadow Step to target foe. End effect: return to your original location.
Energy Cost 10
Cast Time 0.25 Cooldown Time 20

Dash
No Attribute
Stance. (3 seconds.) You move 50% faster.
Energy Cost 5
Cooldown Time 8

Mark of Instability
No Attribute
Hex Spell. (20 seconds.) Causes knock-down the next time you hit target foe with a dual attack.
Energy Cost 10
Cast Time 0.25 Cooldown Time 20

Recall
No Attribute
Enchantment Spell. End effect: Shadow Step to target ally. Cannot self-target and disables all of your skills for 10 seconds when it ends.
Energy Cost 15
Cast Time 1.00 Cooldown Time 10

Shadow Meld
No Attribute
Elite Enchantment Spell. Shadow Step to target ally. End effect: return to your original location. Cannot self-target.
Energy Cost 10
Cast Time 0.25 Cooldown Time 20

Signet of Twilight
No Attribute
Signet. Removes one enchantment for each hex on target foe.
Cast Time 2.00 Cooldown Time 20

Spirit Walk
No Attribute
Spell. Shadow Step to target Spirit.
Energy Cost 5
Cast Time 0.25 Cooldown Time 8

Swap
No Attribute
Spell. You and target summoned creature Shadow Step to each other's locations.
Energy Cost 5
Cast Time 0.25 Cooldown Time 10

Shadow Sanctuary
Allegiance rank
Enchantment Spell. (10 seconds.) You gain +7...10 Health regeneration and +40 armor. You are Blind (5 seconds).
Energy Cost 5
Cast Time 0.25 Cooldown Time 30

Critical Agility
Sunspear rank
Enchantment Spell. (4 seconds plus 1 second for each rank of Critical Strikes.) You attack 33% faster and gain +15...25 armor. Renewal: every time you land a critical hit.
Energy Cost 5
Cast Time 1.00 Cooldown Time 30

Anguished Was Lingwah
Spawning Power
Item Spell. (10...50...60 seconds.) Your Ritualist hexes cost 1...4...5 less energy and last 33% longer. Drop effect: all your Ritualist hexes are recharged.
Energy Cost 5
Cast Time 2.00 Cooldown Time 30

Doom
Spawning Power
Spell. Deals 10...34...40 lightning damage (maximum 135) for each of your recharging binding rituals.
Energy Cost 10
Cast Time 1.00 Cooldown Time 8

Empowerment
Spawning Power
Binding Ritual. Creates a level 1...11...14 spirit (15...51...60 second lifespan). Allies in range holding an item gain 15...39...45 maximum Health and 10 maximum Energy.
Energy Cost 5
Cast Time 0.75 Cooldown Time 30

Energetic Was Lee Sa
Spawning Power
Item Spell. (5...13...15 seconds.) You have +2 Energy regeneration. Drop effect: you gain +1...8...10 Energy.
Energy Cost 10
Cast Time 2.00 Cooldown Time 20

Ghostly Haste
Spawning Power
Enchantment Spell. (5...17...20 seconds.) Spells you cast recharge 25% faster. No effect unless you are within earshot of a spirit.
Energy Cost 10
Cast Time 1.00 Cooldown Time 20

Ritual Lord
Spawning Power
Elite Skill. (5...29...35 seconds.) You have +2...4...4 to all Ritualist attributes for your next skill. If that skill is a Binding Ritual, it recharges 10...50...60% faster and Ritual Lord recharges instantly.
Cooldown Time 45

Rupture Soul
Spawning Power
Spell. Destroys target allied spirit. Deals 50...122...140 lightning damage and inflicts Blindness condition (3...10...12 seconds) to nearby foes.
Energy Cost 10
Cast Time 0.75 Cooldown Time 5

Signet of Binding
Spawning Power
Signet. You lose 200...80...50 Health. Gain control of target enemy-controlled spirit. 50% failure chance unless Spawning Power 5 or more.
Cast Time 2.00 Cooldown Time 15

Signet of Creation
Spawning Power
Signet. Gain 4 Energy (maximum 3...10...12 Energy) for each summoned creature you control within earshot.
Cast Time 1.00 Cooldown Time 20

Soul Twisting
Spawning Power
Elite Skill. (5...37...45 seconds.) Your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Ends after 1...3...3 Binding Ritual[s].
Energy Cost 5
Cooldown Time 15

Spirit Channeling
Spawning Power
Elite Enchantment Spell. (12 seconds.) You have +1...5...6 Energy regeneration. Initial effect: you gain 3...10...12 Energy if you are within earshot of a spirit.
Energy Cost 5
Cast Time 1.00 Cooldown Time 30

Spirit to Flesh
Spawning Power
Touch Spell. Destroys target touched allied spirit. Heals nearby allies for 30...198...240.
Energy Cost 10
Cast Time 0.75 Cooldown Time 15

Spirit's Gift
Spawning Power
Enchantment Spell. (60 seconds.) Whenever you create a creature, all nearby allies gain 5...41...50 Health and lose one condition.
Energy Cost 10
Cast Time 1.00 Cooldown Time 45

Spirit's Strength
Spawning Power
Elite Enchantment Spell. (15...51...60 seconds.) Your attacks deal +5...29...35 damage if you are under a weapon spell.
Energy Cost 5
Cast Time 1.00 Cooldown Time 30

Wielder's Remedy
Spawning Power
Enchantment Spell. (10...26...30 seconds.) Whenever you cast a weapon spell, the targeted ally loses one condition.
Energy Cost 5
Cast Time 1.00 Cooldown Time 10

Agony
Channeling Magic
Binding Ritual. Creates a level 1...10...12 spirit (30...78...90 second lifespan). Causes 3...9...10 Health loss each second to foes in earshot. This spirit loses 3...9...10 Health for each foe that loses Health.
Energy Cost 10
Cast Time 0.75 Cooldown Time 30

Ancestors' Rage
Channeling Magic
Skill. (1 second.) End Effect: deals 5...89...110 lightning damage to foes adjacent to target ally.
Energy Cost 5
Cast Time 0.25 Cooldown Time 10

Caretaker's Charge
Channeling Magic
Elite Spell. Deals 20...64...75 lightning damage. You gain 5 Energy and 5...41...50 Health if you are holding an item.
Energy Cost 5
Cast Time 1.00 Cooldown Time 4

Channeled Strike
Channeling Magic
Spell. Deals 5...77...95 lightning damage. Deals 5...29...35 additional lightning damage if you are holding an item.
Energy Cost 10
Cast Time 2.00 Cooldown Time 4

Destruction
Channeling Magic
Binding Ritual. Create a level 1...11...14 Spirit that dies after 30 seconds. When this Spirit dies, all foes in the area take 5...21...25 damage for each second the Spirit was alive (maximum 150 damage).
Energy Cost 10
Cast Time 0.75 Cooldown Time 20

Essence Strike
Channeling Magic
Spell. Deals 15...51...60 lightning damage. You gain 1...7...9 Energy if any spirits are within earshot.
Energy Cost 5
Cast Time 1.00 Cooldown Time 8

Gaze from Beyond
Channeling Magic
Spell. Deals 20...56...65 lightning damage. Inflicts Blindness condition for 2...5...6 seconds if you are within earshot of a spirit.
Energy Cost 5
Cast Time 1.00 Cooldown Time 10

Gaze of Fury
Channeling Magic
Binding Ritual. Destroys a spirit. Creates a level 1...11...14 spirit (30...54...60 second lifespan). Its attacks deal 5...17...20 damage.
Energy Cost 10
Cast Time 0.75 Cooldown Time 20

Grasping Was Kuurong
Channeling Magic
Elite Item Spell. (15...51...60 seconds.) Drop effect: deal 15...63...75 damage and knocks-down all nearby foes.
Energy Cost 15
Cast Time 1.00 Cooldown Time 20

Lamentation
Channeling Magic
Hex Spell. Also hexes foes near your target (5...17...20 seconds). Causes -0...2...3 Health degeneration. Initial effect: Deals 10...42...50 damage to these foes if you are within earshot of a spirit or corpse.
Energy Cost 10
Cast Time 1.00 Cooldown Time 15

Nightmare Weapon
Channeling Magic
Weapon Spell. (12 seconds.) Target ally's attacks steal 10...42...50 Health but deal 10...42...50 less damage. Ends after 3 attacks.
Energy Cost 5
Cast Time 1.00 Cooldown Time 10

Spirit Boon Strike
Channeling Magic
Spell. Deals 20...56...65 lightning damage. Spirits you control within earshot gain 20...56...65 Health.
Energy Cost 5
Cast Time 1.00 Cooldown Time 3

Spirit Rift
Channeling Magic
Spell. After 3 seconds, affects foes adjacent to target's initial location. Deals 25...105...125 lightning damage and inflicts Cracked Armor (1...16...20 second[s]).
Energy Cost 10
Cast Time 2.00 Cooldown Time 5

Wailing Weapon
Channeling Magic
Weapon Spell. (3...8...9 seconds.) Attacks interrupt attacking foes.
Energy Cost 5
Cast Time 1.00 Cooldown Time 25

Weapon of Fury
Channeling Magic
Elite Weapon Spell. (5...17...20 seconds.) 5...41...50% more adrenaline gain and +1 Energy whenever target ally hits with an attack.
Energy Cost 5
Cast Time 1.00 Cooldown Time 8

Anguish
Communing
Binding Ritual. Creates a level 1...9...11 spirit (15...39...45 second lifespan). Its attacks deal 5...17...20 damage. Double damage to hexed foes.
Energy Cost 15
Cast Time 0.75 Cooldown Time 45

Binding Chains
Communing
Hex Spell. Also hexes foes near your target. (3 seconds.) These foes move 90% slower and takes 1...24...30 damage each second while moving.
Energy Cost 10
Cast Time 1.00 Cooldown Time 15

Brutal Weapon
Communing
Weapon Spell. (10...34...40 seconds.) Attacks deal +5...13...15 damage. No effect while target ally is enchanted.
Energy Cost 10
Cast Time 1.00 Cooldown Time 15

Disenchantment
Communing
Binding Ritual. Creates a level 1...10...12 spirit (10...30...35 second lifespan). Its attacks deal 5...17...20 damage and remove one enchantment.
Energy Cost 15
Cast Time 1.00 Cooldown Time 30

Displacement
Communing
Binding Ritual. Creates a level 1...11...14 spirit (30...54...60 second lifespan). Non-spirit allies within range have 75% chance to block. Block effect: this spirit takes 60 damage.
Energy Cost 15
Cast Time 0.75 Cooldown Time 45

Earthbind
Communing
Binding Ritual. Creates a level 1...11...14 spirit (15...39...45 second lifespan). Any time non-spirit foes within range are knocked down, they are knocked down for at least 3 seconds. Knock-down cost: this spirit loses 50...30...25 Health.
Energy Cost 15
Cast Time 1.00 Cooldown Time 30

Guided Weapon
Communing
Weapon Spell. (4...9...10 seconds.) Attacks are unblockable.
Energy Cost 15
Cast Time 2.00 Cooldown Time 5

Mighty Was Vorizun
Communing
Item Spell. (15...51...60 seconds.) You have +15 armor and +30 maximum Energy.
Energy Cost 5
Cast Time 2.00 Cooldown Time 30

Pain
Communing
Binding Ritual. Creates a level 1...10...12 spirit (30...126...150 second lifespan). Its attacks deal 5...25...30 damage.
Energy Cost 5
Cast Time 0.75 Cooldown Time 30

Restoration
Communing
Binding Ritual. Creates a level 1...11...14 spirit (30 second lifespan). End effect: resurrects party members in the area with 5...41...50% Health and zero Energy.
Energy Cost 10
Cast Time 1.00 Cooldown Time 30

Shadowsong
Communing
Binding Ritual. Creates a level 1...8...10 spirit (30-second lifespan). Its attacks deal 5...17...20 damage and inflict Blindness condition (1...5...6 second[s]).
Energy Cost 15
Cast Time 1.00 Cooldown Time 30

Shelter
Communing
Binding Ritual. Creates a level 1...10...12 spirit (30...54...60 second lifespan). Non-spirit allies within range cannot lose more than 10% maximum Health from a single attack. Damage prevention cost: this spirit loses 75...51...45 Health.
Energy Cost 25
Cast Time 1.00 Cooldown Time 45

Signet of Ghostly Might
Communing
Elite Signet. (5...17...20 seconds.) All spirits you control within earshot attack 33% faster and deal +5...9...10 damage.
Cast Time 1.00 Cooldown Time 15

Union
Communing
Binding Ritual. Creates a level 1...10...12 spirit (30...54...60 second lifespan). Whenever a non-spirit ally within range takes damage or life steal, it is reduced by 15 and the spirit takes 15 damage.
Energy Cost 15
Cast Time 0.75 Cooldown Time 45

Vital Weapon
Communing
Weapon Spell. (5...25...30 seconds.) +40...148...175 maximum Health.
Energy Cost 5
Cast Time 1.00 Cooldown Time 2

Wanderlust
Communing
Elite Binding Ritual. Creates a level 1...10...12 spirit (30...54...60 second lifespan). Its attacks against stationary foes cause knock-down. Knock-down cost: this spirit loses 70...54...50 Health.
Energy Cost 10
Cast Time 1.00 Cooldown Time 45

Defiant Was Xinrae
Restoration Magic
Elite Item Spell. (15...51...60 seconds.) You cannot lose more than 20% of your max Health from a single hit. Drop effect: steal 5...41...50 Health from nearby foes.
Energy Cost 5
Cast Time 1.00 Cooldown Time 20

Life
Restoration Magic
Binding Ritual. Creates a level 1...11...14 spirit (20 second lifespan). Affects non-spirit allies within range. End effect: heals for 1...6...7 for each second this spirit was alive.
Energy Cost 10
Cast Time 0.75 Cooldown Time 20

Mend Body and Soul
Restoration Magic
Spell. Heals for 20...96...115. Removes one condition for each spirit within earshot.
Energy Cost 5
Cast Time 0.75 Cooldown Time 3

Spirit Light Weapon
Restoration Magic
Elite Weapon Spell. (10 seconds.) Target ally gains 1...12...15 Health each second. 1...12...15 more healing per second while within earshot of a spirit.
Energy Cost 5
Cast Time 1.00 Cooldown Time 5

Spiritleech Aura
Restoration Magic
Skill. (5...17...20 seconds.) All of your spirits within earshot deal 5...17...20 less damage and steal 5...17...20 Health when they attack.
Energy Cost 5
Cast Time 0.25 Cooldown Time 20

Vocal Was Sogolon
Restoration Magic
Item Spell. (60 seconds.) Shouts and chants you use last 20...44...50% longer.
Energy Cost 10
Cast Time 1.00 Cooldown Time 30

Weapon of Remedy
Restoration Magic
Elite Weapon Spell. (8 seconds.) The next time target ally takes damage or life steal from a foe, this ally steals 15...63...75 Health from that foe and loses 1 condition.
Energy Cost 5
Cast Time 0.25 Cooldown Time 3

Xinrae's Weapon
Restoration Magic
Elite Weapon Spell. (8 seconds). The next time target ally takes damage from a foe, that damage is limited to 5% of target ally's max Health and that ally steals 20...68...80 Health from that foe.
Energy Cost 5
Cast Time 0.25 Cooldown Time 3

Summon Spirits
Allegiance rank
Spell. Spirits you control Shadow Step to your location and gain 60...100 Health.
Energy Cost 5
Cast Time 0.25 Cooldown Time 5

"Make Your Time!"
Leadership
Shout. You gain one adrenaline (maximum 1...4...5) for each party member in earshot.
Energy Cost 10
Cooldown Time 30

"They're on Fire!"
Leadership
Shout. (10 seconds.) Party members in earshot take 5...29...35% less damage from Burning foes.
Energy Cost 10
Cooldown Time 10

Aggressive Refrain
Leadership
Echo. (5...21...25 seconds.) You attack 25% faster. Renewal: whenever a chant or shout ends on you. You have -20 armor.
Energy Cost 25
Cast Time 2.00 Cooldown Time 20

Angelic Protection
Leadership
Skill. (10 seconds.) Each second that target ally takes damage over 250...130...100, that ally is healed for any damage over that amount. Cannot self target.
Energy Cost 5
Cooldown Time 30

Anthem of Flame
Leadership
Chant. (10 seconds.) Party members in earshot inflict Burning condition (1...3...3 second[s]) with their next attack skill.
Energy Cost 5
Cast Time 1.00 Cooldown Time 10

Anthem of Fury
Leadership
Elite Chant. (10 seconds.) Party members in earshot gain 1...3...4 adrenaline with their next attack skill.
Energy Cost 5
Cast Time 1.00 Cooldown Time 10

Blazing Finale
Leadership
Echo. (10...30...35 seconds.) Inflicts Burning condition (1...6...7 second[s]) to adjacent foes whenever a chant or shout ends on target ally. Cannot target spirits.
Energy Cost 5
Cast Time 1.00 Cooldown Time 8

Burning Refrain
Leadership
Echo. (20 seconds.) Inflicts Burning condition (1...3...3 second[s]) if target ally hits a foe with more Health. Renewal: Whenever a chant or shout ends on that ally. Cannot target spirits.
Energy Cost 10
Cast Time 1.00 Cooldown Time 10

Burning Shield
Leadership
Skill. (3...8...9 seconds.) Blocks the next attack skill against you. Inflicts Burning condition (1...5...6 second[s]) if it was a melee attack. No effect unless you are wielding a shield.
Energy Cost 5
Cooldown Time 20

Defensive Anthem
Leadership
Elite Chant. (4...9...10 seconds.) Party members in earshot have 50% chance to block. Ends when hitting with an attack skill.
Energy Cost 10
Cast Time 1.00 Cooldown Time 25

Focused Anger
Leadership
Elite Skill. (45 seconds.) You gain 0...120...150% more adrenaline.
Energy Cost 10
Cooldown Time 60

Glowing Signet
Leadership
Signet. You gain 5...13...15 Energy if target foe is Burning.
Cast Time 0.25 Cooldown Time 20

Hasty Refrain
Leadership
Echo. (3...9...11 seconds.) Target ally moves 25% faster. Renewal: every time a chant or shout ends on this ally.
Energy Cost 5
Cast Time 1.00 Cooldown Time 10

Leader's Comfort
Leadership
Skill. You gain 30...66...75 Health. You also gain 10...18...20 Health (maximum 140) for each ally in earshot.
Energy Cost 5
Cast Time 2.00 Cooldown Time 8

Natural Temper
Leadership
Skill. (4...9...10 seconds.) You gain 33% more adrenaline. No effect if you are enchanted.
Adrenaline Cost 3
Signet of Return
Leadership
Signet. Resurrects target party member (5...13...15% Health and 1...3...4% Energy for each party member in earshot).
Cast Time 5.00 Cooldown Time 5

Soldier's Fury
Leadership
Elite Echo. (10...30...35 seconds.) You attack 33% faster and gain 33% more adrenaline if under the effects of a shout or chant. You have -20 armor.
Energy Cost 5
Cast Time 1.00 Cooldown Time 5

Spear Swipe
Leadership
Spear Melee Attack. Deals +5...17...20 damage and inflicts Dazed condition (4...9...10 seconds). This attack has melee range.
Energy Cost 10
Cooldown Time 20

"Brace Yourself!"
Command
Shout. (5...13...15 seconds.) Prevents the next knock-down and deals 15...63...75 damage to all foes near target ally. Cannot self-target.
Energy Cost 5
Cooldown Time 4

"Can't Touch This!"
Command
Shout. (20 seconds.) The next 1...4...5 touch-range skill[s] used against allies within earshot fail[s].
Energy Cost 5
Cooldown Time 20

"Go for the Eyes!"
Command
Shout. (10 seconds.) Allies in earshot have +30...86...100% to land a critical hit with their next attack.
Adrenaline Cost 4
"Help Me!"
Command
Shout. (1...8...10 seconds.) Other allies' spells targeting you cast 50% faster. You gain 15...75...90 Health.
Energy Cost 5
Cooldown Time 10

"Incoming!"
Command
Elite Shout. (4...9...10 seconds) Allies in earshot move 33% faster and gain 5...13...15 Health while moving.
Energy Cost 5
Cooldown Time 20

"Never Give Up!"
Command
Shout. Allies in earshot gain 1...8...10 Energy. Only affects allies below 75% Health.
Energy Cost 5
Cooldown Time 15

"Stand Your Ground!"
Command
Shout. (5...17...20 seconds.) Party members in earshot gain +24 armor when not moving.
Energy Cost 10
Cooldown Time 20

Anthem of Weariness
Command
Chant. (8 seconds.) Allies in earshot inflict Weakness (1...13...16 second[s]) with their next attack skill.
Energy Cost 5
Cast Time 1.00 Cooldown Time 10

Crippling Anthem
Command
Elite Chant. (10 seconds.) Allies in earshot inflict Crippled condition (5...13...15 seconds) with their next attack skill.
Adrenaline Cost 4
Cast Time 1.00
Godspeed
Command
Shout. (5...17...20 seconds.) Allies in earshot move 25% faster while enchanted.
Energy Cost 10
Cooldown Time 30

"The Power Is Yours!"
Motivation
Elite Shout. (3 seconds.) Allies within earshot gain 0...1...1 Energy regeneration.
Adrenaline Cost 4
Aria of Restoration
Motivation
Chant. (10 seconds.) Party members in earshot gain 30...78...90 Health with their next spell.
Energy Cost 10
Cast Time 1.00 Cooldown Time 20

Ballad of Restoration
Motivation
Chant. (10 seconds.) Party members in earshot gain 15...63...75 Health the next time they take damage.
Energy Cost 10
Cast Time 1.00 Cooldown Time 20

Chorus of Restoration
Motivation
Chant. (10 seconds.) Allies in earshot are healed for 30...78...90 with their next shout or chant.
Adrenaline Cost 4
Cast Time 1.00 Cooldown Time 5

Energizing Chorus
Motivation
Chant. (10 seconds.) The next shout or chant costs 3...6...7 less Energy for allies within earshot.
Adrenaline Cost 4
Cast Time 1.00
Finale of Restoration
Motivation
Echo. (10...30...35 seconds.) Target ally gains 15...63...75 Health whenever a shout or chant ends on that ally. Cannot target spirits.
Energy Cost 5
Cast Time 1.00 Cooldown Time 10

Leader's Zeal
Motivation
Skill. You gain 2 Energy (maximum 8...11...12 Energy) for each nearby ally.
Energy Cost 5
Cooldown Time 12

Lyric of Purification
Motivation
Chant. (5...17...20 seconds.) Allies in earshot lose one condition with their next signet.
Energy Cost 5
Cast Time 1.00 Cooldown Time 20

Lyric of Zeal
Motivation
Chant. (10 seconds.) Allies in earshot gain 1...7...8 Energy with their next signet.
Adrenaline Cost 6
Cast Time 1.00 Cooldown Time 5

Mending Refrain
Motivation
Echo. (15 seconds.) Target ally has +2...3...3 Health regeneration. Renewal: whenever a chant or shout ends on that ally. Cannot target spirits.
Energy Cost 10
Cast Time 1.00 Cooldown Time 8

Song of Power
Motivation
Chant. (5...17...20 seconds.) Allies in earshot gain +4 Energy regeneration. Ends when using a skill.
Energy Cost 25
Cast Time 1.00 Cooldown Time 30

Song of Purification
Motivation
Elite Chant. (20 seconds.) Allies in earshot lose one condition with their next 1...3...3 skill[s].
Adrenaline Cost 5
Cast Time 2.00
Song of Restoration
Motivation
Elite Chant. (10 seconds.) Party members in earshot gain 45...97...110 Health with their next skill.
Energy Cost 10
Cast Time 1.00 Cooldown Time 20

Zealous Anthem
Motivation
Chant. (10 seconds.) Allies in earshot gain 1...7...8 Energy with their next attack skill.
Energy Cost 10
Cast Time 1.00 Cooldown Time 20

Blazing Spear
Spear Mastery
Spear Attack. Deals +5...21...25 damage. Inflicts Burning condition (1...3...3 second[s]).
Adrenaline Cost 6
Chest Thumper
Spear Mastery
Spear Attack. Inflicts Deep Wound condition (5...17...20 seconds) if target foe has Cracked Armor.
Energy Cost 5
Cooldown Time 5

Cruel Spear
Spear Mastery
Elite Spear Attack. Deals +1...25...31 damage. Inflicts Deep Wound condition (5...17...20 seconds) if target is not moving.
Adrenaline Cost 7
Harrier's Toss
Spear Mastery
Spear Attack. Deals +5...17...20 damage. Deals 5...25...30 more damage if target is moving.
Energy Cost 10
Cast Time 0.50 Cooldown Time 10

Holy Spear
Spear Mastery
Spear Attack. Deals +5...17...20 damage. Deals 15...75...90 holy damage and inflicts Burning condition (3 seconds) to nearby foes if you hit a summoned creature.
Adrenaline Cost 4
Maiming Spear
Spear Mastery
Spear Attack. Inflicts Crippled condition (5...17...20 seconds) if target foe is Bleeding.
Energy Cost 5
Cooldown Time 5

Mighty Throw
Spear Mastery
Spear Attack. Deals +10...34...40 damage. This spear moves three times faster.
Adrenaline Cost 2
Cast Time 3.00
Spear of Redemption
Spear Mastery
Spear Attack. Deals +5...17...20 damage. If it fails to hit, you lose one condition.
Adrenaline Cost 3
Stunning Strike
Spear Mastery
Elite Spear Attack. Deals +5...25...30 damage. Inflicts Dazed condition (4...9...10 seconds) if target has a condition.
Adrenaline Cost 10
Swift Javelin
Spear Mastery
Spear Attack. Deals +5...17...20 damage. This spear moves twice as fast and is unblockable if you are enchanted.
Energy Cost 5
Cooldown Time 10

Unblockable Throw
Spear Mastery
Spear Attack. Deals +10...34...40 damage. Unblockable.
Adrenaline Cost 7
Cast Time 3.00
Vicious Attack
Spear Mastery
Spear Attack. Deals +5...17...20 damage. Inflicts Deep Wound condition (5...13...15 seconds) with a critical hit.
Energy Cost 5
Cooldown Time 8

Wild Throw
Spear Mastery
Spear Attack. Deals +5...17...20 damage. Unblockable. Ends target's stance.Disables your non-spear attack skills for 3 seconds.
Adrenaline Cost 7
Signet of Aggression
No Attribute
Signet. You gain 2 adrenaline if you are under the effects of a shout or chant.
Cast Time 1.00 Cooldown Time 5

Spear of Fury
Allegiance rank
Spear Attack. Deals +30...40 damage. Gain 3...6 strikes of adrenaline if you hit a foe with a condition.
Energy Cost 5
Cast Time 1.00 Cooldown Time 8

Arcane Zeal
Mysticism
Elite Enchantment Spell. (10 seconds.) You gain 1 Energy (maximum 1...6...7) for each enchantment on you whenever you cast a spell.
Energy Cost 10
Cast Time 1.00 Cooldown Time 5

Aura Slicer
Mysticism
Melee Attack. (5...13...15 seconds.)Inflicts Bleeding condition. Also inflicts Cracked Armor (1...8...10 second[s]) if you are enchanted.
Adrenaline Cost 4
Avatar of Lyssa
Mysticism
Elite Form. (10...74...90 seconds.) Your Dervish enchantments recharge 50% faster and deal chaos damage with attacks. Steal 1 Energy from nearby foes when you lose a Dervish enchantment. This skill is disabled for 45 seconds.
Energy Cost 5
Cast Time 2.00 Cooldown Time 20

Avatar of Melandru
Mysticism
Elite Form. (10...74...90 seconds.) You have +150 maximum Health, +30 elemental armor, and your attacks deal earth damage. Cure 1 condition from all party members in earshot whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds.
Energy Cost 5
Cast Time 2.00 Cooldown Time 20

Balthazar's Rage
Mysticism
Flash Enchantment Spell. (20 seconds.) Initial Effect: Inflicts burning (1...3...3 second[s]) on nearby foes. End effect: gain 1...2...2 strike[s] of adrenaline if any foes are within earshot.
Energy Cost 10
Cooldown Time 10

Eremite's Zeal
Mysticism
Enchantment Spell. (10 seconds.) Initial effect: you gain 1...3...3 Energy (maximum 8) for each foe in earshot. End effect: you gain 1...3...3 Energy (maximum 8) for each foe in earshot.
Energy Cost 5
Cast Time 0.25 Cooldown Time 15

Extend Enchantments
Mysticism
Skill. (10 seconds.) Your next Dervish enchantment lasts 10...122...150% longer.
Energy Cost 5
Cooldown Time 10

Imbue Health
Mysticism
Spell. Heals for 5...41...50% of your current Health (maximum 300). Cannot self-target.
Energy Cost 10
Cast Time 0.25 Cooldown Time 10

Intimidating Aura
Mysticism
Enchantment Spell. (60 seconds.) You have +40...88...100 max Health and take -1...8...10 damage from foes with less Health than you.
Energy Cost 10
Cast Time 0.75 Cooldown Time 20

Meditation
Mysticism
Enchantment Spell. (20 seconds.) Lose all adrenaline. Gain 1...3...4 Energy whenever an enchantment on you ends.
Energy Cost 10
Cast Time 0.25 Cooldown Time 20

Mystic Vigor
Mysticism
Enchantment Spell. (20 seconds.) You gain 3...13...15 Health (maximum 25) for each enchantment on you whenever you hit with an attack.
Energy Cost 5
Cast Time 0.25 Cooldown Time 15

Pious Renewal
Mysticism
Elite Flash Enchantment Spell. (8 seconds.) End Effect: recharges itself and you gain 0...4...5 Energy and 0...24...30 Health.
Energy Cost 5
Cooldown Time 8

Conviction
Earth Prayers
Flash Enchantment Spell. (10 seconds.) Gain +10 armor while conditioned. Gain 1...3...3 Health regeneration for each condition you have. End Effect: Remove 1...2...2 condition[s].
Energy Cost 5
Cooldown Time 10

Dust Cloak
Earth Prayers
Flash Enchantment Spell. (30 seconds.) Your attacks deal earth damage. Initial effect: deals 10...34...40 earth damage to adjacent foes. End effect: inflicts Blindness condition (1...3...4 second[s]) on adjacent foes.
Energy Cost 10
Cooldown Time 6

Ebon Dust Aura
Earth Prayers
Elite Flash Enchantment Spell. (30 seconds.) Deal +3...13...15 earth damage with your melee attacks. Initial Effect: Blinds nearby foes for 1...6...7 second[s]. End Effect: removes Blindness. No effect unless wielding an earth weapon.
Energy Cost 10
Cooldown Time 20

Fleeting Stability
Earth Prayers
Flash Enchantment Spell. (2...5...6 seconds.) You cannot be knocked down and move 25% faster. Ends if knockdown prevented.
Energy Cost 5
Cooldown Time 10

Mystic Regeneration
Earth Prayers
Enchantment Spell. (5...17...20 seconds.) You have +1...3...4 Health regeneration for each enchantment (maximum of 8) on you.
Energy Cost 10
Cast Time 0.25 Cooldown Time 10

Mystic Sandstorm
Earth Prayers
Spell. (3 seconds.) Deals 10...18...20 earth damage each second. Deals an additional 10...18...20 damage to attacking foes. Hits foes nearby your initial location. Lasts twice as long if you are enchanted.
Adrenaline Cost 5
Cast Time 1.00 Cooldown Time 8

Sand Shards
Earth Prayers
Flash Enchantment Spell. (30 seconds.) Deal 10...50...60 earth damage to all other adjacent foes whenever you hit with your scythe. Ends after 1...4...5 hit[s].
Energy Cost 10
Cooldown Time 10

Veil of Thorns
Earth Prayers
Flash Enchantment Spell. (5...21...25 seconds.) Spell damage is reduced by 5...29...35%. Initial Effect: nearby foes are struck for 5...41...50 piercing damage.
Energy Cost 10
Cooldown Time 15

Vital Boon
Earth Prayers
Enchantment Spell. (20 seconds.) You have +40...88...100 maximum Health. End effect: Heals you for 75...175...200.
Energy Cost 5
Cast Time 1.00 Cooldown Time 8

Chilling Victory
Scythe Mastery
Scythe Attack. Deals +3...13...15 damage. Deals 10...26...30 cold damage to each foe hit who has less Health than you and foes adjacent to those targets.
Adrenaline Cost 6
Irresistible Sweep
Scythe Mastery
Scythe Attack. Deals +3...13...15. Remove one of your Dervish enchantments. Removal effect: unblockable, removes a stance, deals +3...13...15 additional damage.
Energy Cost 5
Cooldown Time 6

Lyssa's Assault
Scythe Mastery
Scythe Attack. Interrupts an action. If you are enchanted, the interrupted skill is disabled for an additional 1...8...10 second[s]. This attack does 50% of normal damage.
Energy Cost 5
Cast Time 0.50 Cooldown Time 15

Radiant Scythe
Scythe Mastery
Scythe Attack. Deals +1 damage (maximum 5...25...30) for each point of Energy you have. Gain 1...6...7 Energy.
Adrenaline Cost 6
Rending Sweep
Scythe Mastery
Scythe Attack. Deals +5...17...20 damage. You lose 1 Dervish enchantment. Removal effect: struck foes lose an enchantment.
Adrenaline Cost 6
Twin Moon Sweep
Scythe Mastery
Melee Attack. Remove 1 of your Dervish enchantments. Gain 10...42...50 Health. Removal effect: unblockable, attack twice, and gain 10...58...70 more Health.
Adrenaline Cost 7
Wearying Strike
Scythe Mastery
Scythe Attack. Remove 1 Dervish Enchantment. Removal Effect: Inflicts Deep Wound condition (3...9...10 seconds). You are Weakened (10 seconds) if an enchantment is not lost.
Adrenaline Cost 6
Wounding Strike
Scythe Mastery
Elite Scythe Attack. Deals +5...17...20 damage. Inflict Bleeding condition (5...17...20 seconds). Removes 1 Dervish enchantment. Also inflicts Deep Wound condition (5...17...20 seconds) if an enchantment is removed.
Energy Cost 5
Cooldown Time 3

Attacker's Insight
Wind Prayers
Flash Enchantment Spell. (3...9...10 seconds.) Gives 50% block chance while attacking. End Effect: Causes Weakness 3...13...15 seconds to adjacent foes.
Energy Cost 10
Cooldown Time 10

Dwayna's Touch
Wind Prayers
Touch Spell. Heals for 15...51...60 (maximum 150) for each enchantment on you.
Energy Cost 5
Cast Time 0.75 Cooldown Time 5

Grenth's Aura
Wind Prayers
Flash Enchantment Spell. (20 seconds.) You deal 5...21...25 less damage and steal 5...21...25 Health when you hit with a scythe. Initial effect: steal 5...21...25 Health from all adjacent foes.
Energy Cost 10
Cooldown Time 10

Grenth's Grasp
Wind Prayers
Elite Flash Enchantment Spell. (20 seconds.) Inflicts Crippled condition (1...9...11 second[s]) with your attack skills and transfer 1 condition. No effect unless wielding a cold weapon.
Energy Cost 5
Cooldown Time 10

Harrier's Haste
Wind Prayers
Flash Enchantment Spell. (2...7...8 seconds.) You move 25% faster and deal +3...10...12 damage to moving foes.
Energy Cost 10
Cooldown Time 10

Lyssa's Haste
Wind Prayers
Flash Enchantment Spell. (3...13...15 seconds.) Your Dervish enchantments recharge 33% faster. Initial Effect: interrupts all adjacent foes. End Effect: interrupts all adjacent foes. 50% failure chance unless Wind Prayers 5 or higher.
Energy Cost 10
Cooldown Time 15

Mystic Healing
Wind Prayers
Spell. Heals you for 5...53...65. Heals all enchanted party members for 5...53...65 Health.
Energy Cost 5
Cast Time 1.00 Cooldown Time 4

Natural Healing
Wind Prayers
Spell. Heals you for 50...146...170. This skill activates 50% faster if you are not enchanted.
Energy Cost 5
Cast Time 2.00 Cooldown Time 6

Rending Aura
Wind Prayers
Flash Enchantment Spell. (30 seconds.) Your attack skills remove enchantments from knocked-down foes. Initial effect: deals 10...34...40 cold damage to all nearby foes. End effect: nearby foes have Cracked Armor for 1...8...10 second[s].
Energy Cost 10
Cooldown Time 6

Signet of Mystic Speed
Wind Prayers
Signet. (30 seconds.) Your next 1...3...3 self-targeted enchantments cast instantly. Flash enchantments do not consume uses of this skill.
Cast Time 1.00 Cooldown Time 20

Test of Faith
Wind Prayers
Touch Spell. Deals 15...55...65 cold damage and removes 1 enchantment. Target foe is Dazed for 1...3...4 second[s] if that foe was not enchanted.
Adrenaline Cost 7
Cast Time 0.75 Cooldown Time 5

Vow of Piety
Wind Prayers
Enchantment Spell. (20 seconds) +24 armor and +1...3...4 Health regeneration. Renewal: Whenever an enchantment on you ends.
Energy Cost 15
Cast Time 0.25 Cooldown Time 45

Whirling Charge
Wind Prayers
Flash Enchantment Spell. (1...5...6 second[s].) You move 33% faster. Deal 10...50...60 cold damage to all other nearby foes the next time you hit a foe and this enchantment ends.
Energy Cost 10
Cooldown Time 6

Winds of Disenchantment
Wind Prayers
Spell. Remove one of your Dervish enchantments. Removal effect: all nearby foes lose 1 enchantment and take 20...68...80 cold damage.
Energy Cost 10
Cast Time 0.75 Cooldown Time 15

Sunspear Rebirth Signet
Sunspear rank
Signet. Resurrect target dead ally at your location (full Health and 10% Energy for each Sunspear Rank attained). This signet only recharges when you gain a morale boost.
Cast Time 3.00 Cooldown Time morale

Resurrection Signet
No Attribute
Signet. Resurrects target party member (100% Health, 25% Energy). This signet only recharges when you gain a morale boost.
Cast Time 3.00 Cooldown Time morale