"I Meant to Do That!"
Strength
Shout. You gain 1...4...5 strikes of adrenaline if you are knocked-down.
5
8
"You Will Die!"
Strength
Shout. You gain 1...3...3 strike[s] of adrenaline. No effect unless target foe is under 50% Health.
5
15
Battle Rage
Strength
Elite Stance. (5...17...20 seconds.) You move 33% faster and gain double adrenaline from your attacks. Ends if you use any non-adrenal skills.
4
Berserker Stance
Strength
Stance. (5...10...11 seconds.) You attack 33% faster and gain 50% more adrenaline. Ends if you use a skill.
5
20
Body Blow
Strength
Melee Attack. Deals +10...34...40 damage. Inflicts Deep Wound (0...12...15 second[s]) if target foe has Cracked Armor.
7
Bull's Charge
Strength
Elite Stance. (5...10...11 seconds.) You move 33% faster. Causes knock-down if you hit a moving foe in melee. Ends if you use a skill.
5
20
Bull's Strike
Strength
Melee Attack. Deals +5...25...30 damage and causes knock-down if target foe is moving.
5
10
Charging Strike
Strength
Elite Stance. (1...8...10 second[s].) You move 33% faster and deal +10...34...40 damage with your next melee hit. Ends when you hit or if you use a skill.
5
5
Dolyak Signet
Strength
Signet. (8...18...20 seconds.) You have +10...34...40 armor and cannot be knocked-down. You move 75% slower.
20
Dwarven Battle Stance
Strength
Elite Stance. (5...10...11 seconds.) You attack 33% faster, you gain +40 armor, and your attack skills interrupt actions. No effect unless you have a hammer equipped.
5
20
Endure Pain
Strength
Skill. (7...16...18 seconds.) You have +90...258...300 maximum Health.
5
30
Enraging Charge
Strength
Stance. (5...13...15 seconds.) You move 25% faster. Gain +0...2...3 adrenaline on your next melee attack. Ends after your next hit.
5
20
Flail
Strength
Stance. (1...12...15 second[s].) You attack 33% faster. You move 33% slower.
4
Headbutt
Strength
Elite Touch Skill. Deals 40...88...100 damage. You are Dazed (5...17...20 seconds).
15
0.75
20
Leviathan's Sweep
Strength
Melee Attack. Deals +5...17...20 damage. Causes knock-down and deals 10...29...34 damage if blocked.
5
8
Lion's Comfort
Strength
Skill. You are healed for 50...98...110 and gain 0...2...3 strike[s] of adrenaline. Disables your signets (12 seconds).
4
1.00
1
Power Attack
Strength
Melee Attack. Deals +10...34...40 damage.
5
3
Protector's Strike
Strength
Melee Attack. Deals +10...34...40 damage if target is moving.
5
0.50
3
Signet of Strength
Strength
Signet. Your attacks deal +5 damage. Ends after 1...13...16 attack[s].
1.00
45
Warrior's Endurance
Strength
Elite Skill. (5...29...35 seconds.) You gain 3 Energy each time you hit with a melee attack. No Energy gain if you have more than 10...22...25 Energy.
5
30
Axe Rake
Axe Mastery
Axe Attack. Deals +1...8...10 damage and inflicts Crippled condition (15 seconds) if target foe has a Deep Wound.
5
Axe Twist
Axe Mastery
Axe Attack. Deals +1...16...20 damage and inflicts Weakness condition (20 seconds) if target foe has a Deep Wound.
5
Cleave
Axe Mastery
Elite Axe Attack. Deals +10...26...30 damage.
4
Cyclone Axe
Axe Mastery
Axe Attack. Deals +4...10...12 damage to all foes adjacent to you.
5
4
Disrupting Chop
Axe Mastery
Axe Attack. Interrupts an action. Interruption effect: interrupted skill is disabled for +20 seconds.
6
Eviscerate
Axe Mastery
Elite Axe Attack. Deals +1...25...31 damage. Inflicts Deep Wound condition (5...17...20 seconds).
8
Whirling Axe
Axe Mastery
Elite Axe Attack. Deals +5...17...20 damage and removes a stance. Unblockable.
4
Counter Blow
Hammer Mastery
Hammer Attack. Causes knock-down if target foe is attacking.
4
Crushing Blow
Hammer Mastery
Hammer Attack. Deals +1...16...20 damage. Inflicts Deep Wound condition if target foe is knocked-down (5...17...20 seconds).
5
10
Devastating Hammer
Hammer Mastery
Elite Hammer Attack. Causes knock-down. Inflicts Weakness condition (5...17...20 seconds).
7
Enraged Smash
Hammer Mastery
Elite Hammer Attack. Gives you 1...3...4 strike[s] of adrenaline if you hit. Deals +10...34...40 damage and causes knockdown if target foe was moving.
5
5
Forceful Blow
Hammer Mastery
Elite Hammer Attack. Deals +10...26...30 damage. Remove target foe's stance. Inflicts Weakness condition (5...17...20 seconds). Unblockable.
5
Irresistible Blow
Hammer Mastery
Hammer Attack. Deals +5...17...20 damage. Deals 5...17...20 damage and causes knock-down if blocked.
5
6
Magehunter's Smash
Hammer Mastery
Elite Hammer Attack. Causes knock-down. Unblockable if target foe is enchanted.
8
Mokele Smash
Hammer Mastery
Hammer Attack. Deals +5...17...20 damage and you gain 2 strikes of adrenaline.
5
12
Renewing Smash
Hammer Mastery
Hammer Attack. Deals +10...34...40 damage. You gain 3 Energy and this attack recharges instantly if target foe was knocked down.
5
1.00
30
Staggering Blow
Hammer Mastery
Hammer Attack. Inflicts Weakness condition (5...17...20 seconds).
4
1.00
Yeti Smash
Hammer Mastery
Hammer Attack. Attack all adjacent foes. Knocks down foes suffering from a condition. You lose all adrenaline. 50% failure chance unless Hammer Mastery is 5 or more.
6
Crippling Slash
Swordsmanship
Elite Sword Attack. Inflicts Crippled condition (5...13...15 seconds) and Bleeding condition (10...22...25 seconds).
6
Dragon Slash
Swordsmanship
Elite Sword Attack. Deals +10...34...40 damage. You gain 1...4...5 strike[s] of adrenaline if it hits.
10
Final Thrust
Swordsmanship
Sword Attack. Deals +1...32...40 damage. Deals +1...32...40 more damage if target foe is below 50% Health. Lose all adrenaline.
10
Galrath Slash
Swordsmanship
Sword Attack. Deals +1...32...40 damage.
8
Hamstring
Swordsmanship
Sword Attack. Inflicts Crippled condition (3...13...15 seconds).
10
15
Hundred Blades
Swordsmanship
Elite Skill. (15 seconds.) Deals 10...22...25 slashing damage to all adjacent foes whenever you attack with a sword.
5
25
Pure Strike
Swordsmanship
Sword Attack. Deals +1...24...30 damage. Unblockable unless you are in a stance.
5
8
Sever Artery
Swordsmanship
Sword Attack. Inflicts Bleeding condition (5...21...25 seconds).
4
Silverwing Slash
Swordsmanship
Sword Attack. Deals +1...32...40 damage.
8
Steelfang Slash
Swordsmanship
Sword Attack. Deals +1...25...31 damage. You gain 1...4...5 adrenaline if target foe is knocked down.
8
1
Sun and Moon Slash
Swordsmanship
Sword Attack. You attack target foe twice. Unblockable.
8
"Fear Me!"
Tactics
Shout. (1...12...15 second[s].) You have +5...25...30% chance of a critical hit with melee attacks against stationary foes. Initial effect: nearby foes lose 1...3...4 Energy.
4
6
"Shields Up!"
Tactics
Shout. (5...10...11 seconds.) Party members in earshot have +60 armor against projectile attacks.
10
30
"To the Limit!"
Tactics
Shout. (10...18...20 seconds.) You have +10...50...60 maximum Health. Initial effect: you gain one strike of adrenaline for each foe within earshot (maximum 1...5...6).
5
15
"Victory Is Mine!"
Tactics
Elite Shout. You gain 10...56...68 Health and 3...6...7 Energy for each condition on target foe.
5
15
Bonetti's Defense
Tactics
Stance. (5...10...11 seconds.) You have 75% chance to block. Gain 5 Energy for each melee attack blocked. Ends if you use a skill.
8
Deadly Riposte
Tactics
Skill. (8 seconds). You block the next melee attack and your attacker takes 15...75...90 damage. Inflicts Bleeding condition. (3...21...25 seconds). No effect unless you have a sword equipped.
5
10
Desperation Blow
Tactics
Melee Attack. Deals +10...34...40 damage. Inflicts one of the following random conditions: Deep Wound (20 seconds), Weakness (20 seconds), Bleeding (25 seconds), or Crippled (15 seconds). You are knocked-down.
5
7
Healing Signet
Tactics
Signet. You gain 82...154...172 Health. You have -40 armor while using this skill.
2.00
4
Shield Stance
Tactics
Stance. (1...5...6 second[s].) You have 75% chance to block. Damage is reduced by 2 for each rank of Strength (maximum 15 damage reduction). No effect unless you have a shield equipped.
5
15
Shove
Tactics
Elite Touch Skill. Causes knockdown. Initial effect: ends foe's stance and deals 15...63...75 damage if target foe is moving.
5
0.75
15
Soldier's Defense
Tactics
Stance. (1...5...6 second[s].) You have 75% chance to block while under the effects of a shout or chant. Block effect: gain 1 adrenaline.
5
15
Soldier's Speed
Tactics
Stance. (3...15...18 seconds.) You move 15% faster and an additional 15% while affected by a chant or shout.
5
12
Soldier's Stance
Tactics
Elite Stance. (5...13...15 seconds.) You have a 75% chance to block. You attack 33% faster while under the effects of a chant or shout.
5
15
Steady Stance
Tactics
Elite Stance. (10 seconds.) The next time you would be knocked-down, you gain 1...3...3 adrenaline and 1...6...7 Energy instead.
5
6
Wary Stance
Tactics
Stance. (1...5...6 second[s]). You block attack skills. Gain adrenaline and 5 Energy for each block. Ends if you use a skill.
10
10
"For Great Justice!"
No Attribute
Shout. (20 seconds.) You gain 100% more adrenaline.
5
45
"On Your Knees!"
No Attribute
Shout. Recharges all your stances if you are adjacent to a knocked-down foe. You lose all adrenaline.
6
Flurry
No Attribute
Stance. (5 seconds). You attack 33% faster. You do 25% less damage.
5
5
Frenzied Defense
No Attribute
Stance. (8 seconds.) You have 75% chance to block. You take double damage.
5
10
Grapple
No Attribute
Touch Skill. Causes knockdown. You are also knocked down. Your current stance ends.
5
0.75
12
Skull Crack
No Attribute
Elite Melee Attack. Interrupts an action. Inflicts Dazed condition (10 seconds) if target is casting a spell.
9
0.50
Symbolic Strike
No Attribute
Melee Attack. Deals +12 damage (maximum 70) for each signet you have equipped.
4
Archer's Signet
Expertise
Elite Signet. (1...19...24 second[s].) Conditions you apply while wielding a bow last 100% longer.
1.00
12
Dodge
Expertise
Stance. (5...10...11 seconds.) You move 33% faster and have 27...65...75% chance to block projectile attacks. Ends if you attack.
5
30
Infuriating Heat
Expertise
Elite Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Doubles adrenaline gain for creatures in range.
5
3.00
15
Lightning Reflexes
Expertise
Stance. (5...10...11 seconds.) You attack 33% faster and have 75% chance to block.
10
30
Marksman's Wager
Expertise
Elite Preparation. (18 seconds.) Gain 5...9...10 Energy whenever your arrows hit. Lose 10 Energy whenever your arrows fail to hit.
5
2.00
24
Oath Shot
Expertise
Elite Bow Attack. Recharges all skills except Oath Shot if it hits. Disables all skills if it misses (10...5...4 seconds). 50% miss chance unless Expertise 8 or higher.
10
25
Point Blank Shot
Expertise
Half Range Bow Attack. Deals +10...34...40 damage.
5
3
Throw Dirt
Expertise
Touch Skill. Inflicts Blindness condition (3...13...15 seconds). Also affects foes adjacent to target foe.
5
1.00
30
Whirling Defense
Expertise
Stance. (8...18...20 seconds.) You have 75% chance to block. Deals 5...10...11 damage to adjacent foes whenever you block a projectile attack.
10
60
Bestial Mauling
Beast Mastery
Pet Attack. Deals +5...17...20 damage. Inflicts Dazed condition (4...9...10 seconds) if target foe is knocked-down.
5
20
Bestial Pounce
Beast Mastery
Pet Attack. Deals +5...17...20 damage. Causes knock-down if target foe is casting a spell.
5
10
Brutal Strike
Beast Mastery
Pet Attack. Deals +5...29...35 damage. Deals +5...29...35 more damage if target foe is under 50% health.
10
5
Call of Protection
Beast Mastery
Shout. (120 seconds.) Your pet has 5...17...20 damage reduction.
5
90
Comfort Animal
Beast Mastery
Skill. Your pet gains 20...87...104 Health. Resurrects your pet (10...48...58% Health.) If you have Comfort Animal equipped, your animal companion will travel with you.
5
1.00
1
Energizing Wind
Beast Mastery
Nature Ritual. Creates a level 1...5...6 spirit (1...25...31 second[s] lifespan). Skills cost 15 less energy (minimum cost 10 energy) and recharge 25% slower for creatures in range. Does not affect spirits.
15
5.00
60
Feral Aggression
Beast Mastery
Skill. (5...17...20 seconds.) Your pet attacks 33% faster and deals +3...9...10 damage.
15
20
Ferocious Strike
Beast Mastery
Elite Pet Attack. Deals +13...25...28 damage. You gain adrenaline and 3...9...10 energy.
5
8
Heket's Rampage
Beast Mastery
Stance. (5...10...11 seconds). You attack 33% faster. Ends if you use an attack skill.
5
10
Otyugh's Cry
Beast Mastery
Shout. (10...22...25 seconds.) Your pet has +24 armor and is unblockable.
5
30
Predator's Pounce
Beast Mastery
Pet Attack. Deals +5...29...35 damage. Your pet gains 5...41...50 Health if this attack hits.
5
5
Revive Animal
Beast Mastery
Skill. Resurrects all nearby allied pets (10...77...94% Health).
5
6.00
20
Savage Pounce
Beast Mastery
Pet Attack. Deals +5...17...20 damage. Causes knock-down if target foe is casting a spell.
5
10
Symbiosis
Beast Mastery
Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Creatures in range have +27...125...150 maximum health for each enchantment on them. Does not affect spirits.
5
5.00
60
Symbiotic Bond
Beast Mastery
Shout. (120...264...300 seconds.) Your pet has +1...3...3 Health regeneration. Half of all damage dealt to your pet is redirected to you.
10
55
Tiger's Fury
Beast Mastery
Stance. (5...10...11 seconds.) You attack 25% faster. Disables your non-attack skills (5 seconds).
10
10
Toxicity
Beast Mastery
Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan.) Poisoned or Diseased creatures within range have -2 Health degeneration.
15
5.00
60
Concussion Shot
Marksmanship
Bow Attack. Interrupts a spell. Interruption effect: inflicts Dazed condition (5...17...20 seconds). Hits for only 1...13...16 damage.
25
0.50
5
Crippling Shot
Marksmanship
Elite Bow Attack. Unblockable. Inflicts Crippled condition (1...9...11 second[s]).
10
4
Crossfire
Marksmanship
Bow Attack. Deals +5...17...20 damage. Unblockable if target foe is near any of your allies.
5
4
Disrupting Accuracy
Marksmanship
Preparation. (36 seconds.) Interrupts an action whenever your arrows critical.
5
2.00
12
Disrupting Shot
Marksmanship
Bow Attack. Interrupts an action. Interruption effect: +10...34...40 damage if you interrupt a skill.
10
0.50
15
Favorable Winds
Marksmanship
Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Arrows move twice as fast and hit for +6 damage for creatures in range. Does not affect spirits.
5
5.00
60
Hunter's Shot
Marksmanship
Bow Attack. Inflicts Bleeding condition (3...21...25 seconds) if your target is hit.
5
1.00
10
Keen Arrow
Marksmanship
Bow Attack. Deals +5...17...20 damage. Deals +5...21...25 more damage if you land a critical hit.
5
6
Melandru's Shot
Marksmanship
Elite Bow Attack. Inflicts Bleeding (5...21...25 seconds). Deals +10...22...25 damage and inflicts Crippled (5...13...15 seconds) if target foe was moving or knocked down.
5
1.00
8
Pin Down
Marksmanship
Bow Attack. Inflicts Crippled condition (3...13...15 seconds).
15
8
Power Shot
Marksmanship
Bow Attack. Target foe takes 25...45...50 damage.
10
3
Precision Shot
Marksmanship
Bow Attack. Deals +3...9...10 damage. Unblockable. Easily Interrupted.
10
1.00
6
Prepared Shot
Marksmanship
Elite Bow Attack. Deals +10...22...25 damage. You gain 1...7...9 Energy if you have a preparation active.
5
6
Read the Wind
Marksmanship
Preparation. (24 seconds). +3...9...10 damage. Your arrows move twice as fast.
5
2.00
12
Savage Shot
Marksmanship
Bow Attack. Interrupts an action. Interruption effect: deals +13...25...28 damage if action was a spell.
10
0.50
5
Seeking Arrows
Marksmanship
Preparation. (3...12...14 seconds.) Your arrows are unblockable. Ends if you fail to hit.
15
2.00
20
Sloth Hunter's Shot
Marksmanship
Bow Attack. Deals +10...22...25 damage. Deals +10...30...35 more damage if target foe is not using a skill.
10
8
Splinter Shot
Marksmanship
Bow Attack. Deals +3...13...15 damage. Deals 5...53...65 damage to adjacent foes if blocked.
10
5
Volley
Marksmanship
Bow Attack. Deals +1...8...10 damage. Hits up to 3 foes adjacent to your target. All your preparations are removed.
5
2
Barbed Arrows
Wilderness Survival
Preparation. (24 seconds.) Your arrows inflict Bleeding condition (3...13...15 seconds). You have -40 armor while activating this skill.
10
2.00
12
Barbed Trap
Wilderness Survival
Trap. (90 seconds.) Affects nearby foes. Deals 7...20...23 piercing damage. Inflicts Crippled and Bleeding conditions (3...21...25 seconds). Easily interrupted.
15
2.00
20
Choking Gas
Wilderness Survival
Preparation. (1...10...12 seconds.) +1...7...8 damage. Spreads Choking Gas to foes adjacent to target. Choking Gas interrupts spells.
15
2.00
24
Equinox
Wilderness Survival
Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Overcast-causing spells cast within range cause an additional 10 Overcast.
10
3.00
15
Famine
Wilderness Survival
Elite Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 lifespan). Deals 10...30...35 damage to creatures in range that reach 0 energy. Does not affect spirits.
10
3.00
15
Flame Trap
Wilderness Survival
Trap. (90 seconds.) Affects nearby foes. Deals 5...17...20 fire damage every second (3 seconds). Inflicts Burning condition (1...3...3 second[s]). Easily interrupted.
10
2.00
20
Frozen Soil
Wilderness Survival
Nature Ritual. Creates a level 1...8...10 spirit. (30...78...90 second lifespan). Creatures in range cannot activate resurrection skills. Does not affect spirits.
10
5.00
30
Greater Conflagration
Wilderness Survival
Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Converts physical damage to fire damage for creatures in range. Does not affect spirits.
5
3.00
15
Incendiary Arrows
Wilderness Survival
Elite Bow Attack. Hits 2 foes near your target and inflicts burning (1...3...3 second[s]).
5
5
Melandru's Arrows
Wilderness Survival
Elite Preparation. (18 seconds.) Your arrows inflict Bleeding condition (3...21...25 seconds) and deal +8...24...28 damage to enchanted foes.
5
2.00
12
Melandru's Resilience
Wilderness Survival
Elite Stance. (8...18...20 seconds.) You have +4 Health regeneration and +1 Energy regeneration for each condition and hex on you.
5
15
Pestilence
Wilderness Survival
Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). When any creature in range dies, conditions on this creature spread to any creature in the area with a condition. Spirits are not affected.
5
5.00
60
Piercing Trap
Wilderness Survival
Trap. (90 seconds.) Affects nearby foes. Deals 5...41...50 piercing damage. Deals 15...51...60 more damage to any foes with Cracked Armor. Easily interrupted.
10
2.00
30
Poison Tip Signet
Wilderness Survival
Signet. (60 seconds.) Inflicts Poisoned condition (8...14...15 seconds) with your next attack.
1.00
6
Scavenger's Focus
Wilderness Survival
Elite Skill. (10 seconds). You gain 3...10...12 Energy if you strike a foe who has a condition.
5
20
Serpent's Quickness
Wilderness Survival
Stance. (15...27...30 seconds.) Your skills recharge 33% faster. Ends if your Health drops below 50%.
5
45
Storm Chaser
Wilderness Survival
Stance. (8...18...20 seconds.) You move 25% faster and gain 1...4...5 Energy whenever you take elemental damage.
10
20
Tranquility
Wilderness Survival
Nature Ritual. Creates a level 1...8...10 spirit (15...51...60 second lifespan). Enchantments expire 20...44...50% faster on creatures in range. Does not affect spirits.
15
5.00
60
Tripwire
Wilderness Survival
Trap. (90 seconds.) Deals 5...17...20 piercing damage to nearby foes. Causes knock-down to Crippled foes. Easily interrupted.
10
2.00
30
Winnowing
Wilderness Survival
Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Increases physical damage by +4 for creatures in range. Does not affect spirits.
5
5.00
60
Winter
Wilderness Survival
Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Converts elemental damage to cold damage for creatures in range. Does not affect spirits.
5
3.00
60
Antidote Signet
No Attribute
Signet. Remove Poison, Disease, and Blindness from yourself, and one additional condition.
1.00
4
Called Shot
No Attribute
Bow Attack. You shoot an arrow that moves 3 times faster. Unblockable.
5
3
Forked Arrow
No Attribute
Bow Attack. You shoot two arrows simultaneously. Shoot only one arrow if you are enchanted or hexed.
10
5
Magebane Shot
No Attribute
Elite Bow Attack. Interrupts an action. Interruption effect: an interrupted spell is disabled for +10 seconds. Unblockable.
10
0.50
5
Quick Shot
No Attribute
Elite Bow Attack. You shoot an arrow that moves twice as fast.
5
1.00
1
Never Rampage Alone
Sunspear rank
Skill. (18...25 seconds.) You and your pet attack 25% faster and have +1...3 Health regeneration.
15
20
Angorodon's Gaze
Soul Reaping
Spell. Steals 10...42...50 Health. You gain 3...10...12 Energy if you have a condition.
5
1.00
10
Masochism
Soul Reaping
Enchantment Spell. (10...34...40 seconds.) You have +2 Death Magic and Soul Reaping. Sacrifice 5...3...3% Health when you cast a spell.
5
1.00
20
Reaper's Mark
Soul Reaping
Elite Hex Spell. (30 seconds.) Causes -1...4...5 Health degeneration. You gain 5...13...15 Energy if target foe dies while suffering from this hex.
5
1.00
15
Signet of Lost Souls
Soul Reaping
Signet. You gain 10...82...100 Health and 1...8...10 Energy if target foe is below 50% Health.
0.25
8
Barbed Signet
Blood Magic
Signet. Target and adjacent foes suffer from Bleeding (3...13...15 seconds).
1.00
10
Blood Bond
Blood Magic
Hex Spell. Also hexes foes adjacent to your target (3...10...12 seconds). Allies hitting these foes gain 5...17...20 health. If any of these foes dies while hexed, adjacent allies are healed for 20...84...100.
5
1.00
8
Blood of the Aggressor
Blood Magic
Spell. Steal 5...37...45 Health. Inflicts Weakness (3...10...12 seconds) if target foe was attacking.
5
1.00
5
Demonic Flesh
Blood Magic
Enchantment Spell. (30...54...60 seconds.) When using a skill on a foe, deal 5...17...20 shadow damage to all other foes adjacent to you.
5
1.00
30
Jaundiced Gaze
Blood Magic
Enchantment Spell. Removes an enchantment from target foe. Removal effect: your next enchantment casts 0...1...1 second[s] faster and costs 1...8...10 less Energy. (1...12...15 second[s])
10
1.00
15
Lifebane Strike
Blood Magic
Spell. Deals 12...41...48 damage. Steals 12...41...48 Health if target foe's Health is above 50%.
10
2.00
15
Mark of Fury
Blood Magic
Hex Spell. (5 seconds.) Allies hitting target foe gain 0...2...2 strike[s] of adrenaline. End effect: inflicts Cracked Armor (1...12...15 second[s].)
5
0.75
10
Offering of Blood
Blood Magic
Elite Spell. You gain 8...18...20 Energy.
1
0.25
15
Oppressive Gaze
Blood Magic
Spell. Deals 10...26...30 damage to target and adjacent foes. Inflicts Poison and Weakness (3...10...12 second) on foes suffering from a condition.
10
1.00
10
Order of the Vampire
Blood Magic
Elite Enchantment Spell. Enchants all party members (5 seconds.) These party members steal 3...13...16 Health with each physical damage attack. Party members under another Necromancer enchantment are not affected.
5
2.00
5
Shadow Strike
Blood Magic
Spell. Deals 12...41...48 damage. Steal up to 12...41...48 Health if this foe was above 50% Health.
10
2.00
15
Signet of Agony
Blood Magic
Signet. Deals 10...58...70 damage to foes near you. You begin Bleeding (25 seconds).
0.75
8
Soul Leech
Blood Magic
Elite Hex Spell. (10 seconds.) Steal 16...67...80 Health whenever target foe casts a spell.
10
2.00
15
Spoil Victor
Blood Magic
Elite Hex Spell. (3...13...15 seconds.) Causes 25...85...100 Health loss whenever target foe attacks or casts spells on a creature with less Health.
10
1.00
10
Strip Enchantment
Blood Magic
Spell. Removes 0...2...2 enchantment[s] from target foe. Removal effect: you steal 5...53...65 Health.
10
1.00
20
Touch of Agony
Blood Magic
Touch Skill. Deals 20...50...58 damage.
1
0.75
3
Unholy Feast
Blood Magic
Spell. Steals 10...54...65 Health from 1...3...4 foe[s] in the area around you.
15
0.75
8
Vampiric Spirit
Blood Magic
Elite Enchantment Spell. Steal 5...41...50 Health from target foe. You have +5...9...10 Health regeneration (10 seconds).
5
2.00
8
Well of Blood
Blood Magic
Well Spell. (8...18...20 seconds.) Allies in this well have +1...5...6 Health regeneration. Exploits a fresh corpse.
10
1.00
2
Barbs
Curses
Hex Spell. (30 seconds.) Target foe takes 1...12...15 damage whenever it takes physical damage.
10
2.00
5
Defile Defenses
Curses
Hex Spell. (5...17...20 seconds.) Deals 30...102...120 damage the next time target foe blocks.
5
1.00
5
Depravity
Curses
Elite Hex Spell. (5...17...20 seconds.) Causes 1...4...5 Energy loss whenever target foe casts a spell. One foe near your target also loses Energy.
10
2.00
15
Desecrate Enchantments
Curses
Spell. Deals 6...49...60 damage to target and nearby foes. Deals 4...17...20 more damage for each enchantment on them.
10
2.00
15
Enfeebling Blood
Curses
Spell. Inflicts Weakness condition (5...17...20 seconds) on this foe and nearby foes.
1
1.00
8
Enfeebling Touch
Curses
Touch Skill. Causes 5...41...50 Health loss. Inflicts Weakness condition (5...17...20 seconds).
5
0.75
5
Faintheartedness
Curses
Hex Spell. (3...13...16 seconds.) Target foe attacks 50% slower and has -0...2...3 Health degeneration.
10
1.00
8
Feast of Corruption
Curses
Elite Spell. Deals 16...67...80 damage to target and adjacent foes. Steal 8...34...40 Health from each hexed foe.
15
2.00
20
Insidious Parasite
Curses
Hex Spell. (5...13...15 seconds.) Steal 15...39...45 Health whenever target foe hits with an attack.
15
1.00
12
Lingering Curse
Curses
Elite Hex Spell. (6...25...30 seconds.) Target and nearby foes have -0...2...3 Health degeneration and receive 20% less benefit from healing.
15
1.00
10
Malaise
Curses
Hex Spell. (5...29...35 seconds.) Causes -1 Energy degeneration. Deals 5...41...50 damage if target foe's Energy drops to 0. You have -1 Health degeneration. Ends if this foe's Energy drops to 0.
5
2.00
2
Mark of Pain
Curses
Hex Spell. (30 seconds.) Deals 10...34...40 damage to adjacent foes whenever target foe takes physical damage.
10
1.00
20
Pain of Disenchantment
Curses
Elite Spell. Target foe loses 1...3...3 enchantment[s]. Removal effect: that foe and all adjacent foes lose 10...82...100 Health.
10
1.00
15
Plague Sending
Curses
Spell. Transfer 1...3...3 condition[s] and [its/their] remaining duration[s] from yourself to target foe and all adjacent foes.
1
1.00
5
Poisoned Heart
Curses
Spell. Inflicts Poisoned condition (5...13...15 seconds) to adjacent foes. You are also Poisoned.
5
0.25
12
Price of Failure
Curses
Hex Spell. (30 seconds.) 25% chance to miss. Target foe takes 1...37...46 damage whenever it fails to hit.
15
2.00
20
Reckless Haste
Curses
Hex Spell. Also hexes foes adjacent to your target (6...11...12 seconds). These foes have 50% chance to miss, but attack 25% faster.
15
1.00
12
Rend Enchantments
Curses
Spell. Removes 5...8...9 enchantments from target foe. Removal cost: you lose 55...31...25 Health for each Monk enchantment removed.
5
2.00
20
Rigor Mortis
Curses
Hex Spell. (8...18...20 seconds.) Target foe cannot block.
10
1.00
20
Shadow of Fear
Curses
Hex Spell. Also hexes foes adjacent to target (5...25...30 seconds). They attack 50% slower.
10
2.00
5
Shivers of Dread
Curses
Hex Spell. (10...34...40 seconds.) Cold damage interrupts target foe's skills. Interruption cost: you lose 10...6...5 Energy or this hex ends.
10
2.00
15
Spinal Shivers
Curses
Hex Spell. (10...34...40 seconds.) Cold damage interrupts target foe's skills. Interruption cost: you lose 10...6...5 Energy or Spinal Shivers ends.
10
2.00
15
Spiteful Spirit
Curses
Elite Hex Spell. (8...18...20 seconds.) Deals 5...29...35 damage to target and adjacent foes whenever this foe attacks or uses a skill.
15
2.00
10
Ulcerous Lungs
Curses
Hex Spell. Also hexes foes near your target (10...22...25 seconds). Causes -4 Health degeneration to any of these foes that are Bleeding. Inflicts Bleeding (3...13...15 seconds) whenever these foes use a shout or chant.
15
2.00
10
Vocal Minority
Curses
Hex Spell. Also hexes foes near target (5...17...20 seconds). These foes cannot use shouts or chants.
10
1.00
20
Weaken Knees
Curses
Elite Hex Spell. (1...13...16 second[s].) Target foe has -1...3...4 Health degeneration and takes 5...9...10 damage while moving.
5
1.00
10
Well of Ruin
Curses
Well Spell. (5...25...30 seconds.) Inflicts Cracked Armor condition (5...17...20 seconds) to any foe in the well that takes physical damage. Exploits a fresh corpse.
10
1.00
20
Well of Silence
Curses
Well Spell. (10...26...30 seconds.) Foes in this well cannot use shouts and chants and have -1...3...4 Health degeneration. Exploits a fresh corpse.
10
1.00
20
Animate Bone Horror
Death Magic
Spell. Creates a level 1...14...17 bone horror. Exploits a fresh corpse.
10
3.00
5
Animate Bone Minions
Death Magic
Spell. Creates two level 0...10...12 bone minions. Exploits a fresh corpse.
15
3.00
5
Animate Shambling Horror
Death Magic
Spell. Creates a level 1...14...17 shambling horror. When the shambling horror dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks. Exploits a fresh corpse.
15
3.00
25
Animate Vampiric Horror
Death Magic
Spell. Creates a level 1...14...17 vampiric horror. You gain Health equal to the damage it deals. Exploits a fresh corpse.
15
3.00
15
Bitter Chill
Death Magic
Spell. Deals 15...51...60 cold damage. Recharges instantly if target foe had more Health than you.
5
1.00
10
Blood of the Master
Death Magic
Spell. Heals your undead servants for 30...99...116. Healing cost: +2% Health sacrifice per servant healed.
5
1.00
2
Consume Corpse
Death Magic
Spell. Teleport to a corpse's location. You gain 25...85...100 Health and 5...17...20 Energy. Exploits a fresh corpse.
10
1.00
Death Nova
Death Magic
Enchantment Spell. (30 seconds.) Deals 26...85...100 damage and inflicts Poisoned condition (15 seconds) on adjacent foes if target ally dies.
5
2.00
Deathly Swarm
Death Magic
Spell. Deathly Swarm flies out slowly and deals 30...78...90 cold damage. Hits two additional foes in the area.
10
2.00
6
Infuse Condition
Death Magic
Enchantment Spell. (15...51...60 seconds.) Whenever you receive a condition, it transfers from you to your closest undead servant.
5
1.00
20
Jagged Bones
Death Magic
Elite Enchantment Spell. (30 seconds.) When target undead servant dies, it is replaced by a level 0...12...15 jagged horror that inflicts Bleeding with attacks.
5
1.00
15
Necrotic Traversal
Death Magic
Spell. Teleport to a corpse's location. Inflicts Poisoned condition (5...17...20 seconds). Affects all nearby foes. Exploits a fresh corpse.
5
0.75
Putrid Explosion
Death Magic
Spell. Explodes a corpse, dealing 24...101...120 damage to foes near it. Exploits a fresh corpse.
10
1.00
5
Taste of Death
Death Magic
Spell. Steals 100...340...400 Health from allied undead servant.
5
0.25
Taste of Pain
Death Magic
Spell. Heals you for 30...126...150. No effect unless target foe is below 50% Health.
5
0.25
10
Verata's Aura
Death Magic
Enchantment Spell. (120...264...300 seconds.) Become master of all hostile undead servants in the area. End effect: your undead servants become masterless. 50% failure chance unless Death Magic 5 or more.
15
0.75
30
Verata's Sacrifice
Death Magic
Spell. (5...9...10 seconds.) 10 undead allied servants gain +10 Health regeneration. Instantly recharges if you have control of 3 or fewer servants. Transfers all conditions from those servants to you.
10
2.00
60
Vile Miasma
Death Magic
Hex Spell. Causes -1...4...5 Health degeneration (10 seconds). Initial effect: deals 10...54...65 cold damage. Hex is only applied if target foe has a condition.
10
1.00
15
Well of the Profane
Death Magic
Well Spell. (8...18...20 seconds.) Foes in this well lose all enchantments and cannot be the target of further enchantments. Exploits a fresh corpse. 50% failure chance unless Death Magic 5 or more.
25
3.00
10
Signet of Corruption
Allegiance rank
Signet. Deals 20...30 damage to target and nearby foes. You gain 2 Energy (maximum 12...20) for each of these foes with a condition or hex.
1.00
20
Aura of Restoration
Energy Storage
Enchantment Spell. (60 seconds.) You gain 0...1...1 Energy and are healed for 200...440...500% of the Energy cost each time you cast a spell.
5
0.25
20
Elemental Attunement
Energy Storage
Elite Enchantment Spell. (25...53...60 seconds.) Your elemental attributes are increased by +1...2...2. You gain 50% of the Energy cost of any Air, Earth, Fire, and Water Magic skills you use.
10
1.00
20
Ether Prism
Energy Storage
Elite Skill. (3 seconds.) All damage you take is reduced by 75%. End effect: gain 5...17...20 Energy.
5
25
Ether Prodigy
Energy Storage
Elite Enchantment Spell. (8...18...20 seconds.) You have +6 Energy regeneration. End effect: lose 2 Health for each point of Energy you have. Lose all enchantments.
5
1.00
5
Ether Renewal
Energy Storage
Elite Enchantment Spell. (5...17...20 seconds.) Each time you cast a spell, you gain 1...3...4 Energy and 5...17...20 Health for each enchantment on you.
10
1.00
30
Glyph of Lesser Energy
Energy Storage
Glyph. (15 seconds.) Your next 2 spells cost 10...16...18 less Energy.
5
1.00
30
Air Attunement
Air Magic
Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost whenever you use an Air Magic skill.
10
1.00
30
Blinding Flash
Air Magic
Spell. Inflicts Blindness condition (3...7...8 seconds).
10
0.75
8
Blinding Surge
Air Magic
Elite Spell. Deals 5...41...50 lightning damage. Inflicts Blindness condition (3...7...8 seconds) on target and adjacent foes. 25% armor penetration. If target was attacking, also hits adjacent foes and deals 50% more damage.
10
0.75
6
Chain Lightning
Air Magic
Spell. Deals 10...70...85 lightning damage. Also hits two foes near your target. 25% armor penetration.
10
2.00
6
Glimmering Mark
Air Magic
Elite Hex Spell. (10 seconds.) Deals 5...21...25 damage each second to target and adjacent foes. Inflicts Blindness on foes using attack skills. Ends if you use a skill that targets this foe.
10
1.00
15
Gust
Air Magic
Elite Enchantment Spell. (5...10...11 seconds.) You and target ally move 33% faster. Initial effect: Foes near you and target ally are struck for 15...59...70 cold damage. Attacking or moving foes are knocked down.
10
0.75
10
Lightning Hammer
Air Magic
Spell. Deals 10...82...100 lightning damage. Applies Cracked Armor (5...17...20 seconds). 25% armor penetration.
25
2.00
4
Lightning Javelin
Air Magic
Spell. Projectile: Deals 15...43...50 lightning damage. Interrupts if your target is attacking. 25% armor penetration. Strikes all foes between you and your target.
5
1.00
5
Lightning Surge
Air Magic
Elite Hex Spell. (3 seconds.) End effect: deals 14...83...100 lightning damage, causes knock-down, and inflicts Cracked Armor (5...17...20 seconds). 25% armor penetration.
10
1.00
10
Storm Djinn's Haste
Air Magic
Enchantment Spell. (10...22...25 seconds.) You move 25% faster. Lose 1 Energy each second while moving.
5
0.25
10
Teinai's Wind
Air Magic
Spell. Deals 10...34...40 cold damage. Burning foes take +40...72...80 damage and are interrupted. Also strikes adjacent.
5
1.00
8
Windborne Speed
Air Magic
Enchantment Spell. (5...11...13 seconds.) Target ally moves 33% faster.
10
0.75
5
Ash Blast
Earth Magic
Hex Spell. Deals 35...59...65 earth damage. Burning foes are hexed for 5 seconds and miss 20...64...75% of attacks. Also strikes adjacent.
5
1.00
15
Dragon's Stomp
Earth Magic
Spell. Deals 26...85...100 earth damage. Causes knock-down. Also hits foes near this foe.
25
3.00
15
Earthen Shackles
Earth Magic
Hex Spell. (3 seconds.) Target and nearby foes move 90% slower. Applies Weakness for 5...17...20 seconds when it ends.
10
1.00
15
Earthquake
Earth Magic
Spell. Deals 26...85...100 earth damage. Also hits foes near target. Causes knock-down.
25
3.00
15
Ebon Hawk
Earth Magic
Spell. Projectile: deals 10...70...85 earth damage and inflicts Weakness condition (5...13...15 seconds).
10
1.00
5
Eruption
Earth Magic
Spell. Deals 10...34...40 earth damage each second (5 seconds). Hits foes near target's initial location. Inflicts Blindness condition (10 seconds).
25
2.00
30
Iron Mist
Earth Magic
Enchantment Spell. (8...14...15 seconds.) Gain +15 armor. Air Magic spells that target a foe activate and recharge 25% faster, but you are Overcast by 3 points.
10
1.00
20
Kinetic Armor
Earth Magic
Enchantment Spell. (8 seconds.) You have +20...68...80 armor. Renewal bonus: cast a spell.
15
3.00
60
Magnetic Aura
Earth Magic
Enchantment Spell. (1...4...5 second[s].) Block the next attack against you and reflect 10...42...50 damage to the attacker. If you are Overcast, enchant party members in earshot.
10
1.00
12
Obsidian Flame
Earth Magic
Spell. Deals 22...94...112 damage.
5
1.50
5
Sandstorm
Earth Magic
Elite Spell. Deals 10...26...30 earth damage each second (10 seconds). Hits foes near target foe's initial location. Hits attacking foes for 10...26...30 more earth damage each second.
15
2.00
25
Sliver Armor
Earth Magic
Enchantment Spell. (5...10...11 seconds.) You have 25...45...50% chance to block. Deals 5...29...35 earth damage to one nearby foe whenever you are the target of a hostile spell or attack.
10
1.00
30
Stone Daggers
Earth Magic
Spell. Two projectiles: each deals 8...28...33 earth damage. If Overcast, cause Bleeding for 1...4...5 second[s].
5
1.00
Stone Sheath
Earth Magic
Elite Enchantment Spell. (5...17...20 seconds.) Gives you and target ally +1...24...30 armor and immunity to critical hits. Initial effect: Foes near you and target ally are struck for 15...59...70 earth damage and are Weakened (5...17...20 seconds).
10
1.00
15
Stone Striker
Earth Magic
Enchantment Spell. (5...25...30 seconds.) Converts elemental and physical damage you take or deal to earth damage.
5
0.25
20
Stoneflesh Aura
Earth Magic
Enchantment Spell. (5...13...15 seconds.) Reduces damage you take by 1...25...31, and you are immune to critical hits.
10
2.00
15
Teinai's Crystals
Earth Magic
Spell. Deals 20...36...40 damage to target. Deals +20...36...40 more damage and causes Cracked Armor (5...13...15 seconds) nearby if that foe had a Water Magic hex.
5
1.00
8
Ward of Weakness
Earth Magic
Ward Spell. (5...17...20 seconds). Inflicts Weakened condition (5...17...20 seconds) to any foes that take elemental damage in this ward.
10
1.00
20
Breath of Fire
Fire Magic
Spell. Deals 10...34...40 fire damage each second (5 seconds). Hits foes adjacent to target's initial location.
5
2.00
10
Burning Speed
Fire Magic
Enchantment Spell. (7 seconds.) You move 30...42...45% faster. You suffer from Burning (7 seconds). End effect: inflicts Burning condition (3...8...9 seconds) on adjacent foes.
10
0.25
Double Dragon
Fire Magic
Elite Enchantment Spell. (8 seconds.) Enchants you and target ally. Adjacent foes take 5...25...30 fire damage each second. Skills that target a foe also inflict Burning (0...2...3 second[s]).
10
1.00
20
Elemental Flame
Fire Magic
Enchantment Spell. (10...30...35 seconds.) Inflicts Burning condition (1...4...5 second[s]) whenever you apply an Elemental hex to a target.
10
1.00
30
Fire Attunement
Fire Magic
Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use a Fire Magic skill.
10
1.00
30
Fireball
Fire Magic
Spell. Projectile: deals 7...91...112 fire damage to target and adjacent foes.
10
1.50
7
Flame Burst
Fire Magic
Spell. Deals 15...99...120 fire damage to all foes near you.
15
0.75
5
Flare
Fire Magic
Spell. Projectile: deals 20...56...65 fire damage. If Overcast, strikes adjacent.
5
1.00
Glowing Gaze
Fire Magic
Spell. Deals 5...41...50 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning.
5
1.00
8
Glyph of Immolation
Fire Magic
Glyph. (15 seconds.) Your next 1...3...4 spell[s] that target[s] a foe also inflict[s] Burning condition (1...3...4 second[s]).
5
1.00
10
Incendiary Bonds
Fire Magic
Hex Spell. (3 seconds.) End effect: deals 20...68...80 fire damage and inflicts Burning condition (1...3...3 second[s]) to foes near your target. Also triggers if foe dies.
10
1.00
7
Lava Arrows
Fire Magic
Spell. Projectile: deals 20...56...65 fire damage. Bonus effect: sends projectiles at 2 other foes near your target.
5
1.00
2
Lava Font
Fire Magic
Spell. Deals 5...41...50 fire damage each second (5 seconds). Hits foes adjacent to your initial location. If Overcast, range increased to nearby.
10
1.50
4
Mind Burn
Fire Magic
Elite Spell. Deals 15...51...60 fire damage. If you have more energy than target foe, deals 15...51...60 more fire damage and inflicts Burning (1...8...10 second[s]). Also hits adjacent foes.
5
1.00
5
Rodgort's Invocation
Fire Magic
Spell. Deals 15...99...120 fire damage. Also affects foes near your target. Inflicts Burning condition (1...3...3 second[s]).
25
2.00
8
Savannah Heat
Fire Magic
Elite Spell. Deals 5...17...20 fire damage for each second since casting this spell (5 seconds). Hits foes near target's initial location.
5
2.00
25
Star Burst
Fire Magic
Elite Touch Spell. Deals 7...91...112 fire damage. Inflicts Burning (1...3...4 seconds). Gain 2 Energy for each foe struck. Also hits foes in the area.
5
0.75
7
Teinai's Heat
Fire Magic
Ward Spell. (10...14...15 seconds.) Causes -2...4...5 health degeneration. Weakened foes in the ward attack 33% slower. Disabled for 20 seconds.
15
1.00
20
Armor of Mist
Water Magic
Enchantment Spell. (8...18...20 seconds.) You have +10...34...40 armor and move 33% faster.
10
1.00
30
Blurred Vision
Water Magic
Hex Spell. Also hexes foes adjacent to target (4...9...10 seconds). They have 50% chance to miss.
10
1.00
12
Conjure Frost
Water Magic
Enchantment Spell. (60 seconds.) Your attacks hit for +5...17...20 cold damage. No effect unless your weapon deals cold damage.
10
1.00
45
Freezing Gust
Water Magic
Hex Spell. Deals 20...68...80 cold damage if target foe is hexed with Water Magic. Otherwise, this foe moves 66% slower (1...4...5 second[s]).
10
1.00
8
Frigid Armor
Water Magic
Enchantment Spell. (10...22...25 seconds.) You have +10...34...40 armor against physical damage and immunity to Burning.
5
1.00
20
Ice Spikes
Water Magic
Hex Spell. Also hexes foes adjacent to target (2...5...6 seconds). These foes move 66% slower. Initial effect: deals 20...68...80 cold damage.
15
1.50
10
Icy Shackles
Water Magic
Elite Hex Spell. (1...8...10 second[s].) Target foe moves 66% slower. This foe moves 90% slower if enchanted.
10
1.00
12
Mind Freeze
Water Magic
Elite Hex Spell. Deals 10...50...60 cold damage. If you have more Energy than target foe, deals +10...50...60 cold damage and causes 90% slower movement (1...4...5 second[s]).
5
1.00
5
Mist Form
Water Magic
Elite Enchantment Spell. (10...38...45 seconds.) Take 33% less damage from foes hexed with Water Magic. Heals non-spirit allies in earshot for 50...210...250% of the energy cost of your elemental spells.
5
1.00
20
Rust
Water Magic
Hex Spell. Deals 10...58...70 cold damage to target and adjacent foes. Hexes target and adjacent foes (5...17...20 seconds). Doubles signet activation time. Interrupts and disables signets for 1...8...10 second[s] if you are Overcast.
10
1.00
8
Slippery Ground
Water Magic
Spell. Causes knock-down if this foe is Blind or moving. Affects foes adjacent to your target. 50% failure chance unless Water Magic greater than 4.
5
1.00
10
Vapor Blade
Water Magic
Spell. Deals 15...111...135 cold damage. Half damage if target foe is enchanted.
10
1.50
7
Water Attunement
Water Magic
Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use a Water Magic skill.
10
1.00
30
Winter's Embrace
Water Magic
Hex Spell. (2...5...6 seconds.) Target foe moves 66% slower and takes 5...13...15 damage while moving.
10
0.75
15
Glyph of Essence
No Attribute
Glyph. (15 seconds.) Your next spell casts instantly. You lose all Energy.
5
1.00
20
Glyph of Renewal
No Attribute
Elite Glyph. (15 seconds.) Your next spell recharges instantly.
5
1.00
10
Glyph of Sacrifice
No Attribute
Glyph. (15 seconds.) Your next spell casts instantly but takes an additional 30 seconds to recharge. Ends if you use a non-spell skill.
5
1.00
15
Elemental Lord
Allegiance rank
Enchantment Spell. (40...60 seconds.) Your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 energy for every 10 ranks of Energy Storage and are healed for 100...300% of the spell's Energy cost.
5
0.25
45
Intensity
Sunspear rank
Skill. (10 seconds.) The next time you deal elemental damage with a spell, other targets in the area take 60...70% of that damage.
5
10
Keystone Signet
Fast Casting
Elite Signet. (20 seconds.) Your next 0...5...6 signet[s] interrupt and deal 15...51...60 damage to other foes adjacent to your target. Initial Effect: recharges all of your other signets.
1.00
15
Stolen Speed
Fast Casting
Elite Hex Spell. Also hexes adjacent foes (1...8...10 seconds). Doubles spell casting time. Spells cast by you or your allies have -50% casting times.
5
1.00
12
Symbolic Celerity
Fast Casting
Enchantment Spell. (36...55...60 seconds.) Your signets use your Fast Casting attribute.
15
1.00
30
Symbolic Posture
Fast Casting
Stance. (5...17...20 seconds.) Your next signet recharges 20...68...80% faster.
10
20
Symbols of Inspiration
Fast Casting
Elite Skill. (1...25...31 seconds.) This skill becomes the Elite of target foe. Elite spells you cast use your Fast Casting attribute instead of their normal attributes.
5
1.00
15
Aneurysm
Domination Magic
Spell. Target foe regains all Energy. For each point of Energy gained, target takes 1...3...3 damage and all adjacent foes lose 1 Energy (maximum 1...24...30).
5
1.00
5
Arcane Thievery
Domination Magic
Spell. (5...29...35 seconds.) Disables one random spell. This skill becomes that spell.
10
1.00
Complicate
Domination Magic
Spell. Interrupt a skill. Interruption effect: disables interrupted skill (+5...11...12 seconds) for target foe and all foes in the area.
10
0.25
20
Enchanter's Conundrum
Domination Magic
Elite Hex Spell. Causes 100...180...200% slower enchantment casting (10 seconds). Initial effect: deals 10...82...100 damage to target and adjacent foes if target foe is not enchanted.
10
2.00
10
Guilt
Domination Magic
Hex Spell. (6 seconds.) Target foe's next spell fails and you steal 5...12...14 Energy. No effect unless this foe's spell targets one of your allies.
5
2.00
25
Hex Breaker
Domination Magic
Stance. (5...65...80 seconds.) The next hex against you fails and the caster takes 10...39...46 damage.
5
15
Mind Wrack
Domination Magic
Hex Spell. (5...33...40 seconds.) Causes 1 Energy loss each time foe is the target of your non-hex Mesmer skills. Deals 5...21...25 damage per point of Energy lost. If target foe's Energy drops to 0, it takes 15...83...100 damage and Mind Wrack ends.
5
1.00
7
Overload
Domination Magic
Hex Spell. (5 seconds.) Causes -1...3...3 Health degeneration. If target foe is using a skill, that foe and all adjacent foes take 15...63...75 damage.
5
0.25
5
Power Block
Domination Magic
Elite Spell. If target foe is casting a spell or chant, that skill and all skills of the same attribute are disabled (1...10...12 seconds) and that skill is interrupted.
15
0.25
20
Power Flux
Domination Magic
Elite Hex Spell. Interrupts a spell or chant. Interruption effect: -2 Energy degeneration (4...9...10 seconds).
10
0.25
10
Power Spike
Domination Magic
Spell. Interrupts a spell or chant. Interruption effect: deals 30...102...120 damage.
5
0.25
12
Price of Pride
Domination Magic
Hex Spell. (5...17...20 seconds.) Causes 1...6...7 Energy loss the next time target foe uses an elite skill.
5
2.00
8
Shatter Hex
Domination Magic
Spell. Removes a hex from target ally. Removal effect: deals 30...102...120 damage to foes near this ally.
10
1.00
10
Signet of Disruption
Domination Magic
Signet. Interrupts a spell. Can interrupt any skill if target foe is hexed. Interruption effect: deals 10...43...51 damage.
0.25
15
Unnatural Signet
Domination Magic
Signet. Deals 15...63...75 damage. Deals 5...41...50 damage to other adjacent foes if the target is hexed or enchanted.
1.00
10
Wastrel's Demise
Domination Magic
Hex Spell. (5 seconds.) Each second while hexed, target foe and all foes adjacent to that foe take 1...8...10 damage. Foes take +1...8...10 damage each second this hex is in effect. Ends early if target foe uses a skill.
5
0.25
3
Accumulated Pain
Illusion Magic
Spell. Deals 15...63...75 damage. Inflicts Deep Wound condition (5...17...20 seconds) if target foe has 2 or more hexes.
5
2.00
12
Air of Disenchantment
Illusion Magic
Elite Hex Spell. Also hexes foes near your target (5...17...20 seconds). Remove one enchantment from target and nearby foes. Enchantments expire 150...270...300% faster on those foes.
10
1.00
10
Ancestor's Visage
Illusion Magic
Enchantment Spell. (4...9...10 seconds.) All adjacent foes lose all adrenaline and 3 Energy whenever a melee attack hits target ally.
10
1.00
20
Calculated Risk
Illusion Magic
Hex Spell. Target foe does +10 damage with attacks (3...20...24 seconds). There is a 50% chance that the damage from each attack (maximum 15...83...100) will be done to that foe instead.
5
1.00
7
Clumsiness
Illusion Magic
Hex Spell. (4 seconds.) Also hexes adjacent foes. Interrupts next attack. Interruption effect: deals 10...76...92 damage.
10
2.00
8
Confusing Images
Illusion Magic
Hex Spell. (2...8...10 seconds). Target foe takes twice as long to activate non-attack skills.
10
2.00
20
Distortion
Illusion Magic
Stance. (1...4...5 second[s].) You have 75% chance to block. Block cost: you lose 2 Energy or Distortion ends.
5
8
Ethereal Burden
Illusion Magic
Hex Spell. (10 seconds.) Target foe moves 50% slower. End effect: you gain 10...16...18 Energy.
15
1.50
30
Fevered Dreams
Illusion Magic
Elite Hex Spell. (10...22...25 seconds.) Foes in the area also have any new conditions that target foe acquires. Inflicts Dazed on target foe (1...3...3 second[s]) if that foe has two or more conditions.
10
2.00
10
Frustration
Illusion Magic
Hex Spell. (5...17...20 seconds.) Causes 50% slower spell casting. Target foe takes 5...41...50 damage whenever interrupted. Deals double damage on skill interrupt.
10
1.00
7
Illusion of Haste
Illusion Magic
Enchantment Spell. (5...10...11 seconds.) You move 33% faster. Initial effect:: removes Crippled condition. End effect: you are Crippled (3 seconds).
5
1.00
5
Illusion of Weakness
Illusion Magic
Enchantment Spell. Lose 50...202...240 Health. End effect: you gain 50...202...240 Health. Ends if damage drops your Health below 25% of your maximum.
10
2.00
30
Images of Remorse
Illusion Magic
Hex Spell. (5...9...10 seconds.) Causes -1...3...3 Health degeneration. Initial effect: 10...44...52 damage if target foe is attacking.
5
2.00
5
Kitah's Burden
Illusion Magic
Hex Spell. (10 seconds.) Target foe moves 50% slower. End effect: you gain 10...16...18 Energy.
15
1.50
30
Phantom Pain
Illusion Magic
Hex Spell. (10 seconds.) Causes -1...3...4 Health degeneration. End effect: inflicts Deep Wound condition (5...17...20 seconds).
5
2.00
15
Recurring Insecurity
Illusion Magic
Elite Hex Spell. (10 seconds.) Causes -1...4...5 Health degeneration. Renewal: if target foe has another hex when Recurring Insecurity would end.
10
1.00
10
Shared Burden
Illusion Magic
Elite Hex Spell. Also hexes foes near your target (5...17...20 seconds). These foes attack, cast spells, and move 50% slower.
5
2.00
15
Signet of Clumsiness
Illusion Magic
Signet. Interrupts an attack for target foe and all adjacent foes. Interruption effect: deals 15...51...60 damage; knocks down foes using attack skills.
0.25
8
Signet of Illusions
Illusion Magic
Elite Signet. Your next 1...3...3 spell[s] use your Illusion attribute instead of its normal attribute.
2.00
5
Sum of All Fears
Illusion Magic
Hex Spell. (1...8...10 second[s].) Target foe moves, attacks, and casts spells 33% slower.
10
2.00
10
Drain Delusions
Inspiration Magic
Spell. Removes one Mesmer hex from target foe. Causes 1...4...5 Energy loss. You gain 4 Energy for each point lost. No effect unless a hex was removed.
5
0.25
12
Energy Tap
Inspiration Magic
Spell. Causes 4...6...7 Energy loss. You gain 2 Energy for each point of Energy lost.
5
2.00
30
Ether Lord
Inspiration Magic
Hex Spell. You lose all Energy. Target foe has -1...3...3 Energy degeneration and you have +1...3...3 Energy regeneration (5...9...10 seconds).
5
2.00
20
Ether Phantom
Inspiration Magic
Hex Spell. (10 seconds.) Causes -1 Energy degeneration. Causes 1...4...5 Energy loss if this hex ends early.
5
1.00
10
Ether Signet
Inspiration Magic
Signet. You gain 10...18...20 Energy. No effect unless you have less than 5...9...10 Energy.
1.00
45
Extend Conditions
Inspiration Magic
Elite Spell. Spread all conditions from target foe to foes near your target. Those durations of those conditions are increased by 5...81...100% (maximum 30 seconds).
5
0.25
5
Hex Eater Signet
Inspiration Magic
Touch Signet. Removes a hex from target and 2...4...5 adjacent allies. Removal effect: you gain 1...3...4 Energy for each hex removed.
1.00
25
Lyssa's Aura
Inspiration Magic
Elite Enchantment Spell. (10 seconds.) You have +0...4...5 Energy regeneration. Renewal: every time you cast a spell on an enemy.
5
1.00
30
Mantra of Inscriptions
Inspiration Magic
Stance. (5...21...25 seconds.) Signets you successfully activate while in this stance recharge 10...34...40% faster.
10
20
Mantra of Recall
Inspiration Magic
Elite Enchantment Spell. (20 seconds.) End effect: you gain 10...22...25 Energy.
10
1.00
30
Mantra of Signets
Inspiration Magic
Stance. (10...34...40 seconds.) You have +3 armor for each signet. You gain 5...49...60 health each time you use a signet.
5
20
Physical Resistance
Inspiration Magic
Stance. (30...78...90 seconds.) You have +40 armor against physical damage. You have -24...14...12 armor against elemental damage.
10
20
Revealed Enchantment
Inspiration Magic
Spell. Removes an enchantment from target foe. Removal effects: you gain 3...13...15 Energy; this spell is replaced with that enchantment (20 seconds).
10
1.00
Revealed Hex
Inspiration Magic
Spell. Removes a hex from target ally. Removal effects: you gain 4...9...10 Energy; this spell is replaced with that hex (20 seconds).
5
1.00
Signet of Humility
Inspiration Magic
Signet. Disables elite skill (1...13...16 second[s]). Disables your non-Mesmer skills (10 seconds).
3.00
20
Signet of Recall
Inspiration Magic
Signet. (10 seconds.) You have -4 Energy regeneration. End effect: you gain 13...19...20 Energy.
1.00
20
Spirit of Failure
Inspiration Magic
Hex Spell. (30 seconds.) Target foe has 25% chance to miss. You gain 1...3...3 Energy whenever this foe misses.
15
3.00
20
Arcane Echo
No Attribute
Enchantment Spell. (20 seconds.) Arcane Echo becomes the next spell you use (20 seconds). This enchantment ends if you use any skill that is not a spell.
15
2.00
20
Echo
No Attribute
Elite Enchantment Spell. (30 seconds.) Echo becomes the next skill you use (30 seconds).
5
1.00
10
Expel Hexes
No Attribute
Elite Spell. Removes 2 hexes from target ally.
5
1.00
8
Lyssa's Balance
No Attribute
Spell. Removes one enchantment from target foe. No effect if you have more enchantments than this foe.
5
1.00
15
Shatter Storm
No Attribute
Elite Spell. Removes all enchantments. Removal cost: Shatter Storm is disabled for +7 seconds for each enchantment removed.
10
1.00
Signet of Disenchantment
No Attribute
Signet. Removes one enchantment. You lose all Energy.
1.00
15
Signet of Midnight
No Attribute
Elite Touch Signet. (15 seconds.) Inflicts Blindness condition. You suffer from Blindness (15 seconds).
2.00
10
Cry of Pain
Sunspear rank
Spell. Interrupts a skill. If target foe had a Mesmer hex, deals 25...50 damage to target and foes in the area and causes 3...5 Health degeneration (10 seconds).
10
0.25
15
Blessed Light
Divine Favor
Elite Spell. Heals for 10...114...140. Removes one condition and one hex.
10
0.75
3
Blessed Signet
Divine Favor
Signet. You gain 3 Energy for each enchantment you are maintaining. You cannot gain more than 3...20...24 Energy in this way.
2.00
10
Contemplation of Purity
Divine Favor
Skill. You gain 0...64...80 Health and lose one hex and one condition for each enchantment on you (maximum 1...7...8 hexes and conditions). You lose all enchantments.
5
0.25
10
Deny Hexes
Divine Favor
Spell. Removes one hex from target ally and one additional hex for each recharging Divine Favor skill you have.
5
1.00
12
Divine Intervention
Divine Favor
Enchantment Spell. (10 seconds.) Negates the next fatal damage target ally takes. Negation effect: heals for 26...197...240.
5
0.25
30
Divine Spirit
Divine Favor
Enchantment Spell. (1...11...14 second[s].) Monk spells cost you 5 less Energy. Minimum cost: 1 Energy.
10
0.25
60
Healer's Boon
Divine Favor
Elite Enchantment Spell. (10...46...55 seconds.) Healing Prayers spells cast 50% faster and heal for 50% more.
5
0.25
10
Heaven's Delight
Divine Favor
Spell. Heals you and party members within earshot for 15...51...60 points.
5
1.00
12
Holy Haste
Divine Favor
Enchantment Spell. (1...48...60 second[s].) Your Healing Prayers spells cast 50% faster. Ends if you cast an enchantment.
10
1.00
10
Peace and Harmony
Divine Favor
Elite Enchantment Spell. Target ally loses 0...7...9 condition[s] and hex[es]. Conditions and hexes expire 90% faster on that ally (1...3...3 second[s]). Disables your Smiting Prayers (20 seconds).
5
0.25
10
Scribe's Insight
Divine Favor
Elite Enchantment Spell. (10...30...35 seconds.) You gain 3 Energy whenever you use a signet.
5
0.25
20
Smiter's Boon
Divine Favor
Enchantment Spell. (30 seconds.) Your Smiting Prayers have double Divine Favor healing bonus.
5
0.25
10
Spell Shield
Divine Favor
Enchantment Spell. (5...17...20 seconds.) While casting spells, you cannot be the target of spells. End effect: your skills are disabled (10...6...5 seconds).
10
2.00
30
Watchful Healing
Divine Favor
Enchantment Spell. (10 seconds.) Target ally has +1...3...4 Health regeneration and gains 30...102...120 Health if this enchantment ends early.
5
1.00
10
Cure Hex
Healing Prayers
Spell. Removes a Hex. Removal effect: Heals for 30...102...120.
5
1.00
12
Glimmer of Light
Healing Prayers
Elite Spell. Heals for 10...94...115.
5
0.25
1
Heal Area
Healing Prayers
Spell. Heals you and adjacent allies and foes for 30...150...180.
10
1.00
5
Healer's Covenant
Healing Prayers
Elite Enchantment Spell. Your Healing Prayers spells cost 1...3...3 less Energy. These spells heal for 25% less.
5
0.25
5
Healing Burst
Healing Prayers
Elite Spell. Heals for 10...130...160. Party members in earshot of your target gain Health equal to the Divine Favor bonus. Disables your Smiting Prayers (20 seconds).
5
0.75
4
Healing Hands
Healing Prayers
Elite Enchantment Spell. (10 seconds.) Heals for 5...29...35 whenever target takes damage.
5
0.25
25
Healing Light
Healing Prayers
Elite Spell. Heals for 40...88...100. You gain 1...3...3 Energy if target ally is enchanted.
5
1.00
4
Healing Seed
Healing Prayers
Enchantment Spell. (10 seconds.) Target and adjacent allies gain 3...25...30 Health whenever this ally takes damage. Cannot self-target.
10
2.00
25
Healing Touch
Healing Prayers
Touch spell. Heals for 16...51...60. Double Health gain from Divine Favor for this spell.
5
0.75
5
Healing Whisper
Healing Prayers
Half Range Spell. Heals for 40...88...100. Cannot self-target.
5
1.00
1
Infuse Health
Healing Prayers
Spell. Heals for 100...129...136% of half your current Health. Lose half your current Health. Cannot self-target.
10
0.25
Karei's Healing Circle
Healing Prayers
Spell. Heals you for 30...150...180. Also heals adjacent creatures.
10
1.00
5
Light of Deliverance
Healing Prayers
Elite Spell. Heals entire party for 5...57...70.
5
1.00
6
Live Vicariously
Healing Prayers
Enchantment Spell. You gain 2...14...17 Health whenever target ally hits a foe.
5
2.00
Mending
Healing Prayers
Enchantment Spell. +1...3...4 Health regeneration.
10
2.00
Renew Life
Healing Prayers
Touch Spell. Resurrects target party member (50% Health and 5...17...20% Energy). Heals allies within earshot for 55...115...130.
15
4.00
5
Restful Breeze
Healing Prayers
Enchantment Spell. (8...16...18 seconds.) +10 Health regeneration. Ends if target ally attacks or uses a skill.
5
1.00
8
Spotless Mind
Healing Prayers
Enchantment Spell. (1...12...15 seconds.) Removes a hex every 5 seconds. Cannot self-target.
5
0.25
12
Words of Comfort
Healing Prayers
Spell. Heals for 15...51...60. Heals for 15...39...45 more if target ally has a condition.
5
1.00
4
Aegis
Protection Prayers
Enchantment Spell. Enchants all party members within earshot (5...10...11 seconds). 50% chance to block.
10
2.00
30
Air of Enchantment
Protection Prayers
Elite Enchantment Spell. (4...9...10 seconds.) Enchantments cast on target ally cost 5 less Energy (minimum 1 Energy). Cannot self-target.
5
0.25
8
Convert Hexes
Protection Prayers
Spell. Removes all hexes; +10 armor for each Necromancer hex removed (8...18...20 seconds). Cannot self-target.
15
1.00
12
Dismiss Condition
Protection Prayers
Spell. Removes one condition. Heals for 15...63...75 if target ally is enchanted.
5
0.75
3
Divert Hexes
Protection Prayers
Elite Spell. Removes 1...3...3 hex[es]. For each hex removed, target ally loses one condition and gains 15...63...75 Health.
10
1.00
5
Extinguish
Protection Prayers
Spell. Affects all party members. Removes one condition. Party members relieved of Burning are healed for 10...82...100.
15
1.00
12
Mend Condition
Protection Prayers
Spell. Removes one condition. Removal effect: heals for 5...57...70. Cannot self-target.
5
0.75
2
Mending Touch
Protection Prayers
Touch Spell. Removes two conditions. Heals for 15...51...60 for each condition removed.
5
0.75
6
Pensive Guardian
Protection Prayers
Enchantment Spell. (5...10...11 seconds.) 50% chance to block enchanted foes.
5
1.00
5
Protective Bond
Protection Prayers
Enchantment Spell. Target ally cannot lose more than 5% max Health from a single attack or spell. Each time damage is reduced you lose 6...4...3 Energy or this spell ends.
10
2.00
Protective Spirit
Protection Prayers
Enchantment Spell. (5...19...23 seconds.) Incoming damage is reduced to 10% of target ally's maximum Health.
10
0.25
5
Rebirth
Protection Prayers
Spell. Resurrects target party member (25% Health, 0 Energy). Teleports target to you. Disables target's skills (10...4...3 seconds). You lose all Energy.
10
5.00
Reverse Hex
Protection Prayers
Enchantment Spell. (5...9...10 seconds.) Removes one hex from target ally. The next damage this ally takes is reduced by 5...41...50. No effect unless this ally is hexed.
10
0.25
10
Shield of Absorption
Protection Prayers
Enchantment Spell. (3...6...7 seconds.) Reduces incoming damage by 5 each time target ally takes damage.
5
1.00
10
Spirit Bond
Protection Prayers
Enchantment Spell. (8 seconds.) Heals for 30...78...90 whenever target ally takes more than 50 damage. Ends after this ally takes damage from 10 attacks or spells.
10
0.25
2
Zealous Benediction
Protection Prayers
Elite Spell. Heals for 30...150...180. You gain 7 Energy if target ally was below 50% Health.
10
0.75
4
Balthazar's Aura
Smiting Prayers
Enchantment Spell. (8 seconds.) Deals 10...22...25 holy damage each second to foes adjacent to target ally.
25
2.00
25
Balthazar's Spirit
Smiting Prayers
Enchantment Spell. Target ally gains adrenaline and 1 Energy when taking damage.
10
2.00
Defender's Zeal
Smiting Prayers
Elite Hex Spell. (5...21...25 seconds.) You gain 2 Energy whenever target foe hits with an attack.
5
1.00
5
Holy Strike
Smiting Prayers
Touch Skill. Deals 10...46...55 holy damage. Deals 10...46...55 more holy damage if target is knocked down.
5
0.75
8
Holy Wrath
Smiting Prayers
Enchantment Spell. (10...26...30 seconds). Deals 66% of each attack's damage (maximum 5...41...50) back to source. Ends after dealing damage 1...8...10 time[s]. Cannot self-target.
10
1.00
10
Kirin's Wrath
Smiting Prayers
Spell. Deals 8...27...32 holy damage each second (5 seconds). Hits foes adjacent to your initial location.
5
2.00
30
Ray of Judgment
Smiting Prayers
Elite Spell. Deals 5...37...45 holy damage and inflicts Burning (1...3...3 second[s]) every second (5 seconds). Hits foes adjacent to target's initial location.
10
2.00
20
Reversal of Damage
Smiting Prayers
Enchantment Spell. (8 seconds.) Negates the next damage and hits the source for that same amount (maximum 5...61...75).
5
0.25
3
Scourge Enchantment
Smiting Prayers
Hex Spell. (30 seconds.) Deals 15...63...75 damage to anyone casting an enchantment on target foe.
10
2.00
5
Scourge Healing
Smiting Prayers
Hex Spell. (30 seconds.) Whenever target foe is healed, the healer takes 15...67...80 holy damage.
10
2.00
5
Scourge Sacrifice
Smiting Prayers
Hex Spell. Also hexes foes adjacent to target (8...18...20 seconds). Doubles Health sacrifice.
10
1.00
5
Shield of Judgment
Smiting Prayers
Elite Enchantment Spell. (8...18...20 seconds.) Deals 5...41...50 holy damage to foes attacking target ally. Causes knock-down.
15
1.00
45
Smite Condition
Smiting Prayers
Spell. Removes a condition. Removal effect: deals 10...50...60 holy damage to foes in the area of target ally.
5
1.00
7
Smite Hex
Smiting Prayers
Spell. Removes a hex from target ally. Removal effect: deals 10...70...85 holy damage to foes in the area of target ally.
5
1.00
12
Strength of Honor
Smiting Prayers
Enchantment Spell. Target ally deals 5...21...25 more damage in melee.
10
2.00
15
Zealot's Fire
Smiting Prayers
Enchantment Spell. (60 seconds.) Whenever you use a skill on an ally, all foes adjacent to that ally are hit for 5...29...35 fire damage. Damage cost: you lose 1 Energy.
10
0.25
30
Holy Veil
No Attribute
Enchantment Spell. Doubles casting time of hexes cast on target ally. End effect: removes a hex.
5
1.00
12
Light of Dwayna
No Attribute
Spell. Resurrects all dead party members in the area. (25% Health, zero Energy).
25
4.00
20
Purge Conditions
No Attribute
Spell. Removes all conditions.
5
0.25
20
Resurrect
No Attribute
Spell. Resurrects target party member (25% Health, 0 Energy).
10
5.00
8
Vengeance
No Attribute
Enchantment Spell. (30 seconds.) Resurrects target party member (full Health, full Energy). This ally deals 25% more damage and does not incur death penalty. End effect: this ally dies.
10
4.00
30
Selfless Spirit
Allegiance rank
Enchantment Spell. (15...20 seconds.) Spells you cast that target another ally cost 3 less Energy.
5
0.25
45
Critical Defenses
Critical Strikes
Enchantment Spell. (4...9...10 seconds.) You have a 75% chance to block. Renewal: every time you land a critical hit.
10
1.00
30
Critical Strike
Critical Strikes
Dual Attack. Deals +10...26...30 damage. Automatic critical hit. You gain 1...3...3 Energy. Must follow an off-hand attack.
5
6
Deadly Haste
Critical Strikes
Enchantment Spell. (10...30...35 seconds.) Your half-ranged spells cast 5...41...50% faster and recharge 5...41...50% faster.
10
1.00
20
Twisting Fangs
Critical Strikes
Dual Attack. Deals +10...18...20 damage. Inflicts Bleeding and Deep Wound conditions (5...17...20 seconds). Must follow an off-hand attack.
10
15
Unsuspecting Strike
Critical Strikes
Lead Attack. Deals +19...29...31 damage. Deals 15...63...75 more damage if target foe's Health is above 90%.
10
2
Desperate Strike
Dagger Mastery
Lead Attack. Deals +15...51...60 damage if you have less than 50...74...80% Health.
5
6
Falling Lotus Strike
Dagger Mastery
Off-Hand Attack. Deals +15...31...35 damage; you gain 1...10...12 Energy. No effect unless target foe is knocked-down.
5
12
Fox's Promise
Dagger Mastery
Elite Enchantment Spell. (5...17...20 seconds.) Your dagger attacks are unblockable. Ends the next time you fail to hit.
10
1.00
20
Golden Phoenix Strike
Dagger Mastery
Off-Hand Attack. Deals +10...26...30 damage to target and deals 10...26...30 damage to adjacent foes. Fails if you are not enchanted.
5
8
Horns of the Ox
Dagger Mastery
Dual Attack. Deals +1...9...11 damage. Causes knock-down if the target foe is not adjacent to any of its allies. Must follow an off-hand attack.
5
12
Jungle Strike
Dagger Mastery
Off-Hand Attack. Deals +10...22...25 damage. Deals +1...25...31 damage to target and adjacent foes if target foe is Crippled. Must follow a lead attack.
5
0.50
10
Leaping Mantis Sting
Dagger Mastery
Lead Attack. Deals +5...13...15 damage. Inflicts Crippled condition (3...13...15 seconds) if target foe is moving.
5
0.50
8
Moebius Strike
Dagger Mastery
Elite Off-Hand Attack. Deals +10...30...35 damage. Recharges all your other attack skills if target foe's Health is below 50%. Must follow a dual attack.
5
2
Repeating Strike
Dagger Mastery
Off-Hand Attack. Deals +10...26...30 damage. This skill has +15 second recharge time if it misses. Must follow an off-hand attack.
5
Wild Strike
Dagger Mastery
Off-Hand Attack. Deals +10...30...35 damage. Removes target foe's stance. Unblockable. Must follow a lead attack.
5
4
Augury of Death
Deadly Arts
Half Range Hex Spell. (5...29...35 seconds.) Inflict Deep Wound condition (5...17...20 seconds) and Shadow Step to target foe the next time damage would drop this foe's Health below 50%.
5
1.00
20
Crippling Dagger
Deadly Arts
Half Range Spell. Projectile: deals 15...51...60 earth damage. Inflicts Crippled condition (3...13...15 seconds) if target foe is moving.
5
1.00
5
Dark Prison
Deadly Arts
Hex Spell. Shadow Step to target foe. This foe moves 33% slower (1...5...6 seconds).
10
0.25
30
Enduring Toxin
Deadly Arts
Hex Spell. (5 seconds.) Causes -1...4...5 Health degeneration. Renewal: if the target foe is moving when this hex ends.
5
0.25
10
Entangling Asp
Deadly Arts
Spell. Causes knock-down. Inflicts Poisoned condition (5...17...20 seconds). Must follow a lead attack.
10
1.00
20
Expose Defenses
Deadly Arts
Hex Spell. (1...9...11 second[s].) Target foe cannot block your attacks.
10
1.00
25
Expunge Enchantments
Deadly Arts
Touch Skill. Removes one enchantment for each non-attack skill you have. All your non-attack skills are disabled (10...6...5 seconds).
10
0.75
30
Impale
Deadly Arts
Skill. Deals 25...85...100 earth damage. Inflicts Deep Wound condition (5...17...20 seconds). Must follow a dual attack.
5
1.00
15
Mantis Touch
Deadly Arts
Spell. Inflicts Crippled condition (5...17...20 seconds). This skill counts as an off-hand attack. Must follow a lead attack.
5
0.75
15
Shadow Fang
Deadly Arts
Hex Spell. Shadow Step to target foe. End effect after 10 seconds: inflicts Deep Wound condition (5...17...20 seconds); you return to your original location.
10
0.25
45
Shadow Prison
Deadly Arts
Elite Hex Spell. Shadow Step to target foe. This foe moves 66% slower (1...6...7 seconds).
10
0.25
25
Shameful Fear
Deadly Arts
Hex Spell. (10 seconds.) Target foe takes 5...17...20 damage each second while moving, but moves 10% faster.
10
2.00
10
Shroud of Silence
Deadly Arts
Elite Touch Hex Spell. (1...3...3 second[s].) Target foe cannot cast spells. Your spells are disabled for 15 seconds.
10
0.75
30
Signet of Toxic Shock
Deadly Arts
Signet. Deals 10...82...100 damage. No effect unless target foe is Poisoned
1.00
15
Siphon Strength
Deadly Arts
Elite Hex Spell. (5...17...20 seconds.) Target foe deals -5...41...50 attack damage. You have +33% chance to land a critical hit on this foe.
10
1.00
10
Way of the Empty Palm
Deadly Arts
Elite Enchantment Spell. (5...17...20 seconds.) Your off-hand and dual attacks cost no Energy.
5
0.25
10
Blinding Powder
Shadow Arts
Spell. Inflicts Blindness condition (3...13...15 seconds) on target and adjacent foes. Must follow an off-hand attack.
5
0.25
20
Dark Escape
Shadow Arts
Stance. (5...13...15 seconds.) You move 25% faster and take half damage. Ends if you hit with an attack.
5
30
Heart of Shadow
Shadow Arts
Spell. You are healed for 30...126...150 and you Shadow Step to a nearby location directly away from your target.
5
0.25
15
Hidden Caltrops
Shadow Arts
Elite Hex Spell. (1...8...10 seconds.) Causes 50% slower movement. End effect: inflicts Crippled condition (1...12...15 seconds). Your non-Assassin skills are disabled (10 seconds.)
5
1.00
12
Mirrored Stance
Shadow Arts
Hex Spell. (10...30...35 seconds.) You enter any stance used by target foe.
5
0.25
15
Shadow Form
Shadow Arts
Elite Enchantment Spell. (5...18...21 seconds.) Enemy spells cannot target you. Gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5...21...25 damage with a single skill or attack.
5
1.00
30
Shadow Refuge
Shadow Arts
Enchantment Spell. (6 seconds.) You have +5...9...10 Health regeneration. End effect: heals you for 40...88...100 if you are attacking.
5
1.00
8
Shadow of Haste
Shadow Arts
Stance. (10...34...40 seconds.) You move 15% faster. End effect: return to your original location.
5
45
Smoke Powder Defense
Shadow Arts
Stance. (8 seconds.) The next time you are struck, you take half damage and inflict Blindness condition (2...5...6 seconds) on adjacent foes.
5
20
Unseen Fury
Shadow Arts
Stance. Inflicts Blindness condition on adjacent foes (3...9...10). You cannot be blocked by Blinded foes for 10...26...30 seconds.
5
20
Viper's Defense
Shadow Arts
Spell. Inflict Poisoned condition (5...17...20 seconds) on all adjacent foes and Shadow Step to a nearby location directly away from your target.
5
0.25
10
Way of the Fox
Shadow Arts
Enchantment Spell. (10...30...35 seconds.) Your attacks are unblockable. Ends after 1...5...6 attack[s].
5
0.25
45
Way of the Lotus
Shadow Arts
Enchantment Spell. (20 seconds.) You gain 5...17...20 Energy the next time you hit with a dual attack.
5
0.25
20
Aura of Displacement
No Attribute
Elite Enchantment Spell. Shadow Step to target foe. End effect: return to your original location.
10
0.25
20
Dash
No Attribute
Stance. (3 seconds.) You move 50% faster.
5
8
Mark of Instability
No Attribute
Hex Spell. (20 seconds.) Causes knock-down the next time you hit target foe with a dual attack.
10
0.25
20
Recall
No Attribute
Enchantment Spell. End effect: Shadow Step to target ally. Cannot self-target and disables all of your skills for 10 seconds when it ends.
15
1.00
10
Shadow Meld
No Attribute
Elite Enchantment Spell. Shadow Step to target ally. End effect: return to your original location. Cannot self-target.
10
0.25
20
Signet of Twilight
No Attribute
Signet. Removes one enchantment for each hex on target foe.
2.00
20
Spirit Walk
No Attribute
Spell. Shadow Step to target Spirit.
5
0.25
8
Swap
No Attribute
Spell. You and target summoned creature Shadow Step to each other's locations.
5
0.25
10
Shadow Sanctuary
Allegiance rank
Enchantment Spell. (10 seconds.) You gain +7...10 Health regeneration and +40 armor. You are Blind (5 seconds).
5
0.25
30
Critical Agility
Sunspear rank
Enchantment Spell. (4 seconds plus 1 second for each rank of Critical Strikes.) You attack 33% faster and gain +15...25 armor. Renewal: every time you land a critical hit.
5
1.00
30
Anguished Was Lingwah
Spawning Power
Item Spell. (10...50...60 seconds.) Your Ritualist hexes cost 1...4...5 less energy and last 33% longer. Drop effect: all your Ritualist hexes are recharged.
5
2.00
30
Doom
Spawning Power
Spell. Deals 10...34...40 lightning damage (maximum 135) for each of your recharging binding rituals.
10
1.00
8
Empowerment
Spawning Power
Binding Ritual. Creates a level 1...11...14 spirit (15...51...60 second lifespan). Allies in range holding an item gain 15...39...45 maximum Health and 10 maximum Energy.
5
0.75
30
Energetic Was Lee Sa
Spawning Power
Item Spell. (5...13...15 seconds.) You have +2 Energy regeneration. Drop effect: you gain +1...8...10 Energy.
10
2.00
20
Ghostly Haste
Spawning Power
Enchantment Spell. (5...17...20 seconds.) Spells you cast recharge 25% faster. No effect unless you are within earshot of a spirit.
10
1.00
20
Ritual Lord
Spawning Power
Elite Skill. (5...29...35 seconds.) You have +2...4...4 to all Ritualist attributes for your next skill. If that skill is a Binding Ritual, it recharges 10...50...60% faster and Ritual Lord recharges instantly.
45
Rupture Soul
Spawning Power
Spell. Destroys target allied spirit. Deals 50...122...140 lightning damage and inflicts Blindness condition (3...10...12 seconds) to nearby foes.
10
0.75
5
Signet of Binding
Spawning Power
Signet. You lose 200...80...50 Health. Gain control of target enemy-controlled spirit. 50% failure chance unless Spawning Power 5 or more.
2.00
15
Signet of Creation
Spawning Power
Signet. Gain 4 Energy (maximum 3...10...12 Energy) for each summoned creature you control within earshot.
1.00
20
Soul Twisting
Spawning Power
Elite Skill. (5...37...45 seconds.) Your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Ends after 1...3...3 Binding Ritual[s].
5
15
Spirit Channeling
Spawning Power
Elite Enchantment Spell. (12 seconds.) You have +1...5...6 Energy regeneration. Initial effect: you gain 3...10...12 Energy if you are within earshot of a spirit.
5
1.00
30
Spirit to Flesh
Spawning Power
Touch Spell. Destroys target touched allied spirit. Heals nearby allies for 30...198...240.
10
0.75
15
Spirit's Gift
Spawning Power
Enchantment Spell. (60 seconds.) Whenever you create a creature, all nearby allies gain 5...41...50 Health and lose one condition.
10
1.00
45
Spirit's Strength
Spawning Power
Elite Enchantment Spell. (15...51...60 seconds.) Your attacks deal +5...29...35 damage if you are under a weapon spell.
5
1.00
30
Wielder's Remedy
Spawning Power
Enchantment Spell. (10...26...30 seconds.) Whenever you cast a weapon spell, the targeted ally loses one condition.
5
1.00
10
Agony
Channeling Magic
Binding Ritual. Creates a level 1...10...12 spirit (30...78...90 second lifespan). Causes 3...9...10 Health loss each second to foes in earshot. This spirit loses 3...9...10 Health for each foe that loses Health.
10
0.75
30
Ancestors' Rage
Channeling Magic
Skill. (1 second.) End Effect: deals 5...89...110 lightning damage to foes adjacent to target ally.
5
0.25
10
Caretaker's Charge
Channeling Magic
Elite Spell. Deals 20...64...75 lightning damage. You gain 5 Energy and 5...41...50 Health if you are holding an item.
5
1.00
4
Channeled Strike
Channeling Magic
Spell. Deals 5...77...95 lightning damage. Deals 5...29...35 additional lightning damage if you are holding an item.
10
2.00
4
Destruction
Channeling Magic
Binding Ritual. Create a level 1...11...14 Spirit that dies after 30 seconds. When this Spirit dies, all foes in the area take 5...21...25 damage for each second the Spirit was alive (maximum 150 damage).
10
0.75
20
Essence Strike
Channeling Magic
Spell. Deals 15...51...60 lightning damage. You gain 1...7...9 Energy if any spirits are within earshot.
5
1.00
8
Gaze from Beyond
Channeling Magic
Spell. Deals 20...56...65 lightning damage. Inflicts Blindness condition for 2...5...6 seconds if you are within earshot of a spirit.
5
1.00
10
Gaze of Fury
Channeling Magic
Binding Ritual. Destroys a spirit. Creates a level 1...11...14 spirit (30...54...60 second lifespan). Its attacks deal 5...17...20 damage.
10
0.75
20
Grasping Was Kuurong
Channeling Magic
Elite Item Spell. (15...51...60 seconds.) Drop effect: deal 15...63...75 damage and knocks-down all nearby foes.
15
1.00
20
Lamentation
Channeling Magic
Hex Spell. Also hexes foes near your target (5...17...20 seconds). Causes -0...2...3 Health degeneration. Initial effect: Deals 10...42...50 damage to these foes if you are within earshot of a spirit or corpse.
10
1.00
15
Nightmare Weapon
Channeling Magic
Weapon Spell. (12 seconds.) Target ally's attacks steal 10...42...50 Health but deal 10...42...50 less damage. Ends after 3 attacks.
5
1.00
10
Spirit Boon Strike
Channeling Magic
Spell. Deals 20...56...65 lightning damage. Spirits you control within earshot gain 20...56...65 Health.
5
1.00
3
Spirit Rift
Channeling Magic
Spell. After 3 seconds, affects foes adjacent to target's initial location. Deals 25...105...125 lightning damage and inflicts Cracked Armor (1...16...20 second[s]).
10
2.00
5
Wailing Weapon
Channeling Magic
Weapon Spell. (3...8...9 seconds.) Attacks interrupt attacking foes.
5
1.00
25
Weapon of Fury
Channeling Magic
Elite Weapon Spell. (5...17...20 seconds.) 5...41...50% more adrenaline gain and +1 Energy whenever target ally hits with an attack.
5
1.00
8
Anguish
Communing
Binding Ritual. Creates a level 1...9...11 spirit (15...39...45 second lifespan). Its attacks deal 5...17...20 damage. Double damage to hexed foes.
15
0.75
45
Binding Chains
Communing
Hex Spell. Also hexes foes near your target. (3 seconds.) These foes move 90% slower and takes 1...24...30 damage each second while moving.
10
1.00
15
Brutal Weapon
Communing
Weapon Spell. (10...34...40 seconds.) Attacks deal +5...13...15 damage. No effect while target ally is enchanted.
10
1.00
15
Disenchantment
Communing
Binding Ritual. Creates a level 1...10...12 spirit (10...30...35 second lifespan). Its attacks deal 5...17...20 damage and remove one enchantment.
15
1.00
30
Displacement
Communing
Binding Ritual. Creates a level 1...11...14 spirit (30...54...60 second lifespan). Non-spirit allies within range have 75% chance to block. Block effect: this spirit takes 60 damage.
15
0.75
45
Earthbind
Communing
Binding Ritual. Creates a level 1...11...14 spirit (15...39...45 second lifespan). Any time non-spirit foes within range are knocked down, they are knocked down for at least 3 seconds. Knock-down cost: this spirit loses 50...30...25 Health.
15
1.00
30
Guided Weapon
Communing
Weapon Spell. (4...9...10 seconds.) Attacks are unblockable.
15
2.00
5
Mighty Was Vorizun
Communing
Item Spell. (15...51...60 seconds.) You have +15 armor and +30 maximum Energy.
5
2.00
30
Pain
Communing
Binding Ritual. Creates a level 1...10...12 spirit (30...126...150 second lifespan). Its attacks deal 5...25...30 damage.
5
0.75
30
Restoration
Communing
Binding Ritual. Creates a level 1...11...14 spirit (30 second lifespan). End effect: resurrects party members in the area with 5...41...50% Health and zero Energy.
10
1.00
30
Shadowsong
Communing
Binding Ritual. Creates a level 1...8...10 spirit (30-second lifespan). Its attacks deal 5...17...20 damage and inflict Blindness condition (1...5...6 second[s]).
15
1.00
30
Shelter
Communing
Binding Ritual. Creates a level 1...10...12 spirit (30...54...60 second lifespan). Non-spirit allies within range cannot lose more than 10% maximum Health from a single attack. Damage prevention cost: this spirit loses 75...51...45 Health.
25
1.00
45
Signet of Ghostly Might
Communing
Elite Signet. (5...17...20 seconds.) All spirits you control within earshot attack 33% faster and deal +5...9...10 damage.
1.00
15
Union
Communing
Binding Ritual. Creates a level 1...10...12 spirit (30...54...60 second lifespan). Whenever a non-spirit ally within range takes damage or life steal, it is reduced by 15 and the spirit takes 15 damage.
15
0.75
45
Vital Weapon
Communing
Weapon Spell. (5...25...30 seconds.) +40...148...175 maximum Health.
5
1.00
2
Wanderlust
Communing
Elite Binding Ritual. Creates a level 1...10...12 spirit (30...54...60 second lifespan). Its attacks against stationary foes cause knock-down. Knock-down cost: this spirit loses 70...54...50 Health.
10
1.00
45
Defiant Was Xinrae
Restoration Magic
Elite Item Spell. (15...51...60 seconds.) You cannot lose more than 20% of your max Health from a single hit. Drop effect: steal 5...41...50 Health from nearby foes.
5
1.00
20
Life
Restoration Magic
Binding Ritual. Creates a level 1...11...14 spirit (20 second lifespan). Affects non-spirit allies within range. End effect: heals for 1...6...7 for each second this spirit was alive.
10
0.75
20
Mend Body and Soul
Restoration Magic
Spell. Heals for 20...96...115. Removes one condition for each spirit within earshot.
5
0.75
3
Spirit Light Weapon
Restoration Magic
Elite Weapon Spell. (10 seconds.) Target ally gains 1...12...15 Health each second. 1...12...15 more healing per second while within earshot of a spirit.
5
1.00
5
Spiritleech Aura
Restoration Magic
Skill. (5...17...20 seconds.) All of your spirits within earshot deal 5...17...20 less damage and steal 5...17...20 Health when they attack.
5
0.25
20
Vocal Was Sogolon
Restoration Magic
Item Spell. (60 seconds.) Shouts and chants you use last 20...44...50% longer.
10
1.00
30
Weapon of Remedy
Restoration Magic
Elite Weapon Spell. (8 seconds.) The next time target ally takes damage or life steal from a foe, this ally steals 15...63...75 Health from that foe and loses 1 condition.
5
0.25
3
Xinrae's Weapon
Restoration Magic
Elite Weapon Spell. (8 seconds). The next time target ally takes damage from a foe, that damage is limited to 5% of target ally's max Health and that ally steals 20...68...80 Health from that foe.
5
0.25
3
Summon Spirits
Allegiance rank
Spell. Spirits you control Shadow Step to your location and gain 60...100 Health.
5
0.25
5
"Make Your Time!"
Leadership
Shout. You gain one adrenaline (maximum 1...4...5) for each party member in earshot.
10
30
"They're on Fire!"
Leadership
Shout. (10 seconds.) Party members in earshot take 5...29...35% less damage from Burning foes.
10
10
Aggressive Refrain
Leadership
Echo. (5...21...25 seconds.) You attack 25% faster. Renewal: whenever a chant or shout ends on you. You have -20 armor.
25
2.00
20
Angelic Protection
Leadership
Skill. (10 seconds.) Each second that target ally takes damage over 250...130...100, that ally is healed for any damage over that amount. Cannot self target.
5
30
Anthem of Flame
Leadership
Chant. (10 seconds.) Party members in earshot inflict Burning condition (1...3...3 second[s]) with their next attack skill.
5
1.00
10
Anthem of Fury
Leadership
Elite Chant. (10 seconds.) Party members in earshot gain 1...3...4 adrenaline with their next attack skill.
5
1.00
10
Blazing Finale
Leadership
Echo. (10...30...35 seconds.) Inflicts Burning condition (1...6...7 second[s]) to adjacent foes whenever a chant or shout ends on target ally. Cannot target spirits.
5
1.00
8
Burning Refrain
Leadership
Echo. (20 seconds.) Inflicts Burning condition (1...3...3 second[s]) if target ally hits a foe with more Health. Renewal: Whenever a chant or shout ends on that ally. Cannot target spirits.
10
1.00
10
Burning Shield
Leadership
Skill. (3...8...9 seconds.) Blocks the next attack skill against you. Inflicts Burning condition (1...5...6 second[s]) if it was a melee attack. No effect unless you are wielding a shield.
5
20
Defensive Anthem
Leadership
Elite Chant. (4...9...10 seconds.) Party members in earshot have 50% chance to block. Ends when hitting with an attack skill.
10
1.00
25
Focused Anger
Leadership
Elite Skill. (45 seconds.) You gain 0...120...150% more adrenaline.
10
60
Glowing Signet
Leadership
Signet. You gain 5...13...15 Energy if target foe is Burning.
0.25
20
Hasty Refrain
Leadership
Echo. (3...9...11 seconds.) Target ally moves 25% faster. Renewal: every time a chant or shout ends on this ally.
5
1.00
10
Leader's Comfort
Leadership
Skill. You gain 30...66...75 Health. You also gain 10...18...20 Health (maximum 140) for each ally in earshot.
5
2.00
8
Natural Temper
Leadership
Skill. (4...9...10 seconds.) You gain 33% more adrenaline. No effect if you are enchanted.
3
Signet of Return
Leadership
Signet. Resurrects target party member (5...13...15% Health and 1...3...4% Energy for each party member in earshot).
5.00
5
Soldier's Fury
Leadership
Elite Echo. (10...30...35 seconds.) You attack 33% faster and gain 33% more adrenaline if under the effects of a shout or chant. You have -20 armor.
5
1.00
5
Spear Swipe
Leadership
Spear Melee Attack. Deals +5...17...20 damage and inflicts Dazed condition (4...9...10 seconds). This attack has melee range.
10
20
"Brace Yourself!"
Command
Shout. (5...13...15 seconds.) Prevents the next knock-down and deals 15...63...75 damage to all foes near target ally. Cannot self-target.
5
4
"Can't Touch This!"
Command
Shout. (20 seconds.) The next 1...4...5 touch-range skill[s] used against allies within earshot fail[s].
5
20
"Go for the Eyes!"
Command
Shout. (10 seconds.) Allies in earshot have +30...86...100% to land a critical hit with their next attack.
4
"Help Me!"
Command
Shout. (1...8...10 seconds.) Other allies' spells targeting you cast 50% faster. You gain 15...75...90 Health.
5
10
"Incoming!"
Command
Elite Shout. (4...9...10 seconds) Allies in earshot move 33% faster and gain 5...13...15 Health while moving.
5
20
"Never Give Up!"
Command
Shout. Allies in earshot gain 1...8...10 Energy. Only affects allies below 75% Health.
5
15
"Stand Your Ground!"
Command
Shout. (5...17...20 seconds.) Party members in earshot gain +24 armor when not moving.
10
20
Anthem of Weariness
Command
Chant. (8 seconds.) Allies in earshot inflict Weakness (1...13...16 second[s]) with their next attack skill.
5
1.00
10
Crippling Anthem
Command
Elite Chant. (10 seconds.) Allies in earshot inflict Crippled condition (5...13...15 seconds) with their next attack skill.
4
1.00
Godspeed
Command
Shout. (5...17...20 seconds.) Allies in earshot move 25% faster while enchanted.
10
30
"The Power Is Yours!"
Motivation
Elite Shout. (3 seconds.) Allies within earshot gain 0...1...1 Energy regeneration.
4
Aria of Restoration
Motivation
Chant. (10 seconds.) Party members in earshot gain 30...78...90 Health with their next spell.
10
1.00
20
Ballad of Restoration
Motivation
Chant. (10 seconds.) Party members in earshot gain 15...63...75 Health the next time they take damage.
10
1.00
20
Chorus of Restoration
Motivation
Chant. (10 seconds.) Allies in earshot are healed for 30...78...90 with their next shout or chant.
4
1.00
5
Energizing Chorus
Motivation
Chant. (10 seconds.) The next shout or chant costs 3...6...7 less Energy for allies within earshot.
4
1.00
Finale of Restoration
Motivation
Echo. (10...30...35 seconds.) Target ally gains 15...63...75 Health whenever a shout or chant ends on that ally. Cannot target spirits.
5
1.00
10
Leader's Zeal
Motivation
Skill. You gain 2 Energy (maximum 8...11...12 Energy) for each nearby ally.
5
12
Lyric of Purification
Motivation
Chant. (5...17...20 seconds.) Allies in earshot lose one condition with their next signet.
5
1.00
20
Lyric of Zeal
Motivation
Chant. (10 seconds.) Allies in earshot gain 1...7...8 Energy with their next signet.
6
1.00
5
Mending Refrain
Motivation
Echo. (15 seconds.) Target ally has +2...3...3 Health regeneration. Renewal: whenever a chant or shout ends on that ally. Cannot target spirits.
10
1.00
8
Song of Power
Motivation
Chant. (5...17...20 seconds.) Allies in earshot gain +4 Energy regeneration. Ends when using a skill.
25
1.00
30
Song of Purification
Motivation
Elite Chant. (20 seconds.) Allies in earshot lose one condition with their next 1...3...3 skill[s].
5
2.00
Song of Restoration
Motivation
Elite Chant. (10 seconds.) Party members in earshot gain 45...97...110 Health with their next skill.
10
1.00
20
Zealous Anthem
Motivation
Chant. (10 seconds.) Allies in earshot gain 1...7...8 Energy with their next attack skill.
10
1.00
20
Blazing Spear
Spear Mastery
Spear Attack. Deals +5...21...25 damage. Inflicts Burning condition (1...3...3 second[s]).
6
Chest Thumper
Spear Mastery
Spear Attack. Inflicts Deep Wound condition (5...17...20 seconds) if target foe has Cracked Armor.
5
5
Cruel Spear
Spear Mastery
Elite Spear Attack. Deals +1...25...31 damage. Inflicts Deep Wound condition (5...17...20 seconds) if target is not moving.
7
Harrier's Toss
Spear Mastery
Spear Attack. Deals +5...17...20 damage. Deals 5...25...30 more damage if target is moving.
10
0.50
10
Holy Spear
Spear Mastery
Spear Attack. Deals +5...17...20 damage. Deals 15...75...90 holy damage and inflicts Burning condition (3 seconds) to nearby foes if you hit a summoned creature.
4
Maiming Spear
Spear Mastery
Spear Attack. Inflicts Crippled condition (5...17...20 seconds) if target foe is Bleeding.
5
5
Mighty Throw
Spear Mastery
Spear Attack. Deals +10...34...40 damage. This spear moves three times faster.
2
3.00
Spear of Redemption
Spear Mastery
Spear Attack. Deals +5...17...20 damage. If it fails to hit, you lose one condition.
3
Stunning Strike
Spear Mastery
Elite Spear Attack. Deals +5...25...30 damage. Inflicts Dazed condition (4...9...10 seconds) if target has a condition.
10
Swift Javelin
Spear Mastery
Spear Attack. Deals +5...17...20 damage. This spear moves twice as fast and is unblockable if you are enchanted.
5
10
Unblockable Throw
Spear Mastery
Spear Attack. Deals +10...34...40 damage. Unblockable.
7
3.00
Vicious Attack
Spear Mastery
Spear Attack. Deals +5...17...20 damage. Inflicts Deep Wound condition (5...13...15 seconds) with a critical hit.
5
8
Wild Throw
Spear Mastery
Spear Attack. Deals +5...17...20 damage. Unblockable. Ends target's stance.Disables your non-spear attack skills for 3 seconds.
7
Signet of Aggression
No Attribute
Signet. You gain 2 adrenaline if you are under the effects of a shout or chant.
1.00
5
Spear of Fury
Allegiance rank
Spear Attack. Deals +30...40 damage. Gain 3...6 strikes of adrenaline if you hit a foe with a condition.
5
1.00
8
Arcane Zeal
Mysticism
Elite Enchantment Spell. (10 seconds.) You gain 1 Energy (maximum 1...6...7) for each enchantment on you whenever you cast a spell.
10
1.00
5
Aura Slicer
Mysticism
Melee Attack. (5...13...15 seconds.)Inflicts Bleeding condition. Also inflicts Cracked Armor (1...8...10 second[s]) if you are enchanted.
4
Avatar of Lyssa
Mysticism
Elite Form. (10...74...90 seconds.) Your Dervish enchantments recharge 50% faster and deal chaos damage with attacks. Steal 1 Energy from nearby foes when you lose a Dervish enchantment. This skill is disabled for 45 seconds.
5
2.00
20
Avatar of Melandru
Mysticism
Elite Form. (10...74...90 seconds.) You have +150 maximum Health, +30 elemental armor, and your attacks deal earth damage. Cure 1 condition from all party members in earshot whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds.
5
2.00
20
Balthazar's Rage
Mysticism
Flash Enchantment Spell. (20 seconds.) Initial Effect: Inflicts burning (1...3...3 second[s]) on nearby foes. End effect: gain 1...2...2 strike[s] of adrenaline if any foes are within earshot.
10
10
Eremite's Zeal
Mysticism
Enchantment Spell. (10 seconds.) Initial effect: you gain 1...3...3 Energy (maximum 8) for each foe in earshot. End effect: you gain 1...3...3 Energy (maximum 8) for each foe in earshot.
5
0.25
15
Extend Enchantments
Mysticism
Skill. (10 seconds.) Your next Dervish enchantment lasts 10...122...150% longer.
5
10
Imbue Health
Mysticism
Spell. Heals for 5...41...50% of your current Health (maximum 300). Cannot self-target.
10
0.25
10
Intimidating Aura
Mysticism
Enchantment Spell. (60 seconds.) You have +40...88...100 max Health and take -1...8...10 damage from foes with less Health than you.
10
0.75
20
Meditation
Mysticism
Enchantment Spell. (20 seconds.) Lose all adrenaline. Gain 1...3...4 Energy whenever an enchantment on you ends.
10
0.25
20
Mystic Vigor
Mysticism
Enchantment Spell. (20 seconds.) You gain 3...13...15 Health (maximum 25) for each enchantment on you whenever you hit with an attack.
5
0.25
15
Pious Renewal
Mysticism
Elite Flash Enchantment Spell. (8 seconds.) End Effect: recharges itself and you gain 0...4...5 Energy and 0...24...30 Health.
5
8
Conviction
Earth Prayers
Flash Enchantment Spell. (10 seconds.) Gain +10 armor while conditioned. Gain 1...3...3 Health regeneration for each condition you have. End Effect: Remove 1...2...2 condition[s].
5
10
Dust Cloak
Earth Prayers
Flash Enchantment Spell. (30 seconds.) Your attacks deal earth damage. Initial effect: deals 10...34...40 earth damage to adjacent foes. End effect: inflicts Blindness condition (1...3...4 second[s]) on adjacent foes.
10
6
Ebon Dust Aura
Earth Prayers
Elite Flash Enchantment Spell. (30 seconds.) Deal +3...13...15 earth damage with your melee attacks. Initial Effect: Blinds nearby foes for 1...6...7 second[s]. End Effect: removes Blindness. No effect unless wielding an earth weapon.
10
20
Fleeting Stability
Earth Prayers
Flash Enchantment Spell. (2...5...6 seconds.) You cannot be knocked down and move 25% faster. Ends if knockdown prevented.
5
10
Mystic Regeneration
Earth Prayers
Enchantment Spell. (5...17...20 seconds.) You have +1...3...4 Health regeneration for each enchantment (maximum of 8) on you.
10
0.25
10
Mystic Sandstorm
Earth Prayers
Spell. (3 seconds.) Deals 10...18...20 earth damage each second. Deals an additional 10...18...20 damage to attacking foes. Hits foes nearby your initial location. Lasts twice as long if you are enchanted.
5
1.00
8
Sand Shards
Earth Prayers
Flash Enchantment Spell. (30 seconds.) Deal 10...50...60 earth damage to all other adjacent foes whenever you hit with your scythe. Ends after 1...4...5 hit[s].
10
10
Veil of Thorns
Earth Prayers
Flash Enchantment Spell. (5...21...25 seconds.) Spell damage is reduced by 5...29...35%. Initial Effect: nearby foes are struck for 5...41...50 piercing damage.
10
15
Vital Boon
Earth Prayers
Enchantment Spell. (20 seconds.) You have +40...88...100 maximum Health. End effect: Heals you for 75...175...200.
5
1.00
8
Chilling Victory
Scythe Mastery
Scythe Attack. Deals +3...13...15 damage. Deals 10...26...30 cold damage to each foe hit who has less Health than you and foes adjacent to those targets.
6
Irresistible Sweep
Scythe Mastery
Scythe Attack. Deals +3...13...15. Remove one of your Dervish enchantments. Removal effect: unblockable, removes a stance, deals +3...13...15 additional damage.
5
6
Lyssa's Assault
Scythe Mastery
Scythe Attack. Interrupts an action. If you are enchanted, the interrupted skill is disabled for an additional 1...8...10 second[s]. This attack does 50% of normal damage.
5
0.50
15
Radiant Scythe
Scythe Mastery
Scythe Attack. Deals +1 damage (maximum 5...25...30) for each point of Energy you have. Gain 1...6...7 Energy.
6
Rending Sweep
Scythe Mastery
Scythe Attack. Deals +5...17...20 damage. You lose 1 Dervish enchantment. Removal effect: struck foes lose an enchantment.
6
Twin Moon Sweep
Scythe Mastery
Melee Attack. Remove 1 of your Dervish enchantments. Gain 10...42...50 Health. Removal effect: unblockable, attack twice, and gain 10...58...70 more Health.
7
Wearying Strike
Scythe Mastery
Scythe Attack. Remove 1 Dervish Enchantment. Removal Effect: Inflicts Deep Wound condition (3...9...10 seconds). You are Weakened (10 seconds) if an enchantment is not lost.
6
Wounding Strike
Scythe Mastery
Elite Scythe Attack. Deals +5...17...20 damage. Inflict Bleeding condition (5...17...20 seconds). Removes 1 Dervish enchantment. Also inflicts Deep Wound condition (5...17...20 seconds) if an enchantment is removed.
5
3
Attacker's Insight
Wind Prayers
Flash Enchantment Spell. (3...9...10 seconds.) Gives 50% block chance while attacking. End Effect: Causes Weakness 3...13...15 seconds to adjacent foes.
10
10
Dwayna's Touch
Wind Prayers
Touch Spell. Heals for 15...51...60 (maximum 150) for each enchantment on you.
5
0.75
5
Grenth's Aura
Wind Prayers
Flash Enchantment Spell. (20 seconds.) You deal 5...21...25 less damage and steal 5...21...25 Health when you hit with a scythe. Initial effect: steal 5...21...25 Health from all adjacent foes.
10
10
Grenth's Grasp
Wind Prayers
Elite Flash Enchantment Spell. (20 seconds.) Inflicts Crippled condition (1...9...11 second[s]) with your attack skills and transfer 1 condition. No effect unless wielding a cold weapon.
5
10
Harrier's Haste
Wind Prayers
Flash Enchantment Spell. (2...7...8 seconds.) You move 25% faster and deal +3...10...12 damage to moving foes.
10
10
Lyssa's Haste
Wind Prayers
Flash Enchantment Spell. (3...13...15 seconds.) Your Dervish enchantments recharge 33% faster. Initial Effect: interrupts all adjacent foes. End Effect: interrupts all adjacent foes. 50% failure chance unless Wind Prayers 5 or higher.
10
15
Mystic Healing
Wind Prayers
Spell. Heals you for 5...53...65. Heals all enchanted party members for 5...53...65 Health.
5
1.00
4
Natural Healing
Wind Prayers
Spell. Heals you for 50...146...170. This skill activates 50% faster if you are not enchanted.
5
2.00
6
Rending Aura
Wind Prayers
Flash Enchantment Spell. (30 seconds.) Your attack skills remove enchantments from knocked-down foes. Initial effect: deals 10...34...40 cold damage to all nearby foes. End effect: nearby foes have Cracked Armor for 1...8...10 second[s].
10
6
Signet of Mystic Speed
Wind Prayers
Signet. (30 seconds.) Your next 1...3...3 self-targeted enchantments cast instantly. Flash enchantments do not consume uses of this skill.
1.00
20
Test of Faith
Wind Prayers
Touch Spell. Deals 15...55...65 cold damage and removes 1 enchantment. Target foe is Dazed for 1...3...4 second[s] if that foe was not enchanted.
7
0.75
5
Vow of Piety
Wind Prayers
Enchantment Spell. (20 seconds) +24 armor and +1...3...4 Health regeneration. Renewal: Whenever an enchantment on you ends.
15
0.25
45
Whirling Charge
Wind Prayers
Flash Enchantment Spell. (1...5...6 second[s].) You move 33% faster. Deal 10...50...60 cold damage to all other nearby foes the next time you hit a foe and this enchantment ends.
10
6
Winds of Disenchantment
Wind Prayers
Spell. Remove one of your Dervish enchantments. Removal effect: all nearby foes lose 1 enchantment and take 20...68...80 cold damage.
10
0.75
15
Sunspear Rebirth Signet
Sunspear rank
Signet. Resurrect target dead ally at your location (full Health and 10% Energy for each Sunspear Rank attained). This signet only recharges when you gain a morale boost.
3.00
morale
Resurrection Signet
No Attribute
Signet. Resurrects target party member (100% Health, 25% Energy). This signet only recharges when you gain a morale boost.
3.00
morale